Comics

SOMETHING IS KILLING THE CHILDREN #45 (BOOM! STUDIOS)

The Valmont Mountain House case has been a challenging one on multiple levels. A young Erica Slaughter is thrown into the hunt. Her mentor Jessica is battling her own demons. The tension between both has been rising. The question now becomes what will break first: their partnership or the case itself?

SOMETHING IS KILLING THE CHILDREN #45 by James Tynion lV, Werther Dell’edera Miquel Muerto and Andworld Design (BOOM! STUDIOS) continues “All Her Monsters”.

Let’s take a deeper dive into what’s unfolding now.

SOMETHING IS KILLING THE CHILDREN #45 by James Tynion lV, Werther Dell’edera Miquel Muerto and Andworld Design (BOOM! STUDIOS)

*** POSSIBLE SPOILER WARNING ***

Tynion takes readers into a heavily emotional issue. The flashback opening is filled with a somber feel as young Jessica. Her reactions to other hunters sets up a crushing blow to innocence. Once sped to the current time, readers see how Jessica’s battle with Alcohol impacts the case. It leads to one of the most intense conversations we have seen Erica Slaughter involved with.

It is a tragic coming of age interaction. Eric trying to reason with Jessica falls on deaf ears. The dialogue is sharp and unapologetic. Readers watch as Erica is visibly shaken from this conversation. The cold response reflects the line of work they are involved with. Its’ fallout pushes Erica to take matters into her own hands. Judging by the final page, there is no happy ending on the horizon.

READ LAST ISSUE’S REVIEW HERE!

Dell’edera and Muerto open with a lighter color pallet in the flashback. The bright shades clash enough with the red streaks to make panels pop. There isn’t much held back here. It ushers in the painful world the Order is involved with. Once time jumps back into the story, the emotions only get heavier from here.

The face-off between Jessica and Erica delivers heartache and cold truths. Panels fill with anger and frustration as both refuse to give ground up. The art locks in on Erica’s fractured picture of Jessica. It is in contrast to Jessica’s vicious response of banter. Seeing Erica tear up cements the impact of this exchange. It leads into Erica forced to handle business her way. The rebound from what transpired moves events to the close. A bold final page leaves no doubt the end is coming. Better prepare now.

FINAL GRADE: 9.5

The powder-keg of tension finally explodes between Erica and Jessica in this latest chapter. Tynion IV takes readers into the heavy subjects at hand with superb writing. Dell’edera and Muerto bring out the intensity of the tough confrontaion. SIKTC continues to deliver on every aspect of storytelling. Don’t miss it.

Let me know your thoughts on SIKTC #45 in the comments below. Thanks for reading!

FANTASTIC FOUR #6 (MARVEL COMICS)

Marvel’s first family have been no strangers to handling the impossible. Whenever there is an Earth shattering event, Reed, Sue, Johnny and Ben are on speed dial. It is a true challenge for any villain to overcome the Fantastic Four.

What happened when aliens try stopping the Earth from spinning? Who is lurking in the shadows to take advantage of this moment? What is up with Johnny’s mustache?

FANTASTIC FOUR #6 by Ryan North, Humberto Ramos, Victor Olazaba, Edgar Delgado & Joe Caramagna looks to answer most of those questions and more!

Let’s take a look at what transpires now.

FANTASTIC FOUR #6 by Ryan North, Humberto Ramos, Victor Olazaba, Edgar Delgado & Joe Caramagna (MARVEL COMICS)

*** POSSIBLE SPOILER WARNING ***

North has embraced the quirkiness and extreme obstacles with this team flawlessly. The opening challenge is a more traditional hero story. Readers watch as the writing sends the team into action. Once the response is laid out, the conflict is ended in a surprise manner. It is one that is vintage FF, which is never a bad thing. What follows next is a true show stealer.

Maria Hill’s involvement shakes up plans. The dialogue is crystal clear in expectation. It is a proposal that carries many possibilities. The deal also has huge consequences if it goes wrong. This is a storyline to keep an eye on moving forward.

The final challenge throws back to the classic era of FF stories. It upgrades one rogue beyond anything we’ve seen before. Readers watch as the deciding factor is unexpected but opens more doors for stories. This leads into the closing arc. Once here, Reed’s “Big Brain” persona goes into overdrive. It ends with a HUGE exclamation point as business just skyrocketed into space for the legendary team.

Ramos and the art team present a very classic superhero story. A full opening page teases the trouble that has arrived. The entrance of the Thing kicks off a small bit of action. Another member of the team takes the spotlight with a showcase of powers. The panels set up the conflict end with a great build. This moves events into a more grounded realm with an offer made.

Hill’s moment is brief but impactful. Ramos locks in on her determination with her offer. It doesn’t take long to head back into superhero business. The other rogue makes a unique entrance facing away from the readers. Unless you’re versed in FF lore, this might be confusing for a small time. This conflict is fast moving and sets up the grand finale nicely. The closing pages build up Reed’s curiosity with his wide range of reactions. The full page close is simple but drops the mic on a larger tale that feels like an event. Can’t go wrong with that finish.

FINAL GRADE: 8.6

The FF deals with a few varying conflicts for this chapter. North balances out the drama with a few stronger key parts mixed in. Ramos and the art team present classic imagery fitting for the First Family. Big stakes. Family Bonding. impossible situations. This is what Fantastic Four stories are all about.

Let me know your thoughts on Fantatsic Four #6 in the comments below. Thanks for reading!

VENOM #252 (MARVEL COMICS)

No, you are not seeing things. Mary Jane Watson is the latest host of VENOM. Their “partnership” is one of necessity, not want. This has led to some awkward moments. The latest one may take the cake.

Doctor Octopus and his S.C.A.R team crashed the scene during a heist stoppage. His involvement with Rick Jones/Toxin has drawn Venom to the scene. Being a wanted criminal, Venom is in disguise … AS SPIDER-MAN?

VENOM #252 by Al Ewing, Paco Medina, Frank D'Armata, Jordan Morris, Jesús Saíz, Jesus Aburtov, Tom DeFalco, Ron Frenz, Brett Breeding, Marcio Menyz & Clayton Cowles provides some new information on what is happening here.

Let’s take a closer look at the symbiote shenanigans.

*** POSSIBLE SPOILER WARNING ***

There are two additional stories added in to celebrate the legacy numbering. This review will focus on the main storyline for this issue.

Ewing has many moving parts playing out here. The writing tries establishing Venom thinking its’ fooled everyone with the disguise. As much as this is a fun attempt, it doesn’t seem to hit the mark. There is too much humor of “you’re not Spider-Man” added to fully believe this theme.

Even as Luke Cage gets involved, there’s just too much punchline humor to sift through. The conflict does have some moments where Doc Ock stands out. Ultimately, the issue struggles to find a solid foundation until the end. Once the story focuses on Ock’s aftermath does it find a sense of direction.

Medina & D’Armata deliver on sold action for this issue. The full page image of “Spidey” and Ock is a great start. This moves into a great deal of Doc Ock debunking this “Spider-Man”. The art shows the ultimate goal and how its’ thwarted by the people of New York.

Ock’s new use of his tentacles gets a solid panel to demonstrate. It leads into some sonic hijinx which helps the story. The half page image of another guest star pushes events into the closing pages. One more full page image takes Ock off the board to close. The epilogue wraps up with a more serious tone (persay). One more full page image wraps up events on a very overbooked chapter.

FINAL GRADE: 6.5

As much as the idea was a gamble to start, the payoff didn’t really make its case. The writing relies too much on its’ gimmick to move the story forward. Readers get solid action through the chaotic scenario. Both back-up stories are great but not enough to salvage its’ lead-in.

Let me know your thoughts on Venom #252 in the comments below. Thanks for reading!

INFERNO GIRL RED: BOOK TWO #1 (IMAGE COMICS/MASSIVE-VERSE)

AT LONG LAST, THE WAIT IS OVER!

It has been almost two years since readers have visited Apex City. Last we saw, Cássia Costa assumed the fiery mantle of INFERNO GIRL RED. It did not come without a heavy cost. Costa’s mother was lost in the multiverse during the encounter with The Griffin.

How does a Massive-verse Pillar stand in the wake of this moment?

INFERNO GIRL RED: BOOK TWO #1 by Mat Groom, Erica D'Urso, Igor Monti, Becca Carey blazes a new trail for Costa and company.

Readers have waited long enough. Let’s see what’s happening in this debut Image Comics* chapter.

*Editor Note: The full volume is being shipped via Kickstarter campaign. Image has broken the story up into three chapters.

INFERNO GIRL RED: BOOK TWO #1 by Mat Groom, Erica D'Urso, Igor Monti, Becca Carey (Image Comics/Massive-Verse)

*** POSSIBLE SPOILER WARNING ***

In situations with such a layoff, it is difficult to recapture the magic of a previous volume. Rest assured, that isn’t a problem here. Groom puts Costa in a new surrounding with much of the underlying hope which fuels her. Having a new mentor in Janine Caro throws a tougher dynamic in play. Caro knows the weight of the mantle and doesn’t hesitate to push pace. Due to the fallout of Book One, there is no easy way around it.

The writing leans into Costa’s guilt over the Griffin confrontation fallout. This pushes events with a new Griffin assuming said mantle. Groom adds in a few devious rogues to manipulate events. This results Costa falling into more darkness as she loses control. One thing fans may forget is she is far from a perfect hero. Groom takes readers into the finish with a haunting message behind it. It’s a solid hook to lock in readers for what’s coming next.

If your only exposure to D’Urso’s amazing work has been Immortal Legend Batman, you haven’t seen anything yet! The opening sequence is nothing short of amazing. How D’Urso (along with Monti and Carey) start off the simple battle turns into a high paced throwdown. There are plenty of panels that will excite fans to a steady finish.

Once events go back to Helix Campus, the tone goes into a more optimistic one. Costa’s interactions with her friends ground her emotions and show off her “normal” life. The two page splash of “The Dragon’s Lair” brings the heroic element back in focus. Readers watch the new antagonists crash the party in great panels. The showdown with the Griffin speeds events up with excellent action. Once the smoke clears, a two page splash sets up the closing with a direct proclamation. It leaves events with much emotion to start bubbling up until the next issue drops.

FINAL GRADE: 9

“INFERNO IGNITE” once more! Groom brings back the World of Cássia Costa with an incredible set-up. The electric art from D’Urso and company take the Massive-Verse Pillar to new heights. An excellent kick-off to what should be another trailblazing adventure.

Let me know your thoughts about INFERNO GIRL RED: BOOK TWO #1 in the comments below. Thanks for reading!

DC K.O.: SUPERMAN VS. CAPTAIN ATOM #1 (DC COMICS)

RING THE BELL! Darkseid is returning to the DCU with a vengeance. After creating the Absolute Universe, he wants more! The Heart of Apokolips might be the key to stopping the ultra-mighty evil. It does not come without a cost.

A tourney has been staged to crown an Absolute champion. It pits hero vs. hero. Friend vs. foe. Great sacrifices are needed to win. Who will pay the cost?

DC K.O.: SUPERMAN VS. CAPTAIN ATOM #1 by Joshua Williamson, Sean Izaakse, Trish Mulvihill, HI-FI & Dave Sharpe is a marquee match-up in this dangerous tourney.

Let’s get ringside to see all the action go down!

DC K.O.: SUPERMAN VS. CAPTAIN ATOM #1 by Joshua Williamson, Sean Izaakse, Trish Mulvihill, HI-FI & Dave Sharpe (DC COMICS)

*** POSSIBLE SPOILER WARNING ***

One element is very clear in this story. The creators are taking full advantage of the creative chances. Captain Atom is a very complex character. Many not realize how truly powerful he is. The introduction pages welcome him to new readers. It doesn’t take long for the tempers to start flaring. Their dialogue broods with sheer intensity. From here, the story lets loose on the stakes at hand!

Readers watch as these combatants let loose. Atom’s more driven persona shines in these stages. Superman’s attempt to keep events grounded falls flat. Atom plays for keeps with his tactics. This leads into a wildcard role for their 2nd round. Choosing past personas will easily be a fan-favorite of this tourney. The results tap into classic timelines. It provides a fun build into the closing act. Once here, the writing shows what it takes to win. It presents different sides of both heroes. This ultimately crowns one winner with a chilling look at what’s next.

Izaakse throws a Nine grid opening page to walk readers through Atom’s history. This spills into a strong two page splash. It serves as the calm before an unpredictable storm. Another splash ushers in the first round of combat. Atom’s determination can’t be overlooked in these panels. There are a plethora of incredible action images to roll through the first round.

Once events turn into the second, the art dabbles in an obscure part of both’s history. Readers watch as the third round starts with another set of great two page presentations. It gives this conflict a tremendous sense of importance. There’s plenty of back and forth until the turning point. A full page image shows a new factor in play. This moves into the fight’s end and closing. The closing caps off the winner’s guilt of where they went and need to go. It’s a steady parting shot for this round. Get ready for more “All Fight Month” long!

FINAL GRADE: 8.8

Who’s ready to rumble! Williamson pits two DCU heavyweights in a terrific throwdown to start “Fight Month”. Izaakse & the art team shine in bringing the action. This round packs a solid combo of drama and action not to miss!

Let me know your thoughts on DC K.O.: SUPERMAN VS. CAPTAIN ATOM #1 in the comments below. Thanks for reading!

JSA #14 (DC COMICS)

Legends are not made overnight. In 1940, heroes fighting evil had no idea what their destiny was. Alan Scott was approached by a friend who later is murdered. The Atom is dealing with the Fifth Columnists. A Scarlett Speedster is drawn into the fray after stopping an attack on Keystone City.

How this is all connected showcases the first year of DC’s legendary first superhero team!

JSA #14 by Jeff Lemire, Gavin Guidry, Luis Guerrero and Steve Wands (DC Comics) continues its’ “Year One” storyline.

Let’s take a closer look at what is transpiring now!

*** POSSIBLE SPOILER WARNING ***

Lemire adds Jay Garrick into the mix in a very exciting way. The opening sequence features Flash in action. The writing ties him into Gotham activities with ease. The same can be said for Jim Corrigan. Having him investigate Scott’s friend leads into an unlikely pairing. Their banter is vintage as they unlock new secrets. Those two are not the most surprising of this chapter.

Atom and Wonder Woman provides fun quips as both are on the Fifth Columnists case. The writing shows their contrast in styles. Much in the same way with Sandman and Hourman. Juggling the large cast is a challenge Lemire has fully mastered. Even with more being added in the closing, it never feels overwhelming. There’s much intrigue as events come into focus. This especially hits on the closing page. To say there are many moving parts is an understatement but it works here.

READ LAST ISSUE’S REVIEW!

Guidry & Guerrero start with a fast paced look at Garrick in action. His work is quick (no pun intended) as the more invested piece is up next. Scott and Corrigan’s pairing is filled with tense reactions. The personality clashes make to balance out their investigation. It creates an aura of uncertainty that maneuvers into more varying team-ups.

A half page image of Wonder Woman crashing Atom’s work sets off a banter series. Their reactions to the dialogue show the frustration of working with the other. It is different than Hourman and Sandman, who gel much easier. Same with Hawkman and Hawkwoman. Once the close kicks in, Garrick makes a full page intro to Scott and Corrigan. Guerrero’s coloring teases another character looming in the background. It doesn’t hold a candle to the final page. More fan-favorites hover in a full page send-off. Long time JSA fans will appreciate who’s returning for this excellent story.

FINAL GRADE: 8.6

The timeless tale of justice continues in another superb chapter. Lemire adds in more combustible personalities via the writing. Guidry & Guerrero’s art locks in the vintage energy as a new audience looks on with much excitement. A true glimpse into classic storytelling in the modern age.

Let me know your thoughts on JSA #14 in the comments below. Thanks for reading!

ROOK: EXODUS #9 (IMAGE COMICS/GHOST MACHINE)

A new player has entered the game. Stag has come looking for Bloodhound. The mad Warden is the only one who can fix the World Engine of Exodus. Rook and his crew have to keep him alive to get this job done.

This is easier said than done.

ROOK: EXODUS #9 by Geoff Johns, Jason Fabok, Brad Anderson & Rob Leigh explodes with an all new chapter.

Let’s take a closer look and see what happens now!

ROOK: EXODUS #9 by Geoff Johns, Jason Fabok, Brad Anderson & Rob Leigh (Image Comics/Ghost Machine)

*** POSSIBLE SPOILER WARNING ***

The injection of Stag helps to throw more gas on an already raging inferno of emotion. Readers can easily see his reasons for wanting to kill Bloodhound. The writing doesn’t hold back on his drive. Even when cooler heads start to prevail, there’s never a let-up of pressure. This only gets more complicated with the arrival of the Spider Warden.

This causes a shift in direction of the story. The chapter goes from being a direct sci-fi tale into dabbling with horror. Watching the hallucinations take hold, Rook starts breaking. This pushes events into a terrifying close. Even with the fate of the planet at stake, some want to watch it burn down. The writing leaves readers on a dire situation as events wrap up. It’s a great cliffhanger to a very intriguing lead.

READ LAST ISSUE’S REVIEW!

Fabok and Anderson open with a fantastic full page image of Rook and company. This moves into a strong series of two page splashes. Each explain the conflicts at hand. Stag’s interactions throw some action into the tense situation. It starts giving way to the nightmare visions proceeding the true threat here.

The full page shot of the Spider Warden sends a direct message. It escorts readers into more frightful visions. There is no question of the effects of the Warden. Seeing this impact Rook only enhances the dangers currently faced. Another two page spread takes Rook into a direct face-off with the Warden. Fabok brings out the scary truths of the Warden as he delivers his reasonings. This moves into the closing panels. Once here, the art leaves a chilling parting shot for readers to ponder. Always a treat seeing these visuals.

FINAL GRADE: 8.8

Rook’s attempt to fix the World Engine runs into more roadblocks in this latest chapter. The writing takes readers through many themes. Fabok and Anderson construct fantastic imagery as the sci-fi elements take hold. Rook: Exodus is a mainstay on pull lists for good reason. Don’t miss this.

Let me know your thoughts on Rook: Exodus #9 in the comments below. Thanks for reading!

G.I. JOE #15 (IMAGE COMICS/SKYBOUND)

A failed assassination attempt. An unlikely pairing.

When Destro manipulated Ripper into trying to kill Cobra Commander, he thought this would be an easy win. Little did he know Duke would be watching the events. After saving the Cobra leader, they are now on the run from a vengeful Dreadnok squad looking for payback.

It can’t get any worse for the “Energon Odd Couple” right? Right?

G.I. Joe #15 by Joshua Williamson, Tom Reilly, Jordie Bellaire & Rus Wooten treks forward with the latest installment of the Dreadnok War!

Let’s take a closer look at how things shape up now.

G.I. Joe #15 by Joshua Williamson, Tom Reilly, Jordie Bellaire & Rus Wooten (Image Comics/Skybound)

*** POSSIBLE SPOILER WARNING ***

What a tangled web Duke has become entangled in. Williamson throws him into a deep pit of trying to fight an impossible fight. On one level, He struggles with Road Pig. Their confrontation is very short lived. It is what happens next that sells the internal conflict at hand.

Readers watch as he begins to address his “partner in crime”. Their dialogue unveils a few looks. Duke’s distrust of the Transformers is clear. His handling of a changing world causes mistrust. Seeing a new side of the Commander only complicates. There is no give on the Corba lead. The banter is well placed in keeping their cards close to the vest. It mirrors the moves being made by Destro and General Hawk as well. Williamson throws in some breaks with Road Pig and the Dreadnok to space the mood out. It leaves events heading in another direction. One that the G.I. Joe leader isn’t ready to walk.

READ LAST ISSUE’S REVIEW!

Reilly and Bellaire give fans a healthy dose of hard hitting action to open with. Duke’s fight with Road Pig is short lived but establishes the latest threat. It leads into a dramatic face-off between “frienemies”. Bellaire’s coloring gives the panels a horror feel as the dialogue starts. How Reilly presents an unmasked Commander is extremely well done. Nothing is full blown revealed, teasing more secrets.

This plays off the Pig/Dreadnok interactions well. Readers see how Road Pig is handling Ripper and Buzzer. It is a role reversal after how events started when they check in on Duke. One moment will throw the calm times off. Reilly unleashes a restrained Commander via half page panel. This moves into a solid two page spread to head to closing. The final panel teases more involvement in an already combustible situation. Let’s Go!

FINAL GRADE: 9

The Dreadnok War gets heated as Duke searches for answers he may not like to find. Williamson pens a slower paced interaction between the enemies. Reilly and Bellaire mix in great action with a deeper espionage game in play. This series continues to be a must-read with every issue.

Let me know your thoughts on G.I. Joe #15 in the comments below. Thanks for reading!

MARVEL: BLACK, WHITE & BLOOD AND GUTS #3 (MARVEL COMICS)

The “Black, White & Blood” Marvel series has been a winner at Marvel. Taking characters into the landscape of horror has been quite the journey. It’s allowed for more mature storytelling and a whole lot of violence.

“Black, White, & Blood and Guts” has taken things up a few notches. For this pen-ultimate issue, except some bodies to hit the floor.

MARVEL: BLACK, WHITE & BLOOD AND GUTS #3 by Taboo, B. Earl, Luke Ross, Alex Guimarães, Joe Sabino, Gary Moloney, Baldemar Rivas, Phillip Kennedy Johnson, Christian Rosado, & Cory Petit features Blade, Hit-Monkey and The Punisher.

Let’s take a closer look at what is happening here.

MARVEL: BLACK, WHITE & BLOOD AND GUTS #3 by Taboo, B. Earl, Luke Ross, Alex Guimarães, Joe Sabino, Gary Moloney, Baldemar Rivas, Phillip Kennedy Johnson, Christian Rosado, & Cory Petit (Marvel Comics)

*** POSSIBLE SPOILER WARNING ***

The issue is a compilation of three stories. Due to the amount, the overview of each tale will be shorter than usual reviews.

“The Queen Of Death Valley” by Taboo, Earl, Ross, Guimarães, & Sabino features Blade. The writing puts the Daywalker underneath the Arizona desert with an indecent proposal. Readers watch as the QUEEN OF MONSTERS tries manipulating Blade in her favor. It does a solid job of slow building the danger to the final confrontation.

The result does bode well for the Queen. Ross locks in on the hellish landscape with the art. There’s no shortage of impressive visuals here. The full page shot of the Queens jail/palace is incredible. There’s a few surprises thrown in to close down events.

“The Hitman’s Boogeyman” by Moloney, Rivas & Sabino is the show stealer of the issue. The Gorgon is trying to resurrect a hitman. It is no ordinary nobody. This is the HIT-MONKEY'S HITMAN?! Everything about this is a win.

Moloney’s set-up works magic. The dialogue is fitting for the heavyweight bout at hand. Gorgon’s demeanor walks a fine line. Rivas’s art brings excitement when the fight actually commences. Readers will enjoy the conclusion of the battle as the final panel is absolutely perfect.

“Run” by Kennedy-Johnson, Rosado, & Petit concludes the issue with Frank Castle. Punishment doesn’t escape five frat guys and their disgusting actions 25 years ago. The writing slow burns Castle’s attack. Readers watch as Castle methodically goes to work. Kennedy-Johnson lets the guilty dictate most of the dialogue. This frees Frank up to do what he does best.

If you’ve read “Bloodletter”, you know Rosado can deliver on brutal scenes. The initial attack is bold and unforgiving. It instantly switches into high gear as the guilty try running. As more are put down, the scenes ramp up the violence being served. One person lying in front of a moving truck is prime example. Once readers actually see Frank, the image is very imposing. There’s no doubt when this leads to the deadly close. The final image completes the mission at hand with a clear message. Punishment is served.

FINAL GRADE: 8.6

The pen-ultimate chapter of Marvel’s latest horror series doesn’t disappoint. Each story has its’ own unique feel and terrors. The creative teams made sure fans got their money’s worth with this issue.

Let me know your thoughts on MARVEL: BLACK, WHITE & BLOOD AND GUTS #3 in the comments below. Thanks for reading!

BATMAN #4 (DC COMICS)

A dark day sets in Gotham City. Vandal Savage has grown his influence as Gotham Police Commissioner. Batman has been dealing with being a hero to hunted. Looming in the distance is Dr. Zeller and the work she has been doing. It is a great deal to handle for the Dark Knight.

If only that was his greatest current problem…

BATMAN #4 by Matt Fraction, Jorge Jiménez, Tomeu Morey, & Clayton Cowles (DC COMICS) unveils a new face of crime in Gotham.

Let’s take a closer look at what unfolds now.

*** POSSIBLE SPOILER WARNING ***

Fraction lets a new character take the reigns for this chapter. The Minotaur makes an immediate impact on the already stacked rogues gallery. Watching him dictate the Penguin’s business is a strong message. The initial open recaps his intimidation factor. It helps offset the slower builds of Dr. Zeller’s sub-plot. The writing pays homage to a few vintage Bruce Wayne moments. Once those conclude, the chapter takes flight.

Readers see Anarchy put into an unlikely situation. The banter between him and Batman shows the Minotaur’s impact. Watching the young rogue open Bat’s eyes to the truth of the matter launches into closing. The spotlight goes back to the latest rogue in dramatic fashion. His banter with the crime families sets a high benchmark. The tone is cold and blunt. It is reflected in the final page. With the truth in the open, Batman’s world is rocked to its’ core. However does he recover?

READ LAST ISSUE’S REVIEW!

Jiménez & Morey open with a look at a meeting gone wrong. The overtones pour with the criminal activities at hand. Panels tease the presence of the powerful figure with shadowy panels. The tone switches into a more lighter mix when Bruce Wayne confronts Dr. Zeller. Readers watch as the awkwardness shines in Zeller’s personality. The Huston/Jack Dean portion is a more grounded approach. Both move their pieces along before the larger moments take hold.

Anarchy’s escape attempt gets a solid full page image. The following face-off covers much ground. Readers watch as the pair banter back and forth before a truthful omission takes over. The Minotaur’s moves take center stage. His half-panel intro is undeniable. It conveys his strong persona. A powerful statement is made after a direct action. This leads into a full page image of Batman. With Anarchy’s words tormenting in the background, a sobering realization sinks in. There’s much to enjoy concerning the art for this book.

FINAL GRADE: 9

The latest addition into the rogues gallery hits Batman with an unforeseen attack. Fraction’s writing takes readers into the dark side of crime. Jiménez & Morey provide impressive imagery to usher in a major player onto Gotham City. The landscape of the Dark Knight shifts yet again with this run.

Let me know your thoughts on Batman #4 in the comments below. Thanks for reading!

DC K.O.: KNIGHTFIGHT #2 (DC COMICS)

Darkseid has returned to the DCU after creating the Absolute Universe. With his power levels at an all time high, drastic measures were taken. The heart of Apokolips might be the key to stop him. It does not come without sacrifice.

A tournament was put in place to crown an Absolute Champion. Batman was a favorite to win it all. Fate knocked him off track with a crooked smile. The Joker eliminated him in a sneak attack in the tourney.

Being prepared for anything, the Dark Knight had a failsafe put into cheat the deadly game. He has been sent into a new world of Gotham City. This landscape is dominated by older versions of his Robins. It also leaves him with a haunting legacy to carry.

DC K.O.: KNIGHTFIGHT #2 by Joshua Williamson, Dan Mora, Tríona Farrell & Tom Napolitano takes the Dark Knight into dangerous grounds.

Let’s take a closer look at what is unfolding now.

DC K.O.: KNIGHTFIGHT #2 by Joshua Williamson, Dan Mora, Tríona Farrell & Tom Napolitano (DC COMICS)

*** POSSIBLE SPOILER WARNING ***

Williamson continues to throw new looks at readers with this chameleon-esque tale. Seeing Bruce Wayne come to grips with Dick Grayson surpassing him as Batman hits hard. The Narration opens Wayne up in a vulnerable state. This leads into a more true reveal as he deciphers what is really going on. Once readers think they have this figured out, events take a more twisted turn in self-reflection.

Letting Jason Todd as Batman dictate pace is a gamble. Williamson allows the explosive protege to break down Batman’s will. Using the Heart of Apokolips as a source of chaos opens up the playbook even further. Blending in another rogue is a true surprise. The mood carries a sense of uncertainity. Is it possible what Todd is saying true? The dialogue makes a solid case. Only in the close does the picture become more clear. It leads into a unique pivot into the unknown. Even with prep time, no one is ready for what is coming next.

READ LAST ISSUE’S REVIEW!

Mora and Farrell lean into the dark, gritty pulse of Gothan. Adding the rain downpour makes the panels pop a bit extra. This leads into an incredible full page of Batman ready to fight. The following two page splash holds nothing back. It is an absolute classic in combat. Each panel builds up the excitement. Another superb full page image presents the face-off between Wayne and Grayson. The fallout leads into a more tricky space where more looks are featured.

Farrell’s use of a simple color scheme makes Jason Todd’s portion memorable. Utilizing only a few tones and red, the scenes bring out Batman's emotions. Readers watch as Todd’s rage lets loose. It is matched by Batman’s frustrations. Their two page fight splash is as brutal as imagined. It leads into a terrifying close. The full page “truth” about Todd’s Gotham is intense. It doesn’t come close to the insanity of the final page. A drastic move is made which can only lead into more unpredictability. Bring it on!

FINAL GRADE: 9

Batman’s post-K.O. world spins into a darker direction for its’ latest chapter. Williamson plays into the unstable scenario with the writing. Mora and Farrell go big with huge action and even greater emotion. The last page packs a punch all its’ own! Brace for impact on this wild ride!

Let me know your thoughts on DC K.O.: Knightfight #2 in the comments below. Thanks for reading!

DAREDEVIL/PUNISHER: THE DEVIL'S TRIGGER #1 (MARVEL COMICS)

Matt Murdock. Frank Castle. Both are known to fight crime when the system fails. One crosses a line. The other walks it very closely. This has led to a history of violence and justice. Pending on where you stand, they are the other side of each’s soul.

Their latest confrontation pits them on opposing sides. Castle has taken out the Gnucci crime family. This has caused a power vacuum of crime in Hell’s Kitchen. Upstarts are moving in on the vacancy. Someone has to try restoring some type of peace in the city. Which vigilante will it be?

DAREDEVIL/PUNISHER: THE DEVIL’S TRIGGER #1 by Jimmy Palmiotti, Tommaso Bianchi, Bryan Valenza, & Joe Sabino carves another chapter in this long standing rivalry.

Let’s take a closer look at what prevails now.

DAREDEVIL/PUNISHER: THE DEVIL’S TRIGGER #1 by Jimmy Palmiotti, Tommaso Bianchi, Bryan Valenza, & Joe Sabino (Marvel Comics)

*** POSSIBLE SPOILER WARNING ***

Palmiotti throws a few different looks at the readers concerning these two leads. Murdock comes across as a person wanting justice hand in hand with the law. It is wishful thinking as Castle works in the shadows. The contrast in styles is what makes this story. At times, Castle is portrayed as a villain. Whether that is true remains to be seen.

Once the two leads collide, the story finds its legs. There is plenty of action between these two. Also in play is the philosophical front Castle pushes. Readers watch as he tempts a devil in crossing a line. The result leads into a catalyst of more changes. Murdock is tested as now he is cemented in the swirling frenzy of organized crime. How does he proceed form here?

The notion closes the chapter on solid ground with much more to unpack. Where the ultimate endgame resides is a whole other topic. For now, there’s much promise to be had with this story.

Bianchi and Valenza waste no time in bringing the grit to the pages. Daredevil hanging upside own to open is a bold visual. It leads into more familiar visions as Murdock practices law. The tension is very palpable. Readers know stakes are high with the latest client. Even with a brief costumed consultation, the mood never changes gears. It only amplifies.

Murdock’s fight against Castle is textbook by design. A full page image comes crashing into view. Castle’s expression never switches. It is ice cold in each view. This moves into an extremely intense choice. The result is a brutal truth which moves events to closing. Readers are left with a superb closing page that teases this fight is far from over.

FINAL GRADE: 8.8

The latest match-up between two of Marvel’s most iconic vigilantes doesn’t miss the mark. Palmiotti turns up the tension with the writing. Bianchi and Valenza present a brutally dark look at the world of street level heroics. The struggles for finding justice blazes into a new path.

Let me know your thoughts on DAREDEVIL/PUNISHER: THE DEVIL’S TRIGGER #1 in the comments below. Thanks for reading!

DETECTIVE COMICS #1103 (DC COMICS)

A new player has his sights set on Gotham City. The Lion has sent over a deadly virus via ship. Batman stopped it form hitting the shores but not without a cost. He was infected in the process.

Now time is running out on finding a cure. Luckily, he may have a super helping hand to assist in his efforts.

DETECTIVE COMICS #1103 by Tom Taylor, Mikel Janin, and Wes Abbott (DC COMICS) brings a few friends to town to help tame a savage beast.

Let’s take a closer look at where things head now.

DETECTIVE COMICS #1103 by Tom Taylor, Mikel Janin, and Wes Abbott (DC COMICS)

*** POSSIBLE SPOILER WARNING ***

Taylor pits Batman with an equal when it comes to searching for truth. Lois Lane’s addition into the story provides a fresh insight into detective work. Their banter is very strong as they go to work. Methods are different & readers reap the rewards of the clashing.

It provides some memorable pieces while solving a puzzle. The Lion’s game has had many layers to it. This isn’t an average villain. Playing chess against Batman is risky. Involving a classic rogue is another gamble. Taylor is taking Batman into uncomfortable territory with this challenge. It is not just a physical race against the clock. The challenge is recognizing who controls the game. This strikes a huge nerve if it doesn’t belong to the Bat. What a win for readers.

Janin presents Superman in all his heroic glory to kick events off. The interactions with a weakened Batman echo their long standing friendship. Scenes are stolen once Lois Lane enters the game. Her confidence shines under Janin’s art. Even when Batman tries taking over events, Lane’s demeanor refuses to yield panels.

Readers get a splash of action pages as their searching progresses. Watching Batman take down Intergang is vintage Bats. Panels pick up the pace leading to a thrilling full page roof jump. Even as events calm down, the mood is still carrying a tense tone. This is exemplified when The Lion captures his latest target. The close is very simple but drives home the sense of paranoia creeping in. Batman is playing catch-up and this doesn’t sit well.

FINAL GRADE: 9

With an assist from Lois Lane, Batman’s hunt for the Loin dives further into dark times. Taylor pens an exciting clash of methods amongst the drama. Janin presents the unlikely pairing working together with much surprise in execution. Detective Comics continues to stand out as a title readers don’t want to miss.

Let me know your thoughts on Detective Comics #1103 in the comments below. Thanks for reading!

BATMAN/GREEN ARROW/THE QUESTION: ARCADIA #1 (DC COMICS)

What is “Arcadia”? It is something that brings together three of DC’s most infamous vigilantes. Bruce Wayne. Oliver Queen. Vic Sage. Each have their own unique way to fight crime. Some more “quirky” than others. All don’t really play well with others.

How long can these three work together? Better yet, do they even want to?

BATMAN/GREEN ARROW/THE QUESTION: ARCADIA #1 by Gabriel Hardman, Romulo Fajardo Jr. & Simon Bowland welcomes the three into a gritty Black Label tale for the ages.

Let’s take a deeper dive into what unfolds here.

BATMAN/GREEN ARROW/THE QUESTION: ARCADIA #1 by Gabriel Hardman, Romulo Fajardo Jr. & Simon Bowland (DC Comics)

*** POSSIBLE SPOILER WARNING ***

Combining all 3 of these vigilantes can be difficult, especially dealing with Sage. Hardman instantly adds in the gritty aura of the Question to kick things off. Sage’s ever-growing paranoia blends in with his current investigation. It leads the way to have the other two leads slowly added into the mix. This works better for Queen, who’s brash persona instantly causes drama. Once Sage contacts Queen, the story really picks up steam.

Readers watch as all key players get caught up in the mystery of Arcadia. There’s a fair share of brooding mystery as an attack in Belize w/ Batman harbors more than it lets on. Sage’s path takes a more darker twist as he and Queen start their mission. Hardman takes full advantage of the Black Label banner to present this story. Each character gets enough page time to build their cases. Once at the final act, themes get tighter as all roads appear to come into one. It’s a refreshing spin on the character’s and their visions of truth.

Hardman is pulling double duty for this saga with art duties. The Question’s bleek outlook comes into light with grizzled coloring. Fajardo Jr. gives this story a very dated look to a throwback time. If it was anything else, the visuals just wouldn’t work here. From Queen’s night out to Batman dealing with some young upstarts, the imagery connects to how tough this take is going to be.

As the globe-trotting begins, the art brings out different looks of each lead. Wayne leans heavy into his billionaire persona. This switches into Dark Knight mode to thwart an attack. Each look tracks to compile Batman’s status as a wild-card. This shines in the aftermath of stopping the uprising strike.

Sage’s situation is more complex. Readers see the seedy world he steps in for answers. This results in a dire outcome. Queen walks in-between both worlds for his portion. Once at the end, he embraces his alter ego in search of the truth. The final page shows Queen might have some issues in achieving goal. Suffice to say, a first impression was made here.

FINAL GRADE: 9

Merging a gritty view of a starling conspiracy with three classic heroes equals a promising new tale. Hardman hits the key aspects of his leads while presenting the visuals in spectacular fashion. Expectations are high for this saga via a strong first impression.

Let me know your thoughts on BATMAN/GREEN ARROW/THE QUESTION: ARCADIA #1 in the comments below. Thanks for reading!

THE FLASH #27 (DC COMICS)

Speedsters and Time Travel never mix. Bart Allen is learning the hard way. After making a failed attempt to stop Darkseid, Allen finds himself in a dangerous new world. Friendly faces are very cold now. There’s a certain vibe than fills the landscape here.

Allen has wound up in the Absolute Universe with a Legion waiting for him!

THE FLASH #27 by Mark Waid, Christopher Cantwell, Vasco Georgiev, Matt Herms & Buddy Beaudoin continues its’ tie-in story with “DC K.O.”.

Let’s take a deeper dive into where events lead now.

*** POSSIBLE SPOILER WARNING ***

Whenever Bart Allen is involved, usually problems follow. In this situation, his rash decision now brings innocents into the line of fire. The writing shows his view of The Legon of Darkseid. This results in a mad dash to escape. Who he finds waiting for him proves to be more impactful than Allen could ever realize.

As for Wally West, readers watch him try to maintain some sense of direction. His interactions with Max Mercury become a lost cause. This moves into a run-in with another Dark Legion speedster. Waid and Cantwell present this conversation with a blunt perspective. It’s Darkseid’s will or nothing. Short and to the point.

West and Allen respond as one would think. Their reactions lead into a dangerous situation. Readers watch as quick thinking helps to advert disaster but cause more problems. The banter re-affirms Allen’s mistake heading into close. A final statement cements Darkseid wants Everything, no matter who or what it costs.

Georgiev & Herms balances out Bart’s imagination with a cold dose of reality. The interpretation of Darkseid’s legion is a fun break through the heavy subject. A full page image brings everything back to the present problem to launch into the story. Panels juggle the fast-paced action as Wally West gets involved.

His presence adds to an already combustible situation. Bart’s escape on a train proves more complicated than just running. The art locks in on the Legion’s attack. It results into a solid two page splash. This ushers in a frank conversation between the heroes. There is much emotion filled in these panels. Once at the close, a simple vision tips off a dark future forthcoming.

FINAL GRADE: 8.6

Bart Allen’s ill-timed plans run into more roadblocks with the Legion of Darkseid. Waid & Cantwell lean into Allen’s family ties with the writing. Georgiev & Herms give readers energetic art to speed through the conflict. This is definitively not a sprint on to where things go from here. Brace for the marathon.

Let me know your thoughts on The Flash #27 in the comments below. Thanks for reading!

JUSTICE LEAGUE UNLIMITED #13 (DC COMICS)

With the most powerful heroes of the DCU tied up with “K.O.”, someone needs to keep the peace. Mr. Terrific is the one leading the charge. He assembles a team from heroes stranded from “We Are Yesterday.” They’re going to need to get their focus together fast.

When ordinary villains are getting their powers amplified to dangerous levels, only one person is prime suspect. The JLU is heading into Hell to fight Neron!

JUSTICE LEAGUE UNLIMITED #13 by Mark Waid, Dan Mora, Tamra Bonvillain & Ariana Maher continues its tie-in with the “DC K.O.” event.

Let’s take a closer look where events go now.

JUSTICE LEAGUE UNLIMITED #13 by Mark Waid, Dan Mora, Tamra Bonvillain & Ariana Maher (DC COMICS)

*** POSSIBLE SPOILER WARNING ***

Waid takes on another task with this eclectic team. Chasing after Neron on Hell is a task upon itself. Making this team expendable with loss is another all together. The writing spotlights Terry McGuiness and Alan Scott as its’ prime factors. Watching both react to what is unfolding dances with the true dangerous threat at hand. This takes a heavier toll on the former as this clearly is above his reach.

As events progress, choice are made. This reflects the conflict on Earth. Once Neron’s plan is exposed, the “Ten’s” job becomes that much more difficult. Waid maneuvers key losses into letting Terrific take control. This results in another tragic loss in a game they cannot win. A very classic superhero tale if ever presented (which is never a bad thing).

Mora and Bonvillain open with some magnificent full page images. This leads readers into a very dark view of Hell. Terrific’s squad steps up to fight. The art reflects their attempts to win. It also showcases how this might be over some of their heads. This is especially the case with Terry McGuiness.

The other surrounding conflicts hit their key points supporting Neron’s lead. Readers get great team action while the dark clouds loom overhead. Once scenes go back to Hell, hope does try cracking through the darkness. Alan Scott’s drive cannot be ignored.

Watching him stand up against the beautifully grotesque art only adds to the closing. Terrific’s confidence is another factor in panels. Only when a loss is taken does it ever break. This helps to lead into the parting page. A haunting final image indicates how things are only going to get worse from here. Another home run with the art in this series.

FINAL GRADE: 8.5

The “Terrific Ten” encounter dangers that leave scars and losses in its’ wake. Waid masterfully weaves in the extended cast to face the drama. Mora and Bonvillain never falter on presenting the darkest elements of the Hellish landscape. Where things lead from here will have readers excited for what’s next.

Let me know your thoughts on Justice League Unlimited #13 in the comments below. Thanks for reading!

DEVIL ON MY SHOULDER #1 (DARK HORSE COMICS)

A young lady gets kidnapped by a group of young men, but the hell they put her through over the next 44 days is the things nightmares are made of. The torture and humiliation will never die, but the perpetrators may not have that same luxury.

Credit: dark horse comics

 

Devil on my Shoulder #1

 

Written By Kyle Starks – Art By Piotr Kowalski

Colors By Brad Simpson - Letters By Joshua Reed

Edited By Daniel Chabon - Published By Dark Horse Comics

  

***Minor Spoilers Possible***

 

STORY OVERVIEW:

 

A young woman is found barely alive on the shore. We then go back in time to find out her name is Tee and she was abducted by a group of young men outside of her work. She was then taken to a barn where she had to endure humiliation and torture at the hands of these men. They did everything from telling her not to speak, telling her that her name is Dogs**t, beating her, torturing her, and far worse.

This went on for days, then weeks, then over a month before the men were done with her and discarded her. They think she is dead, but they didn’t get the job done. Fast forward to four years later and the young men are all bragging about their success seemingly not even caring about what they had done. But someone else is looking on, and they will never forget.

WRITING:

This first issue comes with a warning before the first page of the actual story, and it isn’t a gimmick it is needed. Kyle Starks weaves a horrific tale, and this is just issue one! Starks takes the reader to some very uncomfortable places from the start and never lets off the gas the whole issue. The trauma from the torture and humiliation really strikes a nerve and makes the reader very uncomfortable which makes you feel even more for the victim. By the end of issue one you’re no longer sad for the victim, but you are now angry and can’t wait to see her get her revenge.

ARTWORK:

The art in this book is very graphic and really puts the reader in an uncomfortable position. Piotr Kowalski does a fantastic job of showing the reader the horror of the situation. Kowalski takes the uncomfortable story and ramps it up with some truly horrific images. The art is graphic in nature and is not for the faint of heart or the younger audience. Brad Simpson really makes the art pop with the color choices. The colors really show the despair and darkness of the story stand out.

Final Grade: 10/10

Devil on my Shoulder #1 is a wonderfully disturbing story that really captures the essence of revenge horror. The graphic and disturbing nature of issue one is needed to really make the reader feel sympathy and later anger, so going forward we will be behind the revenge killings. Just based on how disturbing issue one is, has me excited as a horror fan about what will happen next. If you love horror and revenge stories this will be the book for you. Head to the LCS, grab a copy, give it a read, and then promptly add this title to your Pull List.

HORNSBY & HALO #12 (IMAGE COMICS/GHOST MACHINE)

Zach & Rose are looking for answers to not only their unique powers, but also to clear their parents’ names. Meanwhile, Beezle & Domino are hot on their trails and still trying to not only frame the parents but also send the kids into a spiral. But they did not count on a new party to enter the fray and throw an angelic wrench into the gears.

CREDIT: IMAGE COMICS/GHOST MACHINE

Hornsby & Halo #12

Created By Peter J. Tomasi & Peter Snejbjerg

Colors By John Kalisz - Letters By Rob Leigh

Edited By Brian Cunningham

Published By Ghost Machine/Image Comics

 

***Minor Spoilers Possible***

 

STORY OVERVIEW:

The Hornsby’s and Halo’s have been arrested and taken to Federal Plaza in NYC. Looking on are the culprits behind them being arrested, Beezle & Domino can only gloat briefly as they need to find Zach & Rose. Speaking of the latter, they are riding the subway train as they are drawn towards a beacon.

That urge draws them into a secret world behind the walls of the subway where they meet Yogi, who is a piano playing Nephilim. He explains to the kids that a few stops down is a place where they can opt out of the cycle. But as they debate finding out what that place is, Beezle & Domino try to crash the party.

WRITING:

This issue really brings together and bridges the story for where it’s going. Peter J. Tomasi & Peter Snejbjerg do an excellent job of making sure the reader knows what’s going on well advancing the story forward. The easy-to-follow nature of the story really makes it endearing to fans of all ages and across genres. Its strength and weakness are one and the same, and that it is not a traditional hero book, but more of a whimsical tale with heroics.

ARTWORK:

The art in this issue is amazing and matches the tone of the story perfectly. The art style reminds me of Saturday morning cartoons only in comic book form. This really captures the whimsical nature of the story and makes the reader feel the story from panel to panel. John Kalisz does a wonderful job with the colors and matches the tone of the art impeccably. This book and series proves why if the art and story compliment one another, the reader will be drawn in.

Final Grade: 8/10

Hornsby & Halo #12 is a fun read that also brings the reader in and makes them want more. As the story moves forward the stakes are being raised, well the mystery of what lies ahead really ropes the reader in. If you are looking for a different and whimsical story and series, this should be on your list of what to pick up at the shop this week.

UNDEAD IRON FIST #3 (MARVEL COMICS)

Danny Rand is back, or is he? Rand has been brought back from the dead. He is on borrowed time. Once a banner in the underworld burns up, so does his current life. The fight has been taken to Wraithlins in search of the true villain.

Rand has run into some familiar faces in his return. Miles Morales and Daredevil have both crossed his path. Now, his former team of Living Weapons stands in his way.

UNDEAD IRON FIST #3 by Jason Loo, Fran Galán, Jim Campbell & Travis Lanham continues its unique look at the latest adventures of an undead immortal.

Let’s take a deeper dive into what’s happening here.

UNDEAD IRON FIST #3 by Jason Loo, Fran Galán, Jim Campbell & Travis Lanham (MARVEL COMICS)

*** POSSIBLE SPOILER WARNING ***

Loo tosses in a more personal attack on Rand for this chapter. Bringing back Fat Cobra and company ties back into a very popular lore. Quan Yaozu’s tampering in this world starts making strides. It postions Rand into a unique predicament. Finding his allies proves to be a very uphill battle.

Readers also get the insight on how Rand has returned. Tying in recent stories involving another MCU hero hits the spot. The connection also opens up a few avenues to take the tale post this run. One thing at a time. In the present, it’s great action being woven in the pages. Each blow has a personal spin on it. Once finished, all roads lead to another long awaited appearance. This has been a fun read thus far and shows no signs of dropping off.

Galán and Campbell keep the energy high for this round. There are plenty of fighting sequences to keep fans attention. This is elevated even more when the weapons arrive. Fat Cobra gets a solid panel debut. It doesn’t take long before a truth is unveiled. Neither is the wait on action.

Pacing speeds up as more Weapons take their shot. Bride of 9 Spiders gets an amazing panel intro. Teetering on horror influences, it pops out after Fat Cobra’s drowning attempt. The fighting gets an injection of stellar martial arts strikes. Everything moves very fluidly right to close. The final page does steal the show. Another guest has arrived and fans shouldn’t expect a happy reunion. The art team does another great job with this take.

FINAL GRADE: 8.8

The undead life and times of Danny Rand gets more personal with old allies turned enemies. Loo balances the combat with a slow build. Galán and Campbell deliver on fast action with each page. Taking Iron Fist into uncharted territory breathes new life into an old soul.

Let me know your thoughts on Undead Iron Fist #3 in the comments below. Thanks for reading!

SUPERMAN #32 (DC COMICS)

When the fate of the world is at stake, a hero emerges. In this case, “hero” is a term used very loosely.

LEX LUTHOR IS BACK!

After recent events, Luthor dropped off the radar to re-assess. His time away was one of peace. It was never going to last with evil looming in the wings. With “DC K.O” needing someone in possession of absolute power, how could Luthor say no?

SUPERMAN #32 by Joshua Williamson, Eddy Barrows, Eber Ferreira, Alejandro Sánchez & Ariana Maher presents the return of Lex Luthor!

Let’s take a closer look and see how this plays out!

*** POSSIBLE SPOILER WARNING ***

Williamson takes readers for quite the ride with Luthor for this chapter. The opening shows Lex at his crowning moment. Knowing what he believes is his destiny, his dialogue comes off as smug and confident as ever. Watching Grodd tip him off to Doomsday’s plans is just enough to launch his own view of divide and conquer.

Readers watch as many familiar tropes are used to set the plan in motion. Including in some fan-favorites is no mistake. Williamson uses their rage and questionable personas to make a powder keg waiting to implode. This is especially true with the Joker. It is easy to tell the pure enjoyment Williamson is having creating these moments. It serves as a sound transition point to another lingering plot point.

Superboy-Prime and Lois Lane run through a gauntlet of extremes. Due to the events of time and space, certain plot points are allowed to resurface. This proves successful as more party crashers arrive. The writing mirrors Prime’s twisted view of the world while fighting back. It results in a questionable move. How that will play out due to K.O.’s current events is anyone’s guess. For now, its a perfect closing point until next chapter.

Barrows & Ferreira hit the Lois Lane drama with a two page splash. While early, it helps to drive home the close when time. In between, its all about Lex Luthor. The art locks in on Lex’s pure hatred pouring through when confronting Superman. The flashbacks with the Legion Of Doom make their points with a full Joker image stealing the page. Its a solid build before heading into K.O.

As events move back to Prime and Lane, the full shot of the Legion attacking sets the pace. Lois’ reaction is perfect for this encounter. Her unbreakable will steps up. A shocking two-page splash ushers in a surprise factor. Readers watch as not everything is as what it seems. This goes into the close with a surprise final page. Secrets are revealed as the “K.O".” moment takes hold. Fans will have a great deal to enjoy here.

FINAL GRADE: 8.8

The return of Lex Luthor takes center stage in an exciting K.O. tie-in. Williamson’s writing brings back the legendary villain superbly. Barrows, Ferreira & the art team shine as the egotistical figure returns with a vengeance. Is Luthor humanity’s last hope? Only one way to find out.

Let me know your thoughts on Superman #32 in the comments below. Thanks for reading!