HORUS IN HELL #1 (SOURCE POINT PRESS)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this edition, we are checking out the phenomenon that took Kickstarter by storm just a few weeks ago. The team behind the smash indie hit Pocus Hocus has spun off one of its most popular characters into his own series. With Pocus now hitting the comic shops later this year, the little universe being built here has fans excited to see what is coming next.

HORUS IN HELL #1 BY Allen Dunford and Will Radford (Pocus Hocus, Grandma Chainsaw), Kit Wallis (Good Boy), AND Letters by Dave Lentz swings for the fences with its’ explosive debut. Let’s take a closer look and see how events unfold from here, shall we?

HORUS IN HELL #1 BY Allen Dunford and Will Radford (Pocus Hocus, Grandma Chainsaw), Kit Wallis (Good Boy), AND Letters by Dave lentz - Credit: Source Point Press

POCUS HOCUS #1 - FOC AUGUST 13TH - ORDER NOW

*** POSSIBLE SPOILER WARNING ***

The story begins as a normal night on the job with Pocus Hocus doing what he does best. Powered by the strength of “beverages”, Pocus does a trick pulling Horus out of his ear. With the crowd raving in applause, someone is not happy with the current situation. That is Horus.

Readers are taken on a flashback to Horus’ time in Hell’s army. As a respected warrior, Horus’ reputation spoke volumes in the battle between Angels and Demons. The action is not for the squeamish as Horus takes down his enemies in ruthless fashion.

During one of these battles, Horus is on the losing end to a powerful angel. Fearing the end is here, Horus braces to certain doom. However “Demonic” intervention happens in his eyes as a fist crushes the angel. Thinking this is a sign from below(?), Horus embraces the save. Quickly, his dreams are crushed as he sees who’s hand made the save. Horus becomes part of the act as Pocus Hocus pulls him from his magic hat to an audience.

After a random show later, Emily (Pocus’s assistant) has Horus promise he will look after Pocus. He agrees, but little does he realize what he’s in for.

What kind of trouble does Pocus get everyone in this time? Can Horus rise to the challenge at hand? And if he does, is Horus ready for the next chapter in his story to be told? Readers bare witness to Horus doing what he does best: Mayhem and Malice.

However, this time, it appears Horus has bitten off more than he can choose as the closing arc sets him on an unforeseen direction which can only lead to more of what fans crave when they see the rampaging rabbit on the loose!

HORUS IN HELL #1 BY Allen Dunford and Will Radford (Pocus Hocus, Grandma Chainsaw), Kit Wallis (Good Boy), AND Letters by Dave lentz - Credit: Source Point Press

Dunford and Radford strike again with their one-two combination of dark humor and destruction. On the surface, Horus looks the part of Pocus’ sidekick. Once this story gets rolling, readers quickly pick up on how there is more layers to this character than a magic prop. The backstory of his days in Hell instantly build a foundation of how vastly wrong fans might be about Horus.

Seeing his past and ruthlessness in combat easily wins over readers. Once the middle act begins, it is business as usual with Horus. There’s a great sequence where Horus is called a “bunny” which sparks a berzerker rage like Wolverine in him. It is playful moments like this which balance out the wild action.

The final act throws a new factor into the mix which is sure to add more heat to the drama. The story moves briskly but at a speed that you can sense how Horus is ready for what lies ahead and whoever is in his way is not ready.

Wallis is the perfect artist for this story. His style is tailor made for this book. The action scenes pay off as brutal as a fight between Heaven and Hell’s warriors would. There is an excellent full page image of Horus standing in the middle of the page while the fighting is happening in small panels around him. The facial expressions made hit a home run as most rely solely on how readers can watch Horus’ eyes as events unfold. This all leads to a strong final full page image knowing what happens next is going to a one hell of a sight to be seen.

HORUS IN HELL #1 BY Allen Dunford and Will Radford (Pocus Hocus, Grandma Chainsaw), Kit Wallis (Good Boy), AND Letters by Dave lentz - Credit: Source Point Press

FINAL POINT: 8.5 OUT OF 10

The spin-off title from Pocus Hocus does not mis-step bringing one of its’ most beloved characters into the spotlight. Radford, Dunford, Wallis and Lentz brings Horus “road back to Hell with good intentions” as they combine the brutality with brilliant banter to make for an undeniable debut.

Make sure to check this out (and also pre-order Pocus Hocus) if you’re looking for the next big thing in indie comics to be added to your collection.

Hit me up on ODPH social media and let me know your thoughts on Horus in Hell #1. Thanks for reading.

THE CARDINAL #1 (ALPHA COMICS)

Welcome to an all-new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this edition, we’re checking out a highly successful kickstarter project coming out by way of Alpha Comic Books. With a new superhero universe being born known as “The Alpha Universe”, the expectations are high for this very new independent publisher. Fans have caught wind of Alpha’s moves and fully backed their initial campaign book.

In this day and age of kickstarters being a gateway into readers hands, it is no small feat to have a successful campaign. There has to be something special in the project to connect with fans. Otherwise, it could be grounded before it ever takes off.

The Cardinal #1 by Mason Solimine, Flaviu Pop, Bryan Magnaye, and Mike Bui (Edited by Daniel Calvo and Steve Colle) cleared its goal and is now making its way into comic fans collections. Let’s see how the birth of the Alpha Universe shapes up, shall we?

The Cardinal #1 by Mason Solimine, Flaviu Pop, Bryan Magnaye, and Mike Bui (Edited by Daniel Calvo and Steve Colle - Credit: Aplha Comics)

*** POSSIBLE SPOILER WARNING ***

The story begins in Dallas, Texas. A costumed figure is rushing into dangers way. He is talking himself up to boost his confidence. Waiting for him are three armed robbers holding up hostages inside a bank. With the help of someone off-site, the costumed hero crashes into the bank and takes out some of the robbers with relative ease. It is a benefit to have super powers in this situation.

After freeing the hostages, an officer asks what happened. One hostage says “He Saved Us….The Cardinal”.

Back inside the bank, The Cardinal is dodging bullets with enhanced reflexes. One assailant decides to end things once and for all. He sets off a time bomb inside the bank. Knowing the risks, The Cardinal grabs the bomb and flies it into the sky. The blast goes off without hurting anyone. Once back on the ground, The Cardinal assists in helping the police wrap the situation up before flying away.

It is at this moment that the Cardinal is revealed to be Terrence Eckard, a high school senior. His partner off-site is his sister Sienna. While saving the day, he almost misses another big moment: His high school graduation.

While walking for his diploma, Terrence takes the readers into a dive of his past. It is a tragic tale of family and loss. What happened in his past to define his future? Another time jump happens to where readers start piecing some of the puzzle behind the hero together.

Can Terrence make triumph out of tragedy? One night changes everything as the journey into a hero’s origin begins in the final act. The final panels leave no doubt that there is many miles to soar before the final stage has been landed.

The Cardinal #1 by Mason Solimine, Flaviu Pop, Bryan Magnaye, and Mike Bui (Edited by Daniel Calvo and Steve Colle - Credit: Aplha Comics)

The Cardinal #1 by Mason Solimine, Flaviu Pop, Bryan Magnaye, and Mike Bui (Edited by Daniel Calvo and Steve Colle - Credit: Aplha Comics)

Solimine lays a solid base, breaking this debut into three separate stories. The introduction is everything you would expect out of a superhero story. There is action and heroics clearly felt with each page. The only draw back here is The Cardinal does a lot at once and there’s no clear cut definition of powers. It’s nothing that will take away from the story. Terrence’s “Pep Talk” at the beginning is a nice touch considering what readers find out later.

The dives into his back story makes for a compelling glimpse into what defines his character. The initial flashback or Second story sets up for a few doorways for future events. Solimine ties in deep tragedy with a connection that readers will gravitate with.

The closing act plays more into the present bookending the chapter for now. There is a LOT of unanswered clues to the mystery at hand. Being the first issue, this is expected, so as things progress, readers should expect more things to be clearly established. Overall, it was a step in the right direction with much room to grow.

Pop excels at the action panels for this story. There is a high energy to the fight sequences. This is easily displayed during the bullet hurdling moments at the bank. Going into Terrence’s back story, Pop (with split coloring duties from Magnaye and Bui) gave the panels a defined balance with the emotional reactions of events. This is very noteworthy in the first flashback tale. By the time the issue hits the closing act, Pop ramps up the tempo leading to some great final panels to set the stage for the next installment.

The Cardinal #1 by Mason Solimine, Flaviu Pop, Bryan Magnaye, and Mike Bui (Edited by Daniel Calvo and Steve Colle - Credit: Aplha Comics)

The Cardinal #1 by Mason Solimine, Flaviu Pop, Bryan Magnaye, and Mike Bui (Edited by Daniel Calvo and Steve Colle - Credit: Aplha Comics)

FINAL POINT: 8 OUT OF 10

The debut of the Alpha Universe shows promise with its introduction into the land of superheroes. Solimine, Pop and the team deliver on a tale which leaves much room to spread its’ wings. There is enough substance within the starting point of Terrence Eckard’s journey to come back for round two, so keep on the lookout to see when The Cardinal is flying next on Kickstarter.

Hit me up on ODPH social media and let me know what you thought of The Cardinal #1. Thanks for reading.

KNIGHT TERRORS #3 (DC COMICS)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, we are checking out the flagship title of DC Comics’ monster crossover of 2023! What happens when the DC Universe keeps living in an endless nightmare? Readers are quickly finding out in the pages of Knight Terrors and its’ companion stories. Issue #3 by Joshua Williamson, Giuseppe Camuncoli, Stefano Nesi, Casper Wijngaard, Frank Martin and Troy Peteri pushes the attack of Insomnia forward with an unlikely pair getting a much needed assist.

Let’s take a deeper dive into what’s happening now, shall we?

Knight Terrors #3 - Joshua Williamson, Giuseppe Camuncoli, Stefano Nesi, Casper Wijngaard, Frank Martin and Troy Peteri (Credit: DC COMICS)

*** POSSIBLE SPOILER WARNING ***

When a mysterious foe named Insomnia takes out longtime JLA foe Dr. Destiny in the Hall Of Justice, the trinity of the DCU (Superman, Batman and Wonder Woman) are challenged like never before. With the world put to sleep and cast into their own personal nightmares, things look very grim for both heroes and villains alike. There are only a few heroes left awake to fight back. One of which might be the key to ending the terror: DEADMAN, the body possessing spirit!

With Insomnia’s Sleepless Knights in hot pursuit for the Nightmare Stone, Deadman (who’s possessing Batman) involves an unlikely ally to help with the case. Wesley Dodds, the Golden Age Sandman has been brought from the dead to help with this battle. One is a spirit. The other is a zombie reincarnate. How does the pair survive the latest onslaught?

This issue opens up with Deadman giving a monologue to the readers in theatrical fashion. His grab looks that of Shakespearian times. In the present, “DeadBat” and Sandman are fending off some of the Sleepless Knights. As the pair looks to be overwhelmed, Robin (Damian Wayne) enters the fray, swinging his sword! Deadman speaks of his interactions with Damian while readers see the young hero fight their way out of danger. This all leads to the Batplane making the save, lifting them to safety.

While on the ship, Damian forces Deadman to relinquish his possession of Batman. The trio try to assess what’s next. This leads Deadman to try connecting with Insomnia to find more information about his endgame.

What does he find when they connect? Readers see first hand how unhinged this antagonist has become. With a flashback sequence that will send chills after reading, there appears to be a lead into where the Stone may be.

Where does the journey go from here? What are the trio willing to do to stop Insomnia? Readers see the dangers the heroes are prepared to cross to end this terror once and for all. Insomnia isn’t going down without a fight. This makes for an interesting dynamic as the closing attack raises the stakes. This all leads to an ending page that will leave some with questions heading into the next chapter.

Knight Terrors #3 - Joshua Williamson, Giuseppe Camuncoli, Stefano Nesi, Casper Wijngaard, Frank Martin and Troy Peteri (Credit: DC COMICS, Cover: Francesco Mattina)

Knight Terrors #3 - Joshua Williamson, Giuseppe Camuncoli, Stefano Nesi, Casper Wijngaard, Frank Martin and Troy Peteri (Credit: DC COMICS, cover : Giuseppe Camuncoli)

First off, Williamson deserves all the praise for making Deadman the center of this story. The one-liners and banter with Damian (and Batman previously) have been fantastic. The pairing with Dodds works on various levels. Having another detective on the case brings a new perspective to the events unfolding.

Dodds has a whole vibe all his own (even in zombie form). This becomes evident in how things build into the final act. Williamson shows how Dodds plan has a certain confidence to it without coming across arrogantly. Pacing keeps things moving at a brisk pace but takes nothing away from the events playing out. The final page is a fitting close to what became an intriguing mix of characters and personalities.

Camuncoli, Nesi, and Wijngaard keep the horror aspects blended in with the action sequences for this chapter. The Damian Wayne full page panel introduction is a visual that will jump right off the page. It is preceded by an excellent two page spread building to that moment.

The dream/flashback sequence in Insomnia’s mind is another noteworthy portion of the story. The coloring gives these panels a somber feel as readers witness how troubled the villain has been. The third act moves at a quick pace but the team leaves no doubt that the story has much further to go. With a strong ending visual, fans will have much to ponder until the next chapter.

Knight Terrors #3 - Joshua Williamson, Giuseppe Camuncoli, Stefano Nesi, Casper Wijngaard, Frank Martin and Troy Peteri (Credit: DC COMICS - Cover: Christian Duce)

FINAL POINT: 8 OUT OF 10

The latest installment of DC Comics’ horror-infused nightmare leaves fans wide awake with some impactful events to process. Williamson, Camuncoli, and the team deliver a solid companion piece to the larger story unfolding across the DCU. Keep an eye out for this on New Comic Book Day!

Hit me up on ODPH social media and let me know what you thought of Knight Terrors #3. Thanks for reading!

KLIK KLIK BOOM #2 (IMAGE COMICS)

Welcome to an all-new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, we’re following the next chapter of a brand new story coming out of Image Comics. The debut issue was a very spectacular read and let readers with a great cliffhanger. Now on its next chapter, fans have much to be excited about.

KLIK KLIK BOOM #2 by Doug Wagner, Doug Dabbs, Matt Wilson and Ed Dukeshire brings the danger right to Serena and Sprout’s front door. Let’s not wait any longer and dive into this series!

KLIK KLIK BOOM #2 by Doug Wagner, Doug Dabbs, Matt Wilson and Ed Dukeshire (Credit: Image Comics)

*** POSIBLE SPOILER WARNING *** PREVIOUS REVIEW

A reporter named Serena Biggs has been investigating the person behind the mysterious polaroid pictures found in New York City. When the danger of searching brings her in the path of a silent assassin named Sprout, Serena has no idea what she has just walked into. After a “conversation”, Sprout lets Serena (slightly) in on her revenge mission for her grandfather. Now the pair has to prepare for armed gunman walking right to their front door…..

The issue begins with the gunman walking into the hotel Sprout is staying in. They’re pressuring the clerk at the front desk for information. He reveals Sprout rented every room in the hotel. With a full search underway, Sprout and Serena look on as the danger draws closer.

Readers see how Sprout is ready for the attack as the hotel has traps lying all around. Can the pair survive long enough to crack into Sprout’s mission of revenge? If they do, what is the next steps in the plan or has someone bet them to the punch? There’s a lot going on with this issue that is sure to please heading into the next chapter.

KLIK KLIK BOOM #2 by Doug Wagner, Doug Dabbs, Matt Wilson and Ed Dukeshire (Credit: Image Comics)

BREAKDOWN: Wagner goes all in on displaying how crafty Sprout is with her mission. The plan of going “Home Alone” in the hotel has a great twist. Readers can instantly see how strategic Sprout is without coming across forced. The flashback sequences with her grandfather hit their marks as to why she’s so committed to her mission. Seeing the story play out through Serena’s eyes gives a solid perspective mirroring the readers. Leading into the final act, Wagner displays the quirks between the pair before slamming on the breaks for the final image. There’s a lot to enjoy with this story.

Dabbs and Wilson present a situation where the scenes could misfire for being too cartoonish, but hit the marks with a bullseye. The hotel panels are visually popping off, giving the readers a memorable series of events. The flashback panels continue add another layer to the story with how deeply invested Sprout is for vengeance. The mannerisms between Serena and Sprout pulls back the seriousness of the tale, giving readers a chance to catch a breath before heading into the closing act. Strong final one page panel to end things on a more puzzling note while keeping fans invested heading to the midway issue.

KLIK KLIK BOOM #2 by Doug Wagner, Doug Dabbs, Matt Wilson and Ed Dukeshire (Credit: Image Comics)

FINAL POINT: 9 OUT OF 10

The odd couple pairing of Serena and Sprout are tasked with finding a way to survive with mounting pressure. Wagner’s writing keeps readers glued in, constructing a multi-leveled tale. This is matched panel for panel with exceptional art from Dabbs and Wilson, giving readers much to ponder while figuring out the true mission at hand. This is a book you can’t miss on New Comic Book Day.

Hit me up on ODPH Social media and let me know your thoughts on Klik Klik Boom #2. Thanks for reading!

SAVAGE STRENGTH OF STARSTORM #3 (IMAGE COMICS)

Welcome to a brand new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, we’re checking out the latest chapter of a throwback style series from Image Comics. Since it’s debut, the Savage Strength of Starstorm has brought out elements of the vintage superhero stories of the past.

With its’ latest chapter (by Drew Craig and Jason Finestone), the series looks to expand further ona growing universe. Let’s take a glimpse of what’s happening in the life of Grant Garrison, shall we?

THE SAVAGE STRENGTH OF STARSTORM #3 by Drew Craig and Jason Finestone (Credit: Image Comics)

*** POSSIBLE SPOILER WARNING *** PREVIOUS ISSUE REVIEW

Who is Grant Garrison? That is the question surrounding the mysterious teenager who is found with amnesia. When trying to assume a normal high school life, a meteor crashes into Kirby High School. With only fellow student Jen surviving, Grant becomes tangled up with an object that awakens powers inside of him.

Since then, Grant has tried figuring out what happened. Making matters worse, it appears that there are more elements at play with ZOMBIES lurking. Plus, there’s also vested parties in space looking for what Grant ahs to! Suffice to say, things are never dull in his world.

This chapter opens up with Princess Z’Shan Draigo addressing the Tiger Clan about retrieving the Sharsrum, the object which gives Grant his powers. Meanwhile on Earth, Grant is dealing with a Tyrannosaurs Rex rampaging. After somehow using his powers to transform the dinosaur into frogs, Jen tracks Grant down about what happened to them.

They fly to meet Jen’s half-brother Ian in the hospital, recovering from the injuries of the meteor attack. However the happy reunion is cut short as the Tiger Clan arrives to Earth looking for their bounty.

Is the rookie hero ready for this challenge? Readers see quickly that Grant might have bitten off more than he can chew with this fight. Readers won’t believe the outcome of this skirmish as a message is sent without any uncertainty. The final page leaves much to question as the universe being built here doesn’t stop growing.

THE SAVAGE STRENGTH OF STARSTORM #3 by Drew Craig and Jason Finestone (Credit: Image Comics)

BREAKDOWN: This issue was much stronger that the previous one and cleared up some lingering questions. Craig shows no fear in expanding this universe very rapidly. The addition of the Tiger Clan played a bigger role than expected and in a short amount of time, Grant has a steady rogues gallery building.

However, the scenes in the hospital were ones I keyed in on. Hearing the recap thru the conversation streamlined a great deal of the fast moving portions of the series. Once the major conflict happened, readers were all in about Grant fighting back. The closing moments of the battle proved to be a surprise but one that felt like there is way more to that character’s story yet to be told.

The biggest positive to this series is how much the visuals radiate the Kirby style of superheroes. From the initial two-page spread of the Tiger Clan introduction to the two page battle with the T-Rex, Craig showcases he’s having fun with this story. The panels carry a classic feel that most books don’t have these days.

The fight between the Tiger Clan and Grant comes off clean. There are some great full page panels mixed in for a solid dramatic element. Things move at a swift pace with a great stunning ending pieced together. The final moments grow the universe even more but only time will tell how that plays out.

THE SAVAGE STRENGTH OF STARSTORM #3 by Drew Craig and Jason Finestone (Credit: Image Comics)

THE SAVAGE STRENGTH OF STARSTORM #3 by Drew Craig and Jason Finestone (Credit: Image Comics)

FINAL POINT: 8 OUT OF 10

Craig and Finestone layer the foundation of their expanding universe with an engaging issue. The introduction of more rogues proves dangerous through solid writing and strong visuals. This series has such a vintage vibe to it that if you’re into superheroes, this should be on your radar for New Comic Book Day.

Hit me up on ODPH social media and let me know your thoughts on Starstorm #3. Thanks for reading!

SUPERMAN: THE LAST DAYS OF LEX LUTHOR #1 (DC COMICS)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, the “fight forever” saga between one of DC Comics most historic rivalry adds a new chapter to its legacy with a new DC Black Label series! Since its’ inception in 2018, it has provided legendary stories for some of the DCU’s most legendary characters. Seeing these icons in a new spotlight is always a treat and the latest line entry is no exception considering the creative team behind it.

Superman: The Last Days of Lex Luthor by Mark Waid, Bryan Hitch, Kevin Nowlan, David Baron, Richard Starkings and Tyler Smith (Comcraft) give readers much to ponder as the Man Of Steel is challenged by his greatest adversary on a level he might not be ready for. Let’s not delay any longer and take a closer look at the end of an era?

Superman: The Last Days of Lex Luthor by Mark Waid, Bryan Hitch, Kevin Nowlan, David Baron, Richard Starkings and Tyler Smith (Comcraft) - Credit: DC Comics

*** POSSIBLE SPOILER WARNING ***

The story begins with Clark Kent at his desk at the Daily Planet. Before working on his latest story, Clark has a flashback to his younger days. In this vision, Clark is outside of a burning building, screaming for someone to open the metal door. That someone is Lex Luthor.

Back in the present, The byline on the computer screen reads “The Last Days Of Lex Luthor” by Clark Kent.

From here, the story switches to Bangladesh. A ship at sea is rocked by surprising rough seas. The cause of this isn’t mother Nature. It is a high-tech ship that starts to attack the city of Meghwip. The ship starts attacking the island in an attempt to sink it. Luckily, someone has shown up to save the people.

Moving faster than a speeding bullet, Superman starts keeping people away from the danger at hand. Once the crisis had been dealt with, Superman wastes no time exposing who is behind the attack: Lex Luthor!

Where this would be a “normal” meeting between the two, this encounter couldn’t be more different. Lex reveals the attack was nothing more to get Supes’s attention! Once he had it, Lex drops a bombshell: he is dying and he needs Superman’s help!

Proving to be the smartest in the room, Lex makes him an offer he can’t refuse. How does Superman respond? Will he turn down his greatest rival’s plea for help? Can he? Readers see the beginnings of Superman’s ethics placed into question as the Man of Tomorrow is haunted by his past with an uncertain future looming. Get ready for what can only be the beginnings of a classic!

BREAKDOWN: Waid crafts a conflict that proves to carry more weight than even the Man of Steel can muscle. The historic feud between Clark and Lex has stood the test of time. Seeing Lex have to swallow some pride displayed the gravity of his problems. For the man with all the answers to be left left denied was a side of Lex few have ever seen. Waid never lets his confidence be deflated during this entire issue.

The attack in Bangladesh is prime example of this. Lex’s willingness to destroy and endanger thousands for a meeting plays into his “Holier than thou” mystique. Attacking Clark at his core: Being the symbol of hope in hopelessness is one of the most dangerous blows. Seeing Superman rise to this challenge without breaking his ethics made for compelling drama. Tying in a backstory to their youth is a nice touch sending things into the next chapter.

Whenever Bryan Hitch is attached to a project, readers know to expect bold pieces of art to hit key points. The two page spread on Lex’s ship attack is an easy section readers will connect with. Brilliant classic full Superman Page which fueled this portion of the issue. Lex’s arrogance poured thru the panel’s with Hitch nailing the reactions during their one-one-one “talk”.

The flashback moments added another detail to the story. Seeing how Clark stands by Lex’s side even back then portrays to the readers how dedicated he is to being the symbol of hope. Hitch makes this story feel larger than the pages. With each detail on the areas illustrated, the feel readers will have in this issue is like cinema on the big screen. Solid closing panels tying some loose ends while engaging in the reasons why Lex hates Clark.

FINAL POINT: 9.5 OUT OF 10

Doing a mature themed Superman story is never easy. in one debut issue, Waid, Hitch and the team lay the foundation with a captivating story filled with vibrant imagery. The endless battle takes things to another level with a can’t miss issue for New Comic Book Day!

Hit me up on ODPH social media and let me know your thoughts of Superman: the Last Days Of Lex Luthor! Thanks for reading!

NOCTERRA: NEMESIS SPECIAL (IMAGE COMICS)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, we are checking out a one-shot special spinning out of a fantastic series from Image Comics. Knowing the creative team behind the book, it has been no doubt why this story has been such a hit.

However, For this issue, there’s a gear switch in the art duties, but trust me, the quality doesn’t suffer from a flat tire. NOCTERRA: NEMESIS Special by Scott Snyder, Tony Daniel, Liam Sharp and Andworld Design adds another element to an ever-captiviating tale. Let’s not delay any longer and see where the journey takes the tale now!

NOCTERRA: NEMESIS Special by Scott Snyder, Tony Daniel, Liam Sharp and Andworld Design (Credit Image Comics)

*** POSSIBLE SPOILER WARNING *** See Previous Review

When the world fell into eternal darkness, survival became an understatement. With artificial light being the only guide, the eighteen wheeler of Valentina “Val” Riggs aka Sundog has become more vital that anyone could imagine.

When an offer of transport shows signs of hope, the journey Val (along with her adopted brother Emory, Augustus McCray (Gus) and his grand-daughter Bailey, also known as Piper) started has gone in many directions. With what’s left of the “Sundog Convoy”, the group arrives in Eos, a land of eternal sunshine. However darkness isn’t too far behind.

Blacktop Bill, a dangerous follower of NOX, has tracked them down to Eos. With a gamble to possibly stop Nox, Val and Emory make a run for Argus to attempt victory. A key factor of the plan is Emory making a psychic link and allowing the darkness inside his mind. Desperate times call for desperate measures. With a link in place, the young boy faces a great challenge. The darkness won’t go without a fight as Bill counters the move.

NOCTERRA: NEMESIS Special by Scott Snyder, Tony Daniel, Liam Sharp and Andworld Design (Credit Image Comics)

NOCTERRA: NEMESIS Special by Scott Snyder, Tony Daniel, Liam Sharp and Andworld Design (Credit Image Comics)

This issue kicks off with Bill driving the Eighteen Wheeler directly at Emory. Being ties to a chair doesn’t help matters. Dodging the truck, Emory senses Bill inside his mind and approaching. Meanwhile, in the physical world, Val is driving as fast as she can with danger looming. This is only the beginning of a hellish nightmare that stays shrouded in cold shadows.

Readers get taken along with Emory in confronting some of his deepest fears while holding Bill back. Will he be strong enough? What will Bill do if he defeats Emory? The stakes have never been higher as the journey showcases what pure evil looks like. Will they make it to Argus in time? There are defining answers as the story progresses. A thrill-ride needs to end at some point and the final panel secures the brakes until the last stop in Nocterra #16.

NOCTERRA: NEMESIS Special by Scott Snyder, Tony Daniel, Liam Sharp and Andworld Design (Credit Image Comics)

BREAKDOWN: Snyder takes Emory into the darkest places of his own mind with a chilling tale. The beginning reminded me a touch of the Metallica video for “Enter Sandman”. It is fitting as Blacktop Bill’s ruthlessness on this plane steals the issue. Seeing where Bill takes Emory to confront made an immediate impact. The narration of his dark vision of the world also made Bill a compelling character. Whenever Emory would think he would fight, Bill immediately tortured him back.

Through all this, the writing made Emory into a fitting challenger to Bill. Even at his lowest, Emory kept going forward. This connects with readers as to knowing how important the mission was. The final act brings a serious stop as to what the future appears to bring. All in all, another fantastic read.

Sharp jumping in for art duties gelled perfectly with the story. His style of art mixed with brooding coloring and inks added to the despair of the world of endless night. From the opening with the eighteen wheeler, Sharp set the terror in motion. The use of the headlight coloring made a big statement. The visuals of Emory confronting his past also jumps off the page. It brings an emotional connection front and center for readers. This is followed by an excellent visual combining a painted feel to illustrate Bill’s attack on Emory. There are a few great one page panels that fill the closing act and really end things with a huge climax, taking the story into an unexpected path.

FINAL POINT: 9 OUT OF 10

The grim presence of Nox’s most dangerous follower shines through in an incredible one-shot issue. The haunting fantasy battlefield of Emory’s mind comes to life through excellent writing and stunning visuals. The creative team keeps the petal to the metal with an engaging tale that is a must-have on New Comic Book Day.

Hit me up on ODPH social media and let me know your thoughts of Nocterra: Nemesis Special. Thanks for reading!

VOID RIVALS #2 (IMAGE COMICS viA SKYBOUND ENTERTAINMENT)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH Podcast.

For this entry, we are diving into a series that caught both the comics and pop culture world by storm! When Skybound Entertainment and Image Comics dropped Void Rivals onto comic readers, the hype behind a mystery surprise was big. Few knew it was going to be as big as it was!

The issue marked the debut of the Energon Universe, combining the worlds of G.I. Joe and Transformers. With a bright future ahead, many are wondering where the story goes from here. VOID RIVALS #2 by Robert Kirkman, Lorenzo De Felici, Matheus Lopes and Rus Wooton gives fans the answer to that question. Let’s take a closer look at where things shape up now, shall we?

VOID RIVALS #2 by Robert Kirkman, Lorenzo De Felici, Matheus Lopes and Rus Wooton (Credit: Image Comics via Skybound Entertainment)

*** POSSIBLE SPOILER WARNING ***

When an Agorrian named Darak crashes on an unknown planet, he runs into a Zertinian named Solila. Both alien races have been fighting for years. Now stuck on a planet, the pair have to work together to survive.

As they search the planet, they stumble across a Cybertronian known as Jetfire! With more unknown secrets lurking, the pair remove their helmets. It appears there is more than meets the eye happening on this planet.

This issue kicks off with Darak preparing for his ill-fated trip. With the race for supplies heating up, Darak is feeling the pressure of the mission. After a stern talk from his father, Darak takes flight.

During his time in space, Darak encounters visions of the history of Zertinians and Agorrians. The message becomes more clear that the two races must come together to survive. Readers get a true insight to what is really behind the opposing forces.

What will the pair do next after the information is revealed? Can they co-exist now? The pair fonds themselves in a interesting position as it appears there might be light at the end of the tunnel, but at what cost? Get ready for another big surprise as the issue closes with a final image guaranteed to get fans talking!

BREAKDOWN: Kirkman dives into the history behind the warring alien groups. Darak’s visions tell the bigger picture and give readers some clarity into the events unfolding. The reaction to the new information is telling with the pair. Both had their preconceived notions shattered. Kirkman weave the complexity of the pair’s newfound partnership in with the uneasiness of needed reliance. The latter half of the books plays heavier with this notion. When the next obstacle appears, Kirkman unveils it in grand fashion. There is one noticeable trend with this series: expect the unexpected.

De Felici and Lopes construct many personal scenes between Darak and the people of his world. None feel greater than the ones with his father. Readers get a quick sense about their relationship and how this ties in with him on the planet. There is a gorgeous two page full panel spread of the Sacred Ring that will catch readers eyes. This leads into a full page shot of the two alien races. Little moments like this jump right off the pages. Once back to present time, the banter and body language of the pair helps orchestrate how much work has to be completed and time having been spent. This all leads into a solid closing act with a great exiting panel to conclude the story with.

FINAL POINT: 8.5 OUT OF 10

Kirkman, De Felici and the team usher in another solid issue expanding on the Energon groundwork. Outstanding writing bridges with exceptional art giving readers a new favorite story to jump on board with. Don’t leave the comic shops with picking up this issue.

Hit me up on ODPH social media and let me know your thoughts on Void Rivals #2. Thanks for reading!

DUCK AND COVER #1 (COMIXOLOGY ORIGINALS/BEST JACKETT PRESS)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, Scott Snyder and Best Jackett Press returns with an all new series on Comixology Originals. Snyder’s line of comics has been winning over fans since its’ first wave of books: We Have Demons (w/art from Greg Capullo). Clear (w/ Francis Manupal), and Night Of The Ghoul (w/ Francesco Francavilla).

Barnstormers (w/ Tula Lotay), Canary (w/ Dan Panosian) and Dudley Datson & the Forever Machine (w/ Jamal Igle) led the second wave charge. October 2022 witnessed the debut of phase 3 with Book Of Evil (w/JOCK).

With the majority of those stories concludes (and now in print form via Dark Horse Comics), fans have been waiting to see what’s next.

The answer is DUCK AND COVER #1. Snyder is reunited with Rafael Albuquerque (STOUT CLUB), who fans know from their incredible run on American Vampire. The pair is united with Marcelo Maiolo and Bernardo Brice and what a story they have lined up!

Let’s not wait any longer and jump right in, shall we?

DUCK AND COVER #1 - SCOTT SNYDER, Rafael Albuquerque, Marcelo Maiolo and Bernardo Brice (CREDIT: Comixology Originals via Best Jackett Press and Stout Club)

Set in the 1950’s, a young teen named Del Reeves is aspiring to be a film maker. His father, the high school janitor, bought him a Modackchrome 330 camera on a month’s salary. With the dangers of heightened Cold War tension and The N.O’s (a local Gang) looming, the boys escape in their film world. While out with his “crew” filming, Fate decided to intervene and say “cut” on the production.

When a stray Doberman attacks Del, he loses his eye in the ordeal. At the hospital, an apology is given but not the one anyone would expect. The police are “blaming” Del for the incident and the dog’s owner will let things drop if Del apologies. Reluctantly he does.

The story then jumps several years ahead. Reeves is planning on heading to Hollywood. Working at a drive-in theatre, Reeves and his friend Oliver Ozawa come across a rough crowd. With the current climate of possible nuclear warfare, readers can understand the frustration. However, when Pugg Lansky’s radio speaker “doesn’t work”, it leads into a hostile confrontation with Reeves, Ozawa, Lansky and a few others.

After all hell breaks loose, Reeves visits the involved parties at “Daytention” at the school to confront Lansky. At this stage, an unexpected event happens. The event changes the course for everyone in the classroom.

What is the event? Readers quickly witness the world as Reeves and company knew is gone. What stands in its’ place is a landscape no one will see coming. It is one of the most creative flips involving history I’ve seen in a while. The final moments leave nothing to chance as to where things are heading now. Get ready for another can’t miss story from this line!

DUCK AND COVER #1 - SCOTT SNYDER, Rafael Albuquerque, Marcelo Maiolo and Bernardo Brice (CREDIT: Comixology Originals via Best Jackett Press and Stout Club)

DUCK AND COVER #1 - SCOTT SNYDER, Rafael Albuquerque, Marcelo Maiolo and Bernardo Brice (CREDIT: Comixology Originals via Best Jackett Press and Stout Club)

BREAKDOWN: Snyder brings in many different elements to this debut issue. Del Reeves instantly wins over readers with his drive and strength thru uncomfortable times. The social tensions challenge his character and he never falters rising above it. Reeves and Ozawa’s friendship is organic and their conversations pop up as a break from the anxiousness of the world around them. Lansky reflects the complete opposite and plays a solid foil to Reeves.

Just when readers think they know where the story is going, Snyder pulls one of the most brilliant changes with the path of the final act. The themes carries heavy in a reflection of the times but mixes in sci-fi elements to give it a unique edge. Pacing kept things moving and brought everything to a superb close with the final page. Excellent debut.

Albuquerque and Maiolo construct a detailed vision of America in the 1950’s. From the opening moments, the panels reflect a sense of optimism as the boys start their film. Through the tense emotions, the art showcases how the youthfulness is oblivious to the dangers. Fantastic two-page spread bringing the feel of the drive-in movies. This brings the introduction to most of the major players. The versatile mannerisms feature how everyone feels during this era. Perfect set-up to kick off the fight between Reeves, Lansky and all around.

The final act is where the art shines. Bringing in a completely new imagery to this time was a joy to witness. Events moves quickly and panels never missed a step translating that to the audience. The final page is a lasting impression that this is no ordinary story. That’s also a huge win for readers moving forward.

DUCK AND COVER #1 - SCOTT SNYDER, Rafael Albuquerque, Marcelo Maiolo and Bernardo Brice (CREDIT: Comixology Originals via Best Jackett Press and Stout Club)

DUCK AND COVER #1 - SCOTT SNYDER, Rafael Albuquerque, Marcelo Maiolo and Bernardo Brice (CREDIT: Comixology Originals via Best Jackett Press and Stout Club)

FINAL POINT: 10 OUT OF 10

Snyder and Albuquerque usher in an imaginative take on the combustible social climate of the 1950’s. Outstanding writing and flawless artwork set the stage for what is sure to be an instant classic. Fans will not be able to forgive themselves if they don’t pick up this issue. Highest possible recommendation.

Hit me up on ODPH Social Media and let me know what you thought of Duck and Cover #1. Thanks for reading.

SAVAGE STRENGTH OF STARSTORM #2 (IMAGE COMICS)

Welcome to an all-new addition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, we’re following the next chapter from a brand-new series from Image Comics that more people need to be talking about. THE SAVAGE STRENGTH OF STARSTORM #2 by Drew Craig and Jason Finestone debut mixing in elements of the Jack Kirby style of storytelling with modern superhero themes. With all the groundwork being laid last issue, the future looks very bright for this series. Let’s take a closer look and see how things pan out in the second issue, shall we?

THE SAVAGE STRENGTH OF STARSTORM #2 by Drew Craig and Jason Finestone (Credit: Image Comics)

*** POSSIBLE SPOILER WARNING ***

Grant Garrison isn’t your average high school student. After being found lost with amnesia, Garrison takes a shot trying to fit in. All the while, there are forces from outside of Earth looking for a weapon known as “Sharsrum”, which could spell doom for the entire universe.

During the day of school, the normal drama is cut short after a meteor crashes into Kirby High school. Garrison wakes up to find he's survived the crash with Jen, a fellow student. Everyone else has gone away. In it's wake, an unknown creature stands.

Garrison seems unready for what's next, but he bonds with an object, he transforms into something more than human. After defeating the creature, Grant finds out it was Principal Murray. With a mystery unfolding and dangerous figures on the hunt, Grant’s life will never be the same.

The next chapter kicks off with a recap of previous events. Readers find out that those involved have various levels of changes if they survived. Grant and Jen attend the mass burial for those who didn’t survive the meteor attack.

During the ceremony, the pair notice someone with a bodyguard walking around. She is revealed to be Angela Rizni, daughter of Don Rizni from the Techno Mafia. Angela is ushered away by her Uncle and isolated from her friends. At her home (under his protection), Angela escapes to clear her head. Someone else with the same idea is Starstrom, who crosses paths with her. All the while, something else is unfolding. Something ….Supernatural.

Readers find out that something has triggered ZOMBIES to come up from the ground! What or who caused this? Can Starstorm handle another threat? Things move pretty fast as events play out. The final moments give a few things to ponder as it seems that Starstorm might be just the start of powered beings in this universe.

THE SAVAGE STRENGTH OF STARSTORM #2 by Drew Craig and Jason Finestone (Credit: Image Comics)

THE SAVAGE STRENGTH OF STARSTORM #2 by Drew Craig and Jason Finestone (Credit: Image Comics)

BREAKDOWN: Craig mixes a few things into the overall picture that create a fun, but at times confusing story. Kudos on mixing in a famous line from “The Crow.” Angela’s plotline involving her friends seemed sudden in their reveals. Instead of diving in more to Starstorm’s own beginning, the addition of more powered characters takes away that connecting time but leaves the door open for expanding on a universe. Being only two issues in, there is still much clouded in suspense.

Craig never loses the superhero elements that shined in the first issue. The throwback feel still works, even with all the new names involved. The zombie portion of the book was a fun mix and something unexpected. Events moved at a brisk pace but with such a bigger cast now, where things head now is literally anyone’s guess following the final page.

The introduction of the Digital mafia was a solid display, giving enough but not diving in too much. The same can be said for the flashbacks of Angela’s parents. Craig gives a brief but effective origin to Angela. The interactions with Grant came off well and readers can easily pick up on the friendship forming. The zombies really popped off the panels with a subtle retro feel to them. The faceoff with Angela and her uncle stands out as well with the expressions showing the shift in their stat quo. The final full page panel looks to be one readers will remember as a possible start to growing an already budding universe.

THE SAVAGE STRENGTH OF STARSTORM #2 by Drew Craig and Jason Finestone (Credit: Image Comics)

FINAL POINT: 7.5 OUT OF 10

The saga of Starstorm dips away from focusing on the main character to introduce some possible major players into the mix. Readers will enjoy the throwback feel of this story as it combines many elements with its’ blossoming origin. Craig and Finestone bring the always fun dynamic of zombies into the fold as the gear shift will be entertaining to fans that enjoy the superhero genre.

Hit me up on ODPH social media and let me know your thoughts on The Savage Strength of Starstorm #2. Thanks for reading.

LOCAL MAN #5 (IMAGE COMICS)

Welcome to an all-new edition of Parlay Points, the comic book review blog for the ODPH Podcast!

For this entry, one of the underrated series on the shelves brings its’ next chapter to readers with another can’t miss issue. LOCAL MAN #5 by Tony Fleecs, Tim Seeley, Brad Simpson and Felipe Sobrerio from Image Comics has taken readers on a trip thru the up and down of Jack Xaver aka CROSSJACK as he adjusts to his life as a former superhero.

The series has paid a great homage to the classic superheroes themes of Image while mixing in a modern mystery. Last issue raised the stakes and revealed Xaver’s problems are only getting worse. Let’s not delay and jump into issue #5 & see how the drama unfolds, shall we?

*** POSSIBLE SPOILER WARNING ***

Jack Xaver aka CROSSJACK had a very public fall from grace when he was released from Third-Gen. Now forcefully retired from being a super hero, Xaver has returned home to Farmington, Wisconsin. The welcome hasn’t been warm. The residents (including his family) are not so favorable to his return. Xaver tries settling in but his super hero past still haunts him.

After an encounter with a former rival, the body count starts rising around Xaver. Former foes like Hodag and Frightside are mysteriously killed, with Xaver being a suspect. Xaver breaks the rules and starts to investigate. This brings the attention of his former team and one member with a HUGE grudge against him: Camo Crusader!

Jack infiltrates a secret base which might lead to some answers, but is interrupted by Crusader. A fight ensues and Xaver kills Crusader when he tries killing Chief Bucholz to frame Jack and protect his secrets. With Bucholz ready to clear Xaver’s name, he is attacked by a teleportating assailant, looking to finish what Crusader stated!

This issue picks up with Xaver waiting at the Fourth-Gen Community Center (former base). Xaver has no idea the chief is bleeding out and Third-Gen is in fast pursuit of the truth about Crusader’s fate. Xaver starts to get curious and starts to make his way through the old base of operations. The memories start coming back to Jack as seeing old pictures of the past hit a certain way. When thinking of what Camo Crusader’s plan was trying to do, readers can easily connect with the moments’ impact on Xaver.

Unfortunately, the trip down memory lane is short lived as the mystery assailant is finally revealed! Readers will not be ready as the attack begins on Xaver! The battle lives up to the built as Xaver is given a heavy weight to carry as the motivations come to light. The action picks up the pace until an unexpected conclusion brings that event to an end. Even with that moment being a huge one, it is overshadowed by the fallout from Xaver’s latest challenge. Another figure sparks a conversation that isn’t without weight. Heading into the final act, answers that fans have been questions surface, leading Xaver into a new direction. The final pages prove without a shadow of a doubt this series is only getting started.

The bonus story gives more clarity to Camo Crusader’s involvement with 4th Gen, putting a great bookend to putting a finish to one avenue of the ever-engaging series.

BREAKDOWN: Fleecs and Seeley pull out all the stops for an unforgettable issue. Jack Xaver is a complex character to put it mildly. Losing the spotlight in such a public fashion only to be forced to re-live the past with murders piling up isn’t an easy task. The writers have portrayed him as someone trying to do good, but slipping up more times then not.

Excellent throw-in line referencing the classic Image books. Seeing the effects of his action as it ties in with the assailant is a great twist to the basic set-up for good guy vs. bad guy.

As great as that sequence is, the one readers will have the stronger reaction to is the conversation with Xaver and who he speaks with in the fallout. It brings up feeling of sadness and disappointment as what Xaver thought was his dream was nothing more in reality.

In just a few panels, the writers cemented Xaver is a likeable loser with any wins swiftly taken away. If things look dire now, the closing moments bring more intrigue

The art displayed the brutal face-off with Xaver and his assailant superbly. The panels carry a steady pace with only slowing down to give readers moments of story. This adds more gravity to the moments unfolding as it sinks in to Jack what has been happening. There’s a few panels that shift Jack to an earlier time, displaying how he is seeing himself in this fight.

The emotional points hit with readers, especially when Jack finally has a talk with a person of interest after the fight. Reading the body language of the conversation, there is no way to dodge the sense of self-loss matching the words. Solid final sequence to set-up the next stage in Jack’s post-superhero life.

FINAL POINT: 9.5 OUT OF 10

Local Man #5 gives readers a very satisfying conclusion to the initial mystery of the book while planting seeds to for what is next. Jack Xaver’s life is anything but normal with the complex losses he keeps taking. Fleecs and Seeley have raised the stakes with excellent writing and art painting the picture of a broken hero. You need to add this series into your comic collection.

Hit me up on ODPH social media and let me know what you thought of Local Man #5. Thanks for reading.

ARCADE KINGS #2 (IMAGE COMICS)

Welcome to an all-new edition of Parlay points, the comic book review blog to the ODPH Podcast!

For this entry, we’re following along one boy’s search for his brother in the pages of the brand new series from Image Comics and Skybound Entertainment. The first issue made a big splash and the follow-up looks to continue to win another round. ARCADE KINGS #2 by DYLAN BURNETT, Walter Baiamonte and Sara Antonellini bring readers along for the journey through Infinity City as Joe pushes forward with more challenges in his way. Time to put some quarters into the game and level up for this review:

Arcade Kings #2 (Credit: Image Comics) Creative Team: Dylan Burnett, Walter Baiamonte and Sara Antonellini

*** POSSIBLE SPOILER WARNING ***

Years ago, Infinity City has been known as the home for fighting world champion Victor McMax! Watching in the crowd are his two sons Joe and Ken. Both boys show distinct differences about their “dad’s” line of work. Abruptly, McMax retires from fighting shortly after a title defense. From that moment on, to say things have changed is an understatement.

Fast forward to present time and Joe has emerged in Valleytown, a suburb of Infinity City. Joe has donned a helmet and has made the Round House Arcade his temporary home. However, when a stranger walks in to challenge the reigning arcade king, it turns out to be more than a game. The opponent has ties to Joe’s dad with a message to return to his side. Joe has other plans and survives the encounter. Unfortunately, winning means losing as Joe needs to leave the arcade to continue his quest: to find his brother Ken!

This issue picks up with Joe and Ken fighting as young kids in their Dad’s estate. The brothers spar with Joe getting the upper hand. This pleases their dad but Ken is belittled for not measuring up. In this mix, Victor struggles breathing. The training continues but Ken is dismissed.

Jumping to present time, Joe is on a train to Rockview, which looks to be abandoned when he steps off. Walking the streets, Joe comes across a vandalized billboard for his father’s school. All the while, Plum Khurana makes her way through the vacant streets running into a group playing a game. When she interrupts, the favor is returned by Joe, who sees Plum as another obstacle to his quest.

Readers ring the bell and see how these two “talk”. How does the conversation go? Suffice to say, their conversation has another vested party interested. Who jumps into the fray? Can Joe stay out of his dad’s reach yet again? The final act provides some answers while a move is made setting up a twist to the story heading to the next issue.

Arcade Kings #2 (Credit: Image Comics) Creative Team: Dylan Burnett, Walter Baiamonte and Sara Antonellini

Arcade Kings #2 (Credit: Image Comics) Creative Team: Dylan Burnett, Walter Baiamonte and Sara Antonellini

BREAKDOWN: Burnett keeps things moving with a very entertaining issue. Delving into the background of the brothers, Burnett gives some insight on what caused the rift between Joe and the family. The moment is brief but speaks volumes about the fractures with the family. Switching to present time, Joe comes across as confident as ever without showing the true emotions behind the helmet. The introduction of Plum Khurana was a great addition to the cast of characters. Being the “protector” of Rockview, Plum demonstrates strong reactions to counter and align with Joe when it becomes needed. When the third party arrives, Plum shows a change of character that gives a solid pause for Joe’s story. The moves made following the encounter is a very unique dynamic switch that is sure to keep readers on their toes.

The art flows very fast between panels. Rockview is displayed as broken and vacant. It is quite a contrast from Valleytown. Baiamonte and Antonellini (along with Simona Iurato and Sharon Marino) drive this point home when readers first see Plum wake up and head out into the street. The art team showcase her range of emotions to give her character a sense of varying levels. The action sequences recreates legendary fighting game energy with vibrant panels. Andworld Design’s lettering through these spots adds a fun look to the battles. There is an excellent image with Joe facing off against the challenger with the use of short panels to illustrate the action. It balances out the figure standing in the center of the page with a different blue coloring to make the page pop. Excellent build-up for the next chapter with a strong final panel to leave things off on.

FINAL POINT: 9 OUT OF 10

It’s a second round knockout with the latest chapter of Arcade Kings. Burnett ushers in the next level of Joe’s quest with an excellent story matched by the dynamic visuals which are quickly becoming this series calling card. Make sure it’s not “Game Over” at the LCS this week and get yourself this issue on New Comic Book Day.

Hit me up on ODPH Social media and let me know what you thought of Arcade Kings #2. Thanks for reading.

ROGUE SUN #13 (IMAGE COMICS)

Welcome to an all-new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, Comics’ most exciting universe kicks off its’ next phase coming out of the huge crossover event “Supermassive 2023”. Leading the charge is one of the pillars of the Massive-Verse, who left readers hanging with a new stat quo in place before taking a small break for the Image Comics and Black Market Narrative event. If you are jumping in for the first time, TPB for volumes 1 and 2 are in stores now, but shocking plot twists are nothing new to this series as longtime readers have known. Considering who is creating the series, fans know to expect the unexpected and fully get their moneys worth!

ROGUE SUN #13 by Ryan Parrott (POWER RANGERS, DEAD DAY), Abel, Marco Renna, Natalia Marques and Becca Carey (editor Michael Busittil) returns to comic shops with the next phase of challenges for Dylan Siegel. Let’s not delay any longer and jump into the next wave of massive-verse adventures, shall we? “ROGUE SUN!”

ROGUE SUN #13 by Ryan Parrott, Abel, Marco Renna, Natalia Marques and Becca Carey (editor Michael Busittil - credit: IMAGE COMICS AND BLACK MARKET NARRATIVE)

*** POSSIBLE SPOILER WARNING ***

Dylan Siegel’s life has been anything but normal since the passing of his father Marcus Bell aka Rogue Sun. Being the heir to the mantle of a superhero changes a few things. With unexpected dangers, new adversaries and a new family dynamic unlike anyone else, Dylan has had an interesting start to his heroic career to say the least. And we haven’t even mentioned high school yet. Dylan hasn’t been completely alone during this journey as he’s had astral mentors guiding him. The spirit of his late father and most recently Caleb Hawthorne, the KNIGHT SUN have been working on making Dylan the hero he potentially could be.

Last readers saw him, Dylan suffered an unexpected loss during a battle with Hellbent. One of his fellow classmates, Reggie, was killed standing up to the dangerous foe when Dylan was defeated. While distraught over the loss, Dylan turns control over his body to Caleb to finish the fight. When the battle has ended, Caleb surprises Dylan by maintaining control of his body, leaving Dylan as an astral spirit watching someone else control his physical body!

The next phase of Rogue Sun begins at the Crescent City Medical Center. The medical team on duty is finishing autopsies and one deceased body stands out for a gruesome image. Suddenly, one gets sick out of nowhere. They set outside to get some air and when they return, the body is gone but something else is in its place hovering overhead.

Meanwhile, Dylan is self reflecting on the recent events. Watching someone else live his life has made a strong impact on his view of the world. Caleb (as Dylan) makes his way to breakfast with the Bell family and the change is noticeable. Readers even see how the family is welcoming it. All the while Dotty is meeting with some of the well known villains of Dylan in an attempt to rehabilitate them but a warning is passed along that Mourningstar is coming.

The change is noted by his fellow classmates, especially his ex-girlfriend Vanessa. As much as things change, some things remain the same as Rogue Sun runs into an old friend with some unfinished business. Readers witness how the new dynamic between Dylan and Caleb plays out with another shocking twist to the story coming in the final moments. Get ready for another mic drop moment when the last page hits. This next phase of Dylan Siegel isn’t short of surprises.

ROGUE SUN #13 by Ryan Parrott, Abel, Marco Renna, Natalia Marques and Becca Carey (editor Michael Busittil - credit: IMAGE COMICS AND BLACK MARKET NARRATIVE)

ROGUE SUN #13 by Ryan Parrott, Abel, Marco Renna, Natalia Marques and Becca Carey (editor Michael Busittil - credit: IMAGE COMICS AND BLACK MARKET NARRATIVE)

BREAKDOWN: Parrott continues to push this story into compelling themes with this issue. Dylan is in uncharted territory watching someone live his life. The conversations and reactions of those around him is telling of what kind of person he was prior to the change. There is an epiphany starting to take place that Parrott begins to lead the readers on. Losing abilities he took for granted, Dylan lashes out at the worst time to Caleb concerning. Their relationship has deteriorated rapidly and justifiably. It challenges the motto of “with great power comes great responsibility”. One moment that really jumps out within these pages is a conversation with Dylan, Vanessa and Reggie’s mother. Parrott pens the scene with great care and drives home the impact of Reggie’s noble actions. Great final sequence to end this issue on and kick the next chapter off in style.

Abel and Renna split the art duties for this issue. That is never a bad thing when you have 2 extremely talented artists such as them working on a story. The moment of the villains meeting with Dotty displayed as a pyramid of mirrors for a full page panel comes across as a huge event for the readers. The emotional displays during the conversation about Reggie’s death hit very hard and add more weight to an already heavy moment. The action sequences complement the full page re-introduction of Dylan’s “Old Friend”. It’s fallout connects with readers sending them into the closing moments with a full page visual guaranteed to bring them back for more.

ROGUE SUN #13 by Ryan Parrott, Abel, Marco Renna, Natalia Marques and Becca Carey (editor Michael Busittil - credit: IMAGE COMICS AND BLACK MARKET NARRATIVE)

ROGUE SUN #13 by Ryan Parrott, Abel, Marco Renna, Natalia Marques and Becca Carey (editor Michael Busittil - credit: IMAGE COMICS AND BLACK MARKET NARRATIVE)

FINAL POINT: 9 OUT OF 10

The new stat quo of Dylan Siegel shows no sight of slowing down what has already become a must-have series on NCBD. Parrott’s method of mixing in emotional moments with shocking twists delivers on another fantastic issue with amazing visuals form Abel, Renna and the rest of the team. The Massive-Verse is back in full swing and you don’t want to miss it!

Hit me up on ODPH social media and let me know what you thought of Rogue Sun #13. Thanks for reading!

IN HELL WE FIGHT #1 (IMAGE COMICS)

Welcome to an all-new edition of Parlay points, the comic book review blog to the ODPH Podcast!

For this entry, we’re checking out a brand-new series dropping from Image Comics that is one of the wildest reads you will have on New Comic Book Day! Some say “Hell isn’t so bad if you know someone there,” but I’m sure that they never encountered a situation like what unfolds in this issue. In Hell We Fight #1 by JOHN LAYMAN (CHEW) and JOK takes readers on a trip that needs to be read to be believed! Let’s take a deeper dive and see what’s happening here, shall we?

In Hell We Fight #1 by JOHN LAYMAN (CHEW) and JOK

*** POSSIBLE SPOILER WARNING ***

The story begins in a classroom with Alexander “Xander” Waterford giving a decertation to his class about frogs. While as detailed as it was, Xander incorrectly did the assignment. It wasn’t supposed to be a Biology report. It was supposed to be a BOOK report. Embarrassed, Xander grows a big hatred for frogs, taking his anger out on them. This hatred didn’t go unnoticed by Bufobeelz, The Frog Devil. It emerged and took Xander into the depths of the Mississippi River, drowning him.

When he wakes, he’s in a place that no one wants to be in. Xander is in Hell. While there, he’s made “friends” with Midori Fukada, a young assassin, Ernie Comstock, who was killed by a deadly axe stuck in his head and Balpha-Dagon, an annoying fire-breathing demon. On this day, the group decided to embark on a quest for some ice cream. What they got instead was more than they bargained for.

What has this group gotten themselves into? Can Hell actually get any worse? Readers find out quickly that the best laid plans can go up in smoke, even in Hell, as the group becomes entangled in an adventure that is sure to become more dangerous. Considering the final image closing the chapter out, the group had better be ready to fight because there is no easy way out of their troubles.

In Hell We Fight #1 by JOHN LAYMAN (CHEW) and JOK

In Hell We Fight #1 by JOHN LAYMAN (CHEW) and JOK

BREAKDOWN: Layman infuses elements of adventure and dark humor within the opening shot of this series. Xander is a compelling character to introduce readers to initially. His story brings in a fantasy element early into these pages. Once Xander meets up with the others, the book’s pace moves very fast to give an idea of why things are as they are. The others in this adventurous party get smaller origins but enough to connect with readers. The ‘Ice Cream Heist” plays out for an engaging tale but the hook is the surprise ending. What leans into being a safe quest rapidly swings into dangerous territory heading into the next chapter.

Jok’s depiction of Hell has a very unique look to it. The use of colors gives a deceiving look to what Hell appears like. The imagery looks like a twisted fairy tale landscape. The creatures roaming the land stand out and look anything but normal. Even with Balpha appearing to be a “teenage demon”, his look comes across as a mirage due to his facial and eye expressions. The one character that makes a huge impression when she appears is Midori, who commands the panels with her presence. This is all capped off with the twist ending visual leading this group into the unknown danger awaiting.

In Hell We Fight #1 by JOHN LAYMAN (CHEW) and JOK

In Hell We Fight #1 by JOHN LAYMAN (CHEW) and JOK

FINAL POINT: 8.5 OUT OF 10

Four no-so innocent souls come together on an unlikely escapade that readers won’t be able to escape from. Layman and Jok present a wildly imaginative trek thru sharp writing and eye-catching visuals that are sure to leave an impression. Don’t pass it giving this a read on New Comic Book Day.

Hit me up on ODPH social media and let me know what you thought of In Hell We Fight #1. Thanks for reading.

NOCTERRA #15 (IMAGE COMICS)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH podcast!

NOCTERRA #15 by Scott Snyder, Tony Daniel, Marcelo Miaolo and Andworld Design (credit: Image Comics)

For this entry, we’re checking out the pen-ultimate issue of the latest story arc from an Image Comics series that has generated quite a buzz amongst comic fans. Ever since its’ initial kickstarter run, the hype behind this series has been enormous. Knowing who’s the creative masterminds behind the series, it’s a no brainer on why it comes with justifiable hype behind it.

NOCTERRA #15 by Scott Snyder, Tony Daniel, Marcelo Miaolo and Andworld Design brings the battle against everlasting darkness to a screeching halt. Lets take a closer look and how this arc ends, shall we?

*** POSSIBLE SPOILER WARNING ***

NOCTERRA #15 by Scott Snyder, Tony Daniel, Marcelo Miaolo and Andworld Design (Image Comics)

Ten years ago, the world as we know it changed. There was no more light. The sun was gone. In its’ place was endless darkness. People were turning into creatures known as shades. Artificial Light is the only thing keeping others from turning. Valentina "Val" Riggs aka Sundog is a ferryman whose fully lit eighteen wheeler moves goods and humans through the cold landscape. During one of her runs, Val came across Augustus McCray (Gus) and his grand-daughter Bailey, also known as Piper. The pair threw an offer in Val’s direction that she couldn’t say no to: Transport to an unknown safe haven and help cure her adopted brother Emory.

Since that time, the “Sundog Convoy” has faced many challenges including the deadly Blacktop Bill, who’s made it a mission to kill Augustus, or “the man who killed the sun”. Along the way, the convoy has gone through changes but the mission remains the same. As they head towards the mythical place known as Eos, the danger hasn’t stopped growing its evil hold.

NOCTERRA #15 by Scott Snyder, Tony Daniel, Marcelo Miaolo and Andworld Design (Image Comics)

This issue picks up where the convoy has arrived in Eden, a land of eternal sunshine. Bailey is trying to process her grandfather’s equation to fix things but it appears to not be correct. It is possible the equation was to lead people to Eos for safety. The Humanoid protectors of Eos known as The Glares are pressing for the convoy to decide if they are staying or going, but someone else has arrived that causes a change in plans.

Blacktop Bill has traced them down, bringing darkness with him. Shades are forming in the utopia. With their backs against the wall, Emory comes up with a plan. The plan is a long shot, but with Bill taking the fight directly to the group, they are running out of options. How does Gus’s equation fit into all of this? Can Eden be saved? Readers bare witness to Emory playing a deadly game and taking a chance that defines high risk/high reward. The repercussions are huge. With stakes never higher, the closing act feels like a roller-coaster heading into a final page that will surely leave readers speechless and waiting with baited breath for the conclusion in July.

NOCTERRA #15 by Scott Snyder, Tony Daniel, Marcelo Miaolo and Andworld Design (Credit: Image Comics)

BREAKDOWN: Snyder ramps up the action heading into the arc conclusion. Emory’s risky play demonstrates the critical situation they are in. With everything crashing around them, there is no time to play things safe. Readers can easily identify with the bold move as victory feels out of reach, but they can’t just surrender either. Blacktop Bill continues to be an impressive antagonist with his power play at Eden. The ruthlessness of his approach in dealing with Emory’ move resonates off the panels. It is a classic good vs. evil set-up which Snyder pulls off with ease and precise skill. Right thru the final act, the pacing matches the intensity of the situation leading to the jaw-dropping close of the issue.

Daniel’s art encompasses the danger of Bill’s threat right from the start. Bailey and Emory’s reactions speaks volumes thru their eyes as they see him appear in Eos. This is accompanied by a fantastic 2 page full-panel spread showcasing Bill bringing terror to Eos. The quieter moments also jump out as Emory has a moment with Bailey that feels like a farewell when readers see it. The battle with Bill and Emory holds nothing back with panels of Bill’s growing enjoyment of what he’s putting Emory thru. Daniel displays the varying emotions thru their encounter leading up to a spectacular closing image to send things into a bigger frenzy when the series returns.

FINAL POINT: 9 OUT OF 10

With hope slipping away, the Sundog convoy throws caution to the wind in an attempt to face the darkness in an issue that can’t be missed! With incredible storytelling and amazing visuals provided by Synder, Daniels and the team, Nocterra shifts into another gear with no signs of slowing down.

Hit me up on ODPH social media and let me know what you think of Nocterra #15. Thanks for reading.

FENCE: REDEMPTION #1 (BOOM! STUDIOS)

Welcome to an all-new edition of Parlay points, the comic book review blog to the ODPH Podcast!

For this entry, we’re checking out the debut issue of the next chapter stemming out from a GLAAD Media Award-nominated sports comic under the Boom! Box imprint of Boom! Studios. FENCE: REDEMPTION #1 by C.S. Pacat (Dark Rise), Johanna the Mad (Wynd), Joana LaFuente, and Jim Campbell re-introduces readers to the world of Halverton and the players involved in becoming the elite in fencing. Let’s take a closer look at see what’s unfolding here, shall we?

FENCE: REDEMPTION #1 by C.S. Pacat (Dark Rise), Johanna the Mad (Wynd), Joana LaFuente, and Jim Campbell (CREDIT: BOOM! STUDIOS)

*** POSSIBLE SPOILER WARNING ***

The story begins with the fencers of Kings Row now set-up at Haverton, deep into training. Their coaches are observing and critiquing their technique. There is a noticeable difference in commitment from the team members. With the state championships looming, this is one of the last times the team can prepare for the event. The pressure is mounting and it can be seen on their faces. One player feeling this especially is Nicholas, who is determined to land a “flick’. Nicholas may not be the strongest skill-wise amongst the fencers but has arguably the biggest upside. This is a vast contraction to Seiji, who comes off unphased by what’s around him. However, others think he’s still not over a match with a rival, who is considered the best of the best. The team captain, Harvard, doesn’t seem to phased by what’s coming but the coaches are concerned with his time management.

Making matters worse, Aiden is late and doesn’t seem to be that committed to the team. This brings up more frustration which Aiden plays off, explaining how Harvard and him have known each other long enough to know what expectations should be. Once everyone arrives to the training, the coaches drop a bombshell on the group. The group from Exton is coming to observe the training. This causes a reaction out of Seiji, because he knows Jesse is coming with them and there’s a history between the both.

How will the team fare with Exton swinging thru? Can Nicholas improve in time to make an impact? How will Harvard step up to the challenge? Can Seiji confront the ghosts from his past? Readers will get some answers as there is more to this match than anyone realizes. The final page will set the pace for the rest of the series as a challenge is thrown down that will either make them into stars or break them in the process.

FENCE: REDEMPTION #1 by C.S. Pacat (Dark Rise), Johanna the Mad (Wynd), Joana LaFuente, and Jim Campbell (CREDIT: BOOM! STUDIOS)

FENCE: REDEMPTION #1 by C.S. Pacat (Dark Rise), Johanna the Mad (Wynd), Joana LaFuente, and Jim Campbell (CREDIT: BOOM! STUDIOS)

FENCE: REDEMPTION #1 by C.S. Pacat (Dark Rise), Johanna the Mad (Wynd), Joana LaFuente, and Jim Campbell (CREDIT: BOOM! STUDIOS)

BREAKDOWN: Pacat sets in motion a high-stakes challenge some team members might falter trying to hit their marks. This issue focuses heavily on Nicholas’s training as he pushes himself to become more. Readers see how he is trying to hone his skills for the bigger challenges and gives the sense that he, not Seiji, will be the one having to face off against their biggest rival at the end. The other key members of the team (Aiden, Harvard and Seiji) get time to give new readers a sense of their stories but not enough to get the full picture. The main takeaway is not everyone is ready for what’s coming. there is a distinct change when the team from Exton arrives. It closes events out with a solid ending leading into what will be the driving plot of the series.

Johanna The Mad and LaFuente bring a energetic view to the drama surrounding this tale. Nicholas’s drive is well-illustrated thru his facial expressions in this issue. Readers can easily connect with what he’s trying to accomplish and get a small payoff near the closing act. There is a great sequence where Bobby asks one of the Coaches about a technique breakdown. The art team displays this as a solid guide to readers not well-versed in the sport of fencing. The closing moments display the tension built with Seiji plus the reveal of what looks to be an underlying plot developing into next issue.

FENCE: REDEMPTION #1 by C.S. Pacat (Dark Rise), Johanna the Mad (Wynd), Joana LaFuente, and Jim Campbell (CREDIT: BOOM! STUDIOS)

FENCE: REDEMPTION #1 by C.S. Pacat (Dark Rise), Johanna the Mad (Wynd), Joana LaFuente, and Jim Campbell (CREDIT: BOOM! STUDIOS)

FENCE: REDEMPTION #1 by C.S. Pacat (Dark Rise), Johanna the Mad (Wynd), Joana LaFuente, and Jim Campbell (CREDIT: BOOM! STUDIOS)

FINAL POINT: 8 out of 10

Readers are welcomed back to the drama and emotions that can only be found with the team from King’s Row. Pacat, Johanna The Mad and company kick off this latest chapter with an enjoyable read, while firmly planting the foundation for a bigger story waiting to be fully unveiled. Check this book out on New Comic Book Day.

Hit me up on ODPH social media and let me know what you thought of Fence: Redemption #1. Thanks for reading.

LOCAL MAN #4 (IMAGE COMICS)

Welcome to an all-new edition of Parlay points, the comic book review blog for the ODPH podcast!

For this entry, we’re continuing to follow the story of JACK XAVER aka CROSSJACK and the latest escapades of a hero fallen from grace in the pages of Image Comics’ latest hit series. If anyone has ever wondered about recapturing the feel and energy from an early 90’s

Image series, this book has done it and given it a modern feel. LOCAL MAN #4 by by Tony Fleecs, Tim Seeley, Brad Simpson and Felipe Sobrerio dives further into the mystery surrounding Xaver’s return home and a mounting body count following him. Let’s take a closer look at the latest chapter, shall we?

LOCAL MAN #4 by by Tony Fleecs, Tim Seeley, Brad Simpson and Felipe Sobrerio (Image Comics)

*** POSSIBLE SPOILER WARNING ***

JACK XAVER aka CROSSJACK’s tenure as a super hero has been put on indefinite hold after publicly being removed from the team Third-Gen. Returning home to Farmington, Wisconsin after the public disgrace, Jack tries assuming a “normal” life. However, his super hero past won’t let him go as he’s now connected to the deaths of former enemies The Hodag and Frightside. With a killer on the loose and setting Jack up for the fall, Jack breaks the rules of his Third-Gen termination & attempts to resume his heroics.

This issue picks up with Jack (and his dog) investigating a restricted water quarry where Hodag tipped off Frightside about before both were killed. He’s interrupted by Chief Bucholz who breaks the news about Frightside. Jack was last seen around both before their respective deaths. Not ready to be brought in, Jack jumps the fence and hits the water. During the swim, he finds an underground tunnel into a secret lair.

Once inside the lair, Jack begins to uncover some secrets he is not ready to deal with. He’s also paid a visit by an old teammate: Camo Crusader , who isn’t ready to forgive and forget what Jack “has done”. Readers find out more clues to why everyone hates Jack along with more clues to the bigger mystery at hand. However, nobody is ready for the later half of this issue with big surprises that change the course on everything! If readers think that’s a big deal, just wait for the final panels as there’s one last reveal to be told that gives some clarity on what to expect next.

The flashback flip-portion of this story will also give some deeper clarity on the love triangle between Crossjack/Neon/Camo Crusader that plays into present time. Expect more shocking moments with that concluding last image.

LOCAL MAN #4 by by Tony Fleecs, Tim Seeley, Brad Simpson and Felipe Sobrerio (Image Comics)

LOCAL MAN #4 by by Tony Fleecs, Tim Seeley, Brad Simpson and Felipe Sobrerio (Image Comics)

BREAKDOWN: Fleecs & Seeley start putting the puzzle pieces together behind the mystery unfolding. Seeing Jack being the only voice of reason has been a particular take that pays off each time. The meeting between him and Chief Bucholz worked to demonstrate this. Bucholz would like nothing more than to pin this on Jack due to his wife’s past with Jack. This blinds him from seeing what’s going on until he discovers evidence that backs up Jack’s actions. The moment fans will be talking about is the confrontation between Jack and Camo. The tension has been building for 4 issues now and readers get a solid payoff (even given more weight based off the flashback story). The pacing of the story keeps things moving along right to the huge reveal in the final moments. Jack’s road to redemption takes one step forward and two steps back making it compelling reading each time out.

The art reflects this heavily. Even when Jack appears to catch a break, his reactions never show too much joy. The events preceding have left him broken but he moves forward. The confrontation with Camo plays out well within the panels. The lead-in doesn’t falter when they meet. Seeing Jack outmatched and somehow maintaining made for great storytelling. Without revealing too much, the fallout of the Jack/Camo moments will be one readers will be chatting the most about. Those panels hold nothing back as the emotional build-ff comes thru with the action and resolution. The final panel leaves a few more questions to ponder.

The flip on the art style plays right into the nostalgia of those early Image comics. When readers see that, it literally is a trip back to that era and gives the current moments more weight for a bigger payoff.

LOCAL MAN #4 by by Tony Fleecs, Tim Seeley, Brad Simpson and Felipe Sobrerio (Image Comics)

LOCAL MAN #4 by by Tony Fleecs, Tim Seeley, Brad Simpson and Felipe Sobrerio (Image Comics)

FINAL POINT: 8.5 OUT OF 10

Being so close to solving the mystery has never felt further away. The build-up leading into the latest issue doesn’t miss Local Man #4 hits readers with long awaited moments and answers. Fleecs, Seeley and the team set up Jack Xaver with superb writing and art to challenge him with his most personal confrontation yet. Don’t miss grabbing this issue on New Comic Book Day!

Hit me up on ODPH social media and let me know what you thought of Local Man #4. Thanks for reading!

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 (BOOM! STUDIOS/IDW)

Welcome to a brand-new edition of Parlay Points, the comic book review blog to the ODPH podcast!

For this entry, we have arrived at the conclusion of the sequel story uniting two of the biggest teams in all of pop culture fandom. Since their last pairing back in 2019, fans have been waiting to see when these forces combine for another fantastic adventure. Their wait wasn’t too long as in December of 2022, Boom! Studios and IDW teamed up again for the next chapter. The series has been nothing but win with a creative team that has delivered on an unforgettable run, building towards an epic finale. MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire sets the stage for the ultimate showdown . Let’s not delay any longer and dive right in, shall we?

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 

Creative by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom! Studios and IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 

Creative by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom! Studios and IDW Publishing

*** POTENTIAL SPOILER WARNING ***

Set only months after their initial meeting, the combined forces of Power Rangers and Ninja Turtles have been faced with the combined threat of Krang and Rita Repulsa. Shredder had been laying low after his defeat from the merged forces. Casey Jones (longtime TMNT ally) went searching for him and wound up getting captured, or so readers thought. Meanwhile the united bad guys took the fight directly to Angel Grove with a takeover of the command center with the clear intent of accessing the Morphin Grid.

All would have been lost if not for an unlikely "ally” in the battle: Shredder! “The enemy of my enemy is my (temporary) friend” has never been more true as an uneasy alliance was formed to stop Rita and Krang once and for all. Their reasons vary on why but neither side is complaining about the support. The fight has worked its’ way across Angel Grove and Dimension X with many twists and turns to keep both fan bases on the edge of their seats with each issue. With last issue’s ending, Krang looks to finish the fight once and for all, taking over the Megazord in his own twisted fashion.

This issue opens up with the TMNT team (infused with the powers of the Dimension X broken morphers) returning to the Command Center to face off with Rita. However, Rita is waiting for them with a powered up and brainwashed Casey Jones poised to fight. Meanwhile, the fight for Angel Grove is in full swing as the Power Rangers (mutated into animal hybrids) attempt to slow down the Mega-Krang giant. In their current state, they can’t summon their zords, but one person can. Shredder activates a morpher and summons the Green Ranger’s Dragonzord!!! The feared TMNT adversary in charge of one of the most powerful weapons is a worrisome site but the Rangers get some more back-up as Zordon and Alpha arrive in a TurtleZord ready for action!

From here on out, the issue shifts to all action. It may be cliché to say “Big Fight Feel”, but that is exactly what fans witness here. In one corner, it’s DragonZord and TurtleZord vs Mega Krang! In the other is the Turtles facing off against Rita and Casey! Both battles live up to expectations with a few well times moments mixed in. They hit their marks and the fallouts feel impactful. The resolution plays into both fandoms with excellent parting moments. One moment brings everything back full circle to a degree, reminding readers of how great crossovers like these are when done right. The final moments play into more MMPR/TMNT lore, leaving endless possibilities of what’s next should we see these teams together again.

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 

Creative by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom! Studios and IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 

Creative by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom! Studios and IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 

Creative by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom! Studios and IDW Publishing

BREAKDOWN: Parrott constructs a closing chapter that will have fans raving in the weeks following. Balancing two fandoms of such pop-culture appeal can be difficult. Parrott plays into the strengths of each team to bring out the best in their heroic actions. Making Shredder a “frienemy” to a degree was a highlight of this issue and series. Seeing him use the powers of the Green Ranger & using the Dragonzord was a great twist. The uneasy tension he creates added to the drama. The Rangers kept waiting for the shoe to drop and him to turn, but he never did. This all plays into the long game of his ultimate goals, but seeing him save the day stands out. The Sub-plotline with Casey Jones also is a highlight moment for this series. With juggling so many characters involved, putting the spotlight on his arc broke away the sole focus on both teams for a great feature. Meshing up elements of both fandoms played out perfectly as well. The reaction after the mutation powers fade by the Rangers is prime example of this. Readers get so many possibilities presented and implemented that you can’t help but be excited for potential future adventures involving these two teams, should the situation arise.

Bringing in the premier artist in comics for this project was a huge win from the start. Seeing Mora bring his infectious action sequences to life is a whole other level of amazing. The battles of Zords pulls no punches with an attention to detail unmatched. The Mega Krang reflection in the TurtleZord’s faceplate is a prime example of this. There is one near full page panel that fans will be ecstatic to see and how detailed it is will absolutely blown fans away. Not everything this issue involves action to make an imprint. The anguish in Casey Jones’ face in the concluding moments of his story is another area. Mora blends in the quiet moments and gives them equal value to the full blown intensity of the big action panels. Mora gives readers much to digest with the closing panels. They will no doubt have fans buzzing about if and when paths cross again for these franchises.

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 

Creative by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom! Studios and IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 

Creative by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom! Studios and IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 

Creative by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom! Studios and IDW Publishing

FINAL POINT: 9.7 OUT OF 10

Parrott and Mora merge the best of what makes these two fandoms special into a series that readers won’t be able to stop talking about. The finale brings the action with the incredible visuals provided by Mora and Raul Angulo, giving both teams a battle living up to its’ billing. Parrott’s writing is superb tying in the emotional aspects of the young heroes facing a combined front by dangerous villains on the verge of finally succeeding in their plans. The series never falters and nails the landing with what transpires within these pages. You simply cannot miss this incredible series & finale!

Hit me up on ODPH social media and let me know what you thought of MMPR/TMNT II #5 and the series in general. Thanks for reading!

ROGUE SUN #12 (IMAGE COMICS)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH podcast!

For this entry, readers have arrived at the finale of the second arc from one of the breakout series hailing from comics’ most exciting line: The Massive-Verse! Since its’ debut over a year ago, the adventures of Dylan Siegel have captured readers attention and never let go. With masterful plot twists thrown in the journey of stepping out of his father’s shadow and forging his own legacy, Dylan has faced adversity head on but his latest foe might be too much for the young hero to handle. ROGUE SUN #12 by Ryan Parrott, Abel, Natalia Marques and Becca Carey (editor Michael Busittil) concludes the “Hellbent” story arc before all eyes shift towards one of 2023’s biggest comic events: SUPER-MASSIVE 2!

After last issue, all bets are off on how Dylan will handle the recent actions of (arguably) his greatest foe. Let’s not wait another second and dive into the culmination of this fantastic second chapter, shall we?

Rogue Sun #12

Creative: Ryan Parrott, Abel, Natalia Marques and Becca Carey (editor Michael Busittil)

Credit: Image Comics via Black Market Narrative

*** POSSIBLE SPOILER WARNING ***

Dylan Siegel is the latest to bear the mantle of Rogue Sun. After his father is killed, Dylan is thrusted into the role and unfortunately for him, life as he knew it was over. Meeting an entire family he never knew, dealing with the normal drama involved with high school and fighting dangers that have tested him to his limits is what Dylan juggles while trying to escape his father’s legacy and define his own in the process.

On his latest adventure, Dylan has come across a foe that left him for dead after their first encounter: Hellbent. Being gifted abilities from the evil Mourningstar, Hunter aka Hellbent has been seeking revenge on Dylan after an encounter with Hunter’s father left him in dire shape. Much like Dylan, Hunter looks to break from his father’s legacy and carve (literally) a path of his own.

Dylan does have one factor in his side that might be the deciding factor in this conflict. Dylan has a new mentor in the form of Caleb Hawthorne, the KNIGHT SUN! Caleb sends Dylan in the direction of the Aviary realm of the Ravyn Queen. Making the journey into the realm, Dylan secures a magical quill that could be the tipping point to stop Hellbent. Dylan needs to move fast because Hellbent has crashed the homecoming dance in an attempt to draw out Rogue Sun and get the quill.

This issue starts off with Hellbent addressing the young crowd in attendance of the Crescent City Homecoming Dance. Hellbent dismisses the security trying to stop him and threatens a student who stands up to him. Luckily, Rogue Sun finally arrives in dramatic fashion and stops Hellbent from harming the student. Hellbent demands Rogue Sun give him the quill that he was ordered to get, but Dylan wants the student body’s safety assured before anything.

Much to the surprise of everyone, a new player crashes (literally) the dance. Someone made a deal with Mourningstar and the price is the quill. Dylan’s had enough to deal with facing Hellbent alone. What will he do with two deadly threats in front of him? With the assist from Caleb, Dylan draws his flaming sword and prepares for the new threat. Hellbent acts quickly and attacks while Dylan is facing the new threat. The action takes a slow pause as Dylan loses ground.

At this point in the story, Readers need to brace for one of the more emotional moments in the series as one person’s actions show grave consequences. This one moment causes a domino effect sending Dylan into uncharted territory for his superhero career. What action transpires that shakes Dylan to his core? Can he overcome the dual threat of his adversaries? The fallout from the homecoming dance will be felt for many issues to come. The final act redefines Dylan’s path but not without changing the status quo. Just when you think that this issue has stopped with the major moments, the closing pages drop another big moment that will have fans talking until the next issue drops post Supermassive 2.

BREAKDOWN: One thing readers can take to the bank is when Parrott is presenting an ending to a chapter, readers can expect big moments. There is no shortage of those in this issue. The set-up builds off Dylan's desperation to not only find a way to win, but fill the void left by his father. Dylan is still very much in the learning phase of his career and actions he does reflect that. However, seeing that one character’s actions and consequences is a major turning point in Dylan's journey. The stakes have always been high but seeing Dylan react to this is a moving moment and one that connects him to an emotional he's been blocking off: caring. Readers finally see a break in his armor, setting up for a monster character change to come. Parrott plays right into the impassioned response to what transpires with Hellbent and runs with it into the closing of the book. The writing has always been well structured and once the key moments hit, readers can’t help but become entangled with Dylan and what plays out next.

Abel delivers on elevating the important moments to greater heights. When Rogue Sun finally hits the dance, readers are gifted a near full page shot of the young hero flying in for the save. This plays off Hellbent talking to his hostages at the dance. The entire time readers can only see one of his eyes glowing but can still read his body language to know the points he is making. The actions scenes move swiftly and convey how high significant the battle for the quill is shaping up to be. That said, the panels showcasing the point in the story that changes everything (“To live by the sword….”) is the one readers will be most impacted with. Abel brings all parties’ involved and their reactions front and center to the audience. They set the pace for the rest of the issue especially when Dylan has more time to reflect on what just happened. Incredible final page to close out an intensely strong finale to the arc.

FINAL POINT: Rogue Sun has been a definition of excellence when it comes to superhero comics due to the consistently impressive work from Parrott, Abel and the rest of their team. Building into this second volume finale, Dylan Siegel has been tested like never before. Issue #12 gives readers shocking moments and huge shifts in status quo that even the most seasoned comic reader can’t help but feel for the young hero on his own personal journey. Highest possible recommendation at the local comic shops this week.

Hit me up on ODPH social media and let me know what you thought of Rogue Sun #12. Thanks for reading.

X-O MANOWAR UNCONQUERED #2 (VALIANT ENTERTAINMENT)

Welcome to an all-new edition of Parlay Points, the comic book review blog to the ODPH podcast.

For this entry, we’re following along the return of Valiant Entertainment’s franchise character in his brand-new series. X-O MANOWAR UNCONQUERED #2 by BECKY CLOONAN, MICHAEL W. CONRAD, LIAM SHARP & TROY PETERI delves into Aric from Dacia’s toughest test to date. That truly is saying something since the character has been around for 30 years. How does the walking powerhouse handle the threat placed before him? Let’s not delay any longer and take a deeper dive into the latest issue, shall we?

X-O MANOWAR UNCONQUERED #2
Creative: BECKY CLOONAN and MICHAEL W. CONRAD, LIAM SHARP AND TROY PETERI

Credit: VALIANT ENTERTAINMENT

*** POSSIBLE SPOILER WARNING ***

Aric from Dacia and the living armor known as Shanhara join together to make up the individual known as X-O Manowar. On this recent mission, X-O stopped a comet on a collision course to Earth. In destroying the comet, Aric is knocked off course and lands on a planet he christens Scythia. Healing from the comet incident, Aric tries making the most of the new home. It is a weird feeling of peace that comes over being isolated from the modern world of Earth, but Aric enjoys this new world’s silence. However, that joy is short lived as something he thought long removed has reappeared. The Novus Romanus have arrived and look to take out Aric for his armor. Even with his armor wounded, Aric will not be conquered without going down swinging.

The issue kicks off with Aric flying into battle, showing no fear no matter the odds. The Novus Romanus sends their forces to engage. Aric goes on the offensive and holds his own. By the way of their attack, Aric realizes this feels all too planned out. Meanwhile, the crew of Theodosius I make a call to bring an end to this battle. The Romans send THYRA ANTIUS into the fray. With one barrage of a projectile weapon, Aric and Shanhara suffer insurmountable damage and are taken prisoner of the Novus Romanus.

On board their ship, how does Aric adapt to his latest surroundings? Readers witness the Novus Romanus’s plans start to take shape with Aric now on the defensive trying to survive. It is a place Aric never saw himself being in. The move made by the hosting Romans will throw readers for a big curve ball. It is all part of a few disclosures about what this group is really up to. Heading into the final pages, a surprise character might be the one to turn the odds back into Aric’s favor but the closing page reassures the best laid plans never go off without a hitch.

X-O MANOWAR UNCONQUERED #2
Creative: BECKY CLOONAN and MICHAEL W. CONRAD, LIAM SHARP AND TROY PETERI

Credit: VALIANT ENTERTAINMENT

X-O MANOWAR UNCONQUERED #2
Creative: BECKY CLOONAN and MICHAEL W. CONRAD, LIAM SHARP AND TROY PETERI

Credit: VALIANT ENTERTAINMENT

X-O MANOWAR UNCONQUERED #2
Creative: BECKY CLOONAN and MICHAEL W. CONRAD, LIAM SHARP AND TROY PETERI

Credit: VALIANT ENTERTAINMENT

BREAKDOWN: Cloonan and Conrad craft an interesting take on Aric with him being on the defensive for the majority of this issue. The threat of the Novus Romanus Legion is one that plays back into Aric’s beginnings with the Vine all those years ago. Introducing a new threat like THYRA ANTIUS makes an immediate impact. The writing team plays into this new challenge by shaking Aric’s confidence with the damage done to Shanhara. His reaction takes his character back to basics and sets up for an engaging take on the character. The final moments of the issue set things in motion with that surprise assist. Where this ultimately leads is still up in the air but it works well in the short term. Solid moment to close the issue out on with what’s looming immediately ahead.

Sharp continues the excellent art details for this saga. The action sequences come across with a strong, distinct feel. Readers will be able to pick up on the intensity of these panels instantly. The full page panel of Aric and Shanhara being severely wounded leaps off the page with its’ detail. Sharp uses a unique set-up with panels in depicting the Romanus’ ship, using 6-8 short ones to establish those portions of the story. The Romanus’ conversation with Aric on the ship is another big moment that Sharp sets up well, using shorter panels to present the story. Very direct final full page panel to conclude events out with leaving very little imagination where things are heading in the near future.

X-O MANOWAR UNCONQUERED #2
Creative: BECKY CLOONAN and MICHAEL W. CONRAD, LIAM SHARP AND TROY PETERI

Credit: VALIANT ENTERTAINMENT

X-O MANOWAR UNCONQUERED #2
Creative: BECKY CLOONAN and MICHAEL W. CONRAD, LIAM SHARP AND TROY PETERI

Credit: VALIANT ENTERTAINMENT

FINAL POINT: Valiant Entertainment’s franchise player sets back into the spotlight with a solid follow-up to the debut issue. Cloonan, Conrad, Sharp and the team challenge Aric of Dacia at his core level, which shows reader is it the suit that makes the hero or the hero that makes the suit. Keep an eye out for this book on New Comic Book Day.

Hit me up on ODPH social Media and let me know what you thought of X-O Manowar Unconquered #2. Thanks for reading.