THE DEAD LUCKY #7 (IMAGE COMICS via BLACK MARKET NARRATIVE)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, it is the long awaited return of one of the pillars of comic’s most exciting universe: the Massive-verse! The Image Comics line (via Black Market Narrative) has returned with a vengeance following its’ 2023 “Supermassive” Crossover book. The landmark Radiant Black #25 and Rogue Sun #13 have both resumed to much fan reaction. Now, the last regular series Massive-Verse Book is back at the local comic shops this week!

THE DEAD LUCKY #7 by MELISSA FLORES, FRENCH CARLOMAGNO, MATTIA IACONO AND BECCA CAREY (along with editor Michael Busuttil) brings a new stat quo following the aftermath of the Battle for San Francisco! Let’s not wait any longer and dive into this issue, shall we?

THE DEAD LUCKY #7 by MELISSA FLORES, FRENCH CARLOMAGNO, MATTIA IACONO and BECCA CAREY

Credit: Image Comics via Black Market Narrative

*** POSSIBLE SPOILER WARNING *** PREVIOUS ISSUE REVIEW

Returning home for Bibiana Lopez-Yang aka Bibi post military service has not been easy. After being honorably discharged, Bibi is addressing her own mental health issues (PTSD and Survivor’s Guilt) and the event from Afghanistan that killed her platoon along with giving her eletrical based powers.

Bibi was also caught in the middle of a battle between Morrow, a tech corporation looking to control San Francisico and the Salvation Gang, a self-touted “fighters for the people”, but are they really? The battle has been brought to her front door with her parents’ restaurant being lost in the fight.

With things escalating, Bibi forges an uneasy alliance with The Salvation Gang to end things once and for all. However, nothing could have prepared Bibi for losing her ex-boyfriend/ally Eddie, who sacrificed himself to save Bibi from a Morrow weapon.

With the gang in shambles and Morrow getting ready for another round, Bibi cuts a deal with Mr. Jimmi Moss, the head of Morrow. The fighting stops when Bibi joins Morrow as the head of their special crimes division. Now on the inside, Bibi makes plans to end Morrow once and for all.

This issue opens up in Bucharest, Romania. A young girl is being held hostage by a group of human traffickers. Getting ready to extract her from this situation is Bibi and her new Morrow team. Readers might recognizes some members as former Salvation Gang standouts. With time ticking away, Bibi goes into action to make the save!

How does this mission fare? Readers see quickly how Bibi operates on getting the job done. In its’ fallout, San Francisco has changed. Is it better or worse? Where does Bibi fit into plans? And what of her next assignment? Readers had better buckle up for an exhilarating ride as the stakes have been raised to challenge Bibi even further than before!

THE DEAD LUCKY #7 by MELISSA FLORES, FRENCH CARLOMAGNO, MATTIA IACONO and BECCA CAREY

Credit: Image Comics via Black Market Narrative

THE DEAD LUCKY #7 by MELISSA FLORES, FRENCH CARLOMAGNO, MATTIA IACONO and BECCA CAREY

Credit: Image Comics via Black Market Narrative

BREAKDOWN: Flores brings readers back to a very different landscape than when we last saw Bibi. Right from the start, the story wastes no time getting down to business. The tone is tense with every action impactful. Readers immediately sense the danger and how clockwork-like Bibi operates.

The aftermath of the previous arc lingers with Bibi and her emotions reflect that. Readers see that the loss of Eddie still weighs heavy with her motivations post mission. Bibi doesn’t do everything perfect and her interactions with her circle of friends and family demonstrates that exceptionally.

Heading into the final arc, Flores sets up a great cliffhanger ending with an interesting personal set-up. What should be a routine mission turns into something more which fans will clamoring to see more of.

Carlomagno and Iacono deliver a fair balance of action and emotions panels with this return issue. The extraction portion keeps a fast pace, instantly locking in with readers. Seeing how precise Bibi is with her mission was a perfect way to kick things into motion with Morrow.

The emotional changes between Bibi and her supporting cast also jumped out. The art team focuses heavy on the strain of working for Morrow and the guilt of Eddie’s death. It reflects how her character is flawed and not perfect. One sequence that defines this is when Bibi is at the family restaurant Seeing the old picture of her and Eddie, followed by the confession of self guilt made for a noteworthy portion of the issue. Strong final act with a show-stealing final page takes readers into the next chapter in an exhilerating note.

THE DEAD LUCKY #7 by MELISSA FLORES, FRENCH CARLOMAGNO, MATTIA IACONO and BECCA CAREY

Credit: Image Comics via Black Market Narrative

THE DEAD LUCKY #7 by MELISSA FLORES, FRENCH CARLOMAGNO, MATTIA IACONO and BECCA CAREY

Credit: Image Comics via Black Market Narrative

FINAL POINT: 9 OUT OF 10

With a new stat quo cemented in place, the return of Bibiana Lopez-Yang kicks off its’ next chapter with an issue you can’t miss. Flores’ incredible writing is matched with Carlomagno’s superb visuals to give readers a combination of action and emotional complexity that simply can’t be missed. Make sure to snag your copy on New Comic Book Day!

Hit me up on ODPH social media and let me know your thoughts on The Dead Lucky #7. Thanks for reading!

NOCTERRA: NEMESIS SPECIAL (IMAGE COMICS)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, we are checking out a one-shot special spinning out of a fantastic series from Image Comics. Knowing the creative team behind the book, it has been no doubt why this story has been such a hit.

However, For this issue, there’s a gear switch in the art duties, but trust me, the quality doesn’t suffer from a flat tire. NOCTERRA: NEMESIS Special by Scott Snyder, Tony Daniel, Liam Sharp and Andworld Design adds another element to an ever-captiviating tale. Let’s not delay any longer and see where the journey takes the tale now!

NOCTERRA: NEMESIS Special by Scott Snyder, Tony Daniel, Liam Sharp and Andworld Design (Credit Image Comics)

*** POSSIBLE SPOILER WARNING *** See Previous Review

When the world fell into eternal darkness, survival became an understatement. With artificial light being the only guide, the eighteen wheeler of Valentina “Val” Riggs aka Sundog has become more vital that anyone could imagine.

When an offer of transport shows signs of hope, the journey Val (along with her adopted brother Emory, Augustus McCray (Gus) and his grand-daughter Bailey, also known as Piper) started has gone in many directions. With what’s left of the “Sundog Convoy”, the group arrives in Eos, a land of eternal sunshine. However darkness isn’t too far behind.

Blacktop Bill, a dangerous follower of NOX, has tracked them down to Eos. With a gamble to possibly stop Nox, Val and Emory make a run for Argus to attempt victory. A key factor of the plan is Emory making a psychic link and allowing the darkness inside his mind. Desperate times call for desperate measures. With a link in place, the young boy faces a great challenge. The darkness won’t go without a fight as Bill counters the move.

NOCTERRA: NEMESIS Special by Scott Snyder, Tony Daniel, Liam Sharp and Andworld Design (Credit Image Comics)

NOCTERRA: NEMESIS Special by Scott Snyder, Tony Daniel, Liam Sharp and Andworld Design (Credit Image Comics)

This issue kicks off with Bill driving the Eighteen Wheeler directly at Emory. Being ties to a chair doesn’t help matters. Dodging the truck, Emory senses Bill inside his mind and approaching. Meanwhile, in the physical world, Val is driving as fast as she can with danger looming. This is only the beginning of a hellish nightmare that stays shrouded in cold shadows.

Readers get taken along with Emory in confronting some of his deepest fears while holding Bill back. Will he be strong enough? What will Bill do if he defeats Emory? The stakes have never been higher as the journey showcases what pure evil looks like. Will they make it to Argus in time? There are defining answers as the story progresses. A thrill-ride needs to end at some point and the final panel secures the brakes until the last stop in Nocterra #16.

NOCTERRA: NEMESIS Special by Scott Snyder, Tony Daniel, Liam Sharp and Andworld Design (Credit Image Comics)

BREAKDOWN: Snyder takes Emory into the darkest places of his own mind with a chilling tale. The beginning reminded me a touch of the Metallica video for “Enter Sandman”. It is fitting as Blacktop Bill’s ruthlessness on this plane steals the issue. Seeing where Bill takes Emory to confront made an immediate impact. The narration of his dark vision of the world also made Bill a compelling character. Whenever Emory would think he would fight, Bill immediately tortured him back.

Through all this, the writing made Emory into a fitting challenger to Bill. Even at his lowest, Emory kept going forward. This connects with readers as to knowing how important the mission was. The final act brings a serious stop as to what the future appears to bring. All in all, another fantastic read.

Sharp jumping in for art duties gelled perfectly with the story. His style of art mixed with brooding coloring and inks added to the despair of the world of endless night. From the opening with the eighteen wheeler, Sharp set the terror in motion. The use of the headlight coloring made a big statement. The visuals of Emory confronting his past also jumps off the page. It brings an emotional connection front and center for readers. This is followed by an excellent visual combining a painted feel to illustrate Bill’s attack on Emory. There are a few great one page panels that fill the closing act and really end things with a huge climax, taking the story into an unexpected path.

FINAL POINT: 9 OUT OF 10

The grim presence of Nox’s most dangerous follower shines through in an incredible one-shot issue. The haunting fantasy battlefield of Emory’s mind comes to life through excellent writing and stunning visuals. The creative team keeps the petal to the metal with an engaging tale that is a must-have on New Comic Book Day.

Hit me up on ODPH social media and let me know your thoughts of Nocterra: Nemesis Special. Thanks for reading!

VOID RIVALS #2 (IMAGE COMICS viA SKYBOUND ENTERTAINMENT)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH Podcast.

For this entry, we are diving into a series that caught both the comics and pop culture world by storm! When Skybound Entertainment and Image Comics dropped Void Rivals onto comic readers, the hype behind a mystery surprise was big. Few knew it was going to be as big as it was!

The issue marked the debut of the Energon Universe, combining the worlds of G.I. Joe and Transformers. With a bright future ahead, many are wondering where the story goes from here. VOID RIVALS #2 by Robert Kirkman, Lorenzo De Felici, Matheus Lopes and Rus Wooton gives fans the answer to that question. Let’s take a closer look at where things shape up now, shall we?

VOID RIVALS #2 by Robert Kirkman, Lorenzo De Felici, Matheus Lopes and Rus Wooton (Credit: Image Comics via Skybound Entertainment)

*** POSSIBLE SPOILER WARNING ***

When an Agorrian named Darak crashes on an unknown planet, he runs into a Zertinian named Solila. Both alien races have been fighting for years. Now stuck on a planet, the pair have to work together to survive.

As they search the planet, they stumble across a Cybertronian known as Jetfire! With more unknown secrets lurking, the pair remove their helmets. It appears there is more than meets the eye happening on this planet.

This issue kicks off with Darak preparing for his ill-fated trip. With the race for supplies heating up, Darak is feeling the pressure of the mission. After a stern talk from his father, Darak takes flight.

During his time in space, Darak encounters visions of the history of Zertinians and Agorrians. The message becomes more clear that the two races must come together to survive. Readers get a true insight to what is really behind the opposing forces.

What will the pair do next after the information is revealed? Can they co-exist now? The pair fonds themselves in a interesting position as it appears there might be light at the end of the tunnel, but at what cost? Get ready for another big surprise as the issue closes with a final image guaranteed to get fans talking!

BREAKDOWN: Kirkman dives into the history behind the warring alien groups. Darak’s visions tell the bigger picture and give readers some clarity into the events unfolding. The reaction to the new information is telling with the pair. Both had their preconceived notions shattered. Kirkman weave the complexity of the pair’s newfound partnership in with the uneasiness of needed reliance. The latter half of the books plays heavier with this notion. When the next obstacle appears, Kirkman unveils it in grand fashion. There is one noticeable trend with this series: expect the unexpected.

De Felici and Lopes construct many personal scenes between Darak and the people of his world. None feel greater than the ones with his father. Readers get a quick sense about their relationship and how this ties in with him on the planet. There is a gorgeous two page full panel spread of the Sacred Ring that will catch readers eyes. This leads into a full page shot of the two alien races. Little moments like this jump right off the pages. Once back to present time, the banter and body language of the pair helps orchestrate how much work has to be completed and time having been spent. This all leads into a solid closing act with a great exiting panel to conclude the story with.

FINAL POINT: 8.5 OUT OF 10

Kirkman, De Felici and the team usher in another solid issue expanding on the Energon groundwork. Outstanding writing bridges with exceptional art giving readers a new favorite story to jump on board with. Don’t leave the comic shops with picking up this issue.

Hit me up on ODPH social media and let me know your thoughts on Void Rivals #2. Thanks for reading!

BATTLE CHASERS #11 (IMAGE COMICS)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, fans came back to the world of Gaia in a big way with the overwhelming response to Battle Chasers #10 by Joe Madureira and LUDO LULLABI. With an instant order for a 2nd printing, Garrison, Red Monika, Gully , Calibretto aka Bretto & Knolan relit a fanbase waiting for the next chapter. Luckily, the wait wasn’t long this time around. Battle Chasers #11 by Madureira and Lullabi hits the local comics shops this week. Let’s see how things fare this go-around, shall we?

Battle Chasers #11 by Joe Madureira and LUDO LULLABI (credit: Image Comics)

*** POSSIBLE SPOILER WARNING ***

Whenever Red Monika is involved, trouble isn’t far behind. Now a wanted fugitive, she wakes up in Garrison’s house. Unfortunately, they were not alone. Mastreo and the Martial Paladins were in hot pursuit of the pair who have a bounty on them. With a daring escape, the pair makes a run. However in a shocking turn, Garrison makes a stand, buying more time for Monika to escape.

This chapter wastes no time catching up with a wounded Monika. Leaving a trail of blood, she’s caught the attention of an unforeseen foe. Meanwhile Garrison begins to summon power from his weapon. The paladins are ready to strike but Mastreo makes a final plea for him to come in. His words fall on deaf ears. Garrison is ready to fight.

Can he overcome unsurmountable odds? Will the power of the Blade be too much? Readers won’t want to blink as the action turns up! The battle is one for the ages. It never lets up on the intensity and vested interest in one of the parties as well. When it is all said and done, readers will NOT be ready for this issues conclusion. Just when they think they know what’s going on, the final image changes everything! Get ready for another twist in an already captivating tale.

Battle Chasers #11 by Joe Madureira and LUDO LULLABI (credit: Image Comics)

Battle Chasers #11 by Joe Madureira and LUDO LULLABI (credit: Image Comics)

BREAKDOWN: Madureira unleashes Garrison’s fury onto readers with this chapter. The majority of the issue spotlights his noble stand against the Paladins. Readers can feel his anger as he not only fights his enemies, but wrestles with the ghosts of his past. Garrison’s background has always been the key point of his character.

Madureira takes a deeper dive with a few key emotional scenes in between the action. He interweaves this very well as nothing feels wedged in to break the action panels up. Knowing how personal the fight becomes adds another dynamic to the story. Heading into the final moments, Madureira sneaks in a solid surprise to keep fans on their toes till next time. It’s a fitting mic drop moment to close out this issue.

Battle Chasers #11 by Joe Madureira and LUDO LULLABI (credit: Image Comics)

Lullabi’s art flourishes with each panel. The “quieter” moments with Monika build for a natural progression with her story. Lullabi presents Garrison as stoic in the face of danger. The mannerisms displayed reflect someone who’s ready to go out on their shield (or sword in this case). The action steals readers focus and never stops. The moments feel big and you can sense how every strike matters in the melee. There are some great full page panels in the closing act that can’t be missed. However, there are none greater than the final image to energize fans in the wait till next issue.

FINAL POINT: 8.5 OUT OF 10

Madureira and Lullabi never waste a second in bringing the action in this can’t miss issue. Great writing and phenomenal art depict a swordsman valiantly fighting against the odds and himself. There’s no doubt this series is a must-have for all comic readers. Don’t miss out on picking up this issue!

Hit me up on ODPH social media and let me know what you thought of Battle Chasers #11. Thanks for reading.

ARCADE KINGS #3 (IMAGE COMICS via SKYBOUND ENTERTAINMENT)

Welcome to an all-new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, we’re continuing to tag along the adventures of the mysterious Joe in the pages of Image Comics and Skybound Entertainments latest hit series. ARCADE KINGS by DYLAN BURNETT, Walter Baiamonte and Sara Antonellini has been winning fans over with its’ epic tale. Now arriving at the halfway point with issue #3, there’s no telling where things go form here. Let’s take a closer look at what’s happening in Infinity City now, shall we?

ARCADE KINGS #3 by DYLAN BURNETT, Walter Baiamonte and Sara Antonellini (Credit: Image Comics via Skybound Entertainment)

*** POSSIBLE SPOILER WARNING *** See previous review

When Infinity City’s greatest champion retires suddenly, Life as brothers Joe and Ken know it changes forever. Catching up years later, Joe is searching for his brother. However, the path to the family reunion has been “complicated” to say the least.

With his dad sending his associates after him, Joe has been able to escape the grasp. The question has now become when will his luck run out?

This issue kicks off with a flashback to the brothers bonding over a video game. The talk swiftly changes to concerns about their “dad” (Vic McMax)’s health. Joe is playing it off that he’s fine but Ken seems to be more worried. When Joe is called away to train, he promises to pick up the game later.

Later time-jumps to the present. Ken is taping his hands up before heading to his arcade. Ken has set up shop in The Row. Things seem to be a normal day, but not for long. A group of individuals arrive and make their presence known. Pressure is mounting that a takeover is looming. Can Ken survive?

ARCADE KINGS #3 by DYLAN BURNETT, Walter Baiamonte and Sara Antonellini (Credit: Image Comics via Skybound Entertainment)

ARCADE KINGS #3 by DYLAN BURNETT, Walter Baiamonte and Sara Antonellini (Credit: Image Comics via Skybound Entertainment)

Readers bare witness to how “business” is done in the Row. More secrets come to light as the dangers of Infinity City continue to grow. Tensions throw more fuel on the fast-paced action which will surely please fans. If that wasn’t enough, just wait for the closing act. The final image will set things on a strong start heading towards the endgame stretch.

BREAKDOWN: Burnett presents Ken to the readers with a new focus of character. Much of his past has been shrouded in secret prior. With this issue, it is clear to the audience that Ken has carved his own spot in Infinity City. It is a noteworthy contrast from the other characters that have been introduced in the story thus far. Burnett keeps a solid balance of drama and action with this issue. The latter half dives heavy into the combat but doesn’t lose focus on the heart of the story. The final act gives a proper build to where things are heading down the closing stretch.

ARCADE KINGS #3 by DYLAN BURNETT, Walter Baiamonte and Sara Antonellini (Credit: Image Comics via Skybound Entertainment)

ARCADE KINGS #3 by DYLAN BURNETT, Walter Baiamonte and Sara Antonellini (Credit: Image Comics via Skybound Entertainment)

The art reflects the complexity of Ken as he navigates the challenges of The Row. The body language demonstrates Ken’s reluctance to fight back without unveiling the true reason. The actions resolves that issue with bold panels showing why Ken stands out as an important figure. Fans of this series have become accustomed to the fantastic action and there’s no letdown here. Before closing up shop, the team puts together an impactful parting act with a last visual to have readers talking with excitement until next issue.

FINAL POINT: 9 OUT OF 10

A key character gets the spotlight as the battle of Infinity City continues on. BURNETT, Baiamonte and Antonellini bring the emotional weight to the frenetic fighting for another knockout issue. Don’t miss picking up this series on New Comic Book Day!

Hit me up on ODPH social media and let me know your thoughts on Arcade Kings #3. Thanks for reading!

FISHFLIES #1 (IMAGE COMICS)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, we’re checking out a brand new series from a writer who’s been delivering some great new series over at Image Comics as of late. With hit series such as Phantom Road and Bone Orchard Mythos to name a few, Jeff Lemire is set to release another story that comic fans need to check out! Fishflies #1 by Lemire mixes elements of Horror and Fantasy that readers won’t see coming. Let’s take a closer look at this debut issue, shall we?

Fishflies #1 by Jeff Lemire (Letterer: Steve Wands) - Credit: Image Comics

*** POSSIBLE SPOILER WARNING ***

The story begins on a summer night in Bell River, Ontario. Three boys are walking to a quick mart in search of some popsicles. On the walk, the boys come across a swarm of fishflies covering the building and surrounding ground. Readers find out that Fishflies show up for roughly a week then die off.

The boys seem determined to cross the flies to get some popsicles. One boy is prompted by a dare to cross the flies for $20. Shoeless, he starts a journey that becomes soon regrettable.

Meanwhile, a man wakes up in a field. Bleeding and holding a gun, he runs towards a nearby barn. The Fishflies start attaching themselves to him. With a sudden flashback, the story shifts back to the quick mart as the boy makes it inside the store. The sights he sees will send chills to the readers. A clerk lays dead and a man behind the counter is pointing a gun at the boy.

With the story shifted back to present time, the wounded man crashes into the bar. He is discovered by Franny Fox, a lone girl who shows the stranger kindness as he grows sicker and weaker. She leads him to another location to rest.

With news breaking about the incident at the mart, how long can the man outrun the law? What will happen when Franny finds out the truth? What really happened at the mart? Readers watch the evolution of the event’s fallout, leading to a shocking ending no one will be ready for. Expect the unexpected with the final act of a strong first issue.

Fishflies #1 Peach Momoko cover (Credit: Image Comics)

Fishflies #1 by Jeff Lemire (Letterer: Steve Wands) - Credit: Image Comics - Cover: Peach Momoko

Lemire is doing double duty (writing and art) for this issue. He lays the groundwork for a captivating mystery blending in many elements for a distinct feel. From the opening salvo, the tone is set with a shocking action. Readers can’t help but react to the robber’s actions with shock and sadness.

Once Franny enters the story, she offers a big counter-balance to the dark overtones of the story. Readers see her being someone who’s goodwill radiates off the pages. The story moves between flashbacks and gradually builds on the deterioration of the robber’s health. The mystique of the flies factors in with the shocking ending of this issue. Just when readers think they know what’s going on, Lemire shifts gears. The storytelling sends fans into a direction they won’t want to steer away from.

As for the art, Lemire makes a big splash with the two-page visual of the flies covering the mart. The image sinks in with readers as an odd occurrence with trouble looming. The visuals of the robber waking up in the filed is another case of excellent storytelling. The use of colors make big statements when added into the simple black/white color scheme.

Whether it’s the red of the blood or the yellow overtone of certain pages, illuminating the scenes, this additive make a big impression to the story. There is a huge two-page spread that mixes this together, sending the story into the final act. Lemire caps things off with an interesting few panels, giving the fans much to process moving forward.

FINAL POINT: 8.5 OUT OF 10

Fishflies #1 keeps readers on edge with strong writing and eye-catching visuals. Lemire combines natural horror themes with a touch of fantasy to present a story that stands on its’ own at the Local Comic Shop. Keep an eye out for this book on New Comic Book Day.

Hit me up on ODPH Social Media and let e know what you thought of Fishflies #1. Thanks for reading.

DEEP CUTS #3 (IMAGE COMICS VIA BLACK MARKET NARRATIVE)

Welcome to an all-new edition of Parlay points, the comic book review blog to the ODPH Podcast!

For this entry, we’re following along the musical journey featured in the hit series from Image Comics via Black Market Narrative. Deep Cuts by KYLE HIGGINS, JOE CLARK, Diego Greco, Igor Monti and Hassan Otsmane-Elhaou has taken readers from New Orleans to Chicago (by way of Broadway) with Jazz providing the soundtrack. Issue #3 takes a stop in Kansas City in 1940. Let’s see if the latest chapter hits a high note, shall we?

Deep Cuts #3 - KYLE HIGGINS & JOE CLARK, Diego Greco, Igor Monti and Hassan Otsmane-Elhaou (Credit: Image Comics via Black market narrative) - Cover: Chris Brunner

*** POSSIBLE SPOILER WARNING ***

A young girl named Alice Leslie is looking at “The Spooky Boys” crime comic-book late at night. There’s a “mystery” surrounding a musician known as “Mr. Bones”. Suddenly, there’s a rumble and her father, Otis, comes home. Alice jumps out of bed to hear her parents arguing. The conversation stops when Alice knocks a lamp over.

The next day, the family tries starting the day off on a better note. However, Otis and Cindy (his wife) are clearly not on the same page. With an issue with the furnace distracting the parents, Alice misses her bus to school. Readers see that there’s a building jealousy with Alice over the youngest of the family, Vivian, who seems to always have her father’s attention. This theory is confirmed at school when Alice talks with her friends about Christmas.

In-between Otis working around the house, the words of the comic haunt Alice as she hears her father play music. When Alice questions why he stops, Otis is saved by an old friend named Lemont Boggs. Boggs is the drummer for the Baron Redmond Orchestra and has an offer for Otis to play a show. Otis tries denying the offer but Boggs won’t take no for an answer.

What is the reason behind Otis’s retirement? Alice takes more cues from her comic to start her own investigation. Readers join in on the case as Alice digs deep into the matter. The journey is filled with moments of young theories and old habits. Heading into the closing act, Otis makes a tough decision with impacts on the family. Will it be harmony for the holidays or a bad note to leave on? Readers will have no doubt with that final panel hits with a song in the air.

BREAKDOWN: Higgins and Clark don’t stray too far away from the foundation they have built. Otis appears as a compelling character, struggling to be what the family needs over his wants. It is evident when he plays music how much his demeanor changes. Once again, proof of how strong the power of music is when it has someone in its’ grip. Alice coming across as a young sleuth made for fun moments when tying it back to her comic.

The story challenges Otis to his core. Readers can instantly connect with his choices. At his core, the music never leaves him no matter how much he tries hiding it. It plays into some fun directions. Alice’s detective work takes some of the emotional weight off topic, but never anything to hamper the story.

Greco takes over art duties for issue #3 and jumps right into the 40’s. The visuals perfectly reflect the time. The mannerisms with Otis and Cindy translate to the audience their constant struggles. As the story progresses, it is clear to see Otis wanting to play more but feelings of guilt hold him back.

There’s an excellent run of “comic” panels where Alice is envisioning what her father’s “True” story is. The change in art stands out for a great break in the drama. The bond between Otis and Alice pops off the page with an excellent full panel page later in the book. The final visuals leave a lasting effect on the readers until the next chapter drops. There’s much to enjoy with the presentation here.

FINAL POINT: 8 OUT OF 10

The saga of Jazz Music plays on with another great installment. Higgins, Clark, Greco, and the team orchestrate an entertaining mix of strong writing and stellar visuals to carry the music through its’ latest destination. Don’t miss this series on New Comic Book Day!

Hit me up on ODPH Social Media and let me know what you thought about Deep Cuts #3. Thanks for reading!

PHANTOM ROAD #5 (IMAGE COMICS)

Welcome to an all-new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, one of the most underrated comics on the shelves continues its trek on the horror highway. Phantom Road #5 by Jeff Lemire, Gabriel H. Walta, Jordie Bellaire and Steve Wands from Image Comics dives deeper into the journey into the supernatural of Dom and Birdie. With more twists and turns forming, there’s no shortage of delivering excitement on each mile. Let’s take a closer look at what’s unfolding within these pages now, shall we?

*** POSSIBLE SPOILER WARNING *** PREVIOUS ISSUE REVIEW

“What a long, strange trip its’ been”… It is the easiest way to describe the life of Dom and Birdie currently. When Dom assists Birdie during an accident, they become bonded with a mysterious object. Transporting to another dimension and fighting faceless creatures is now part of the daily routine. That is until one creature turns into a human! Now on the run for a potential murder and looking for answers, the unlikely pair have to find a way to work together long enough to find a way out of this situation.

Now thrown into the mix is FBI agent Theresa Weaver who is trying to put together a case, but winds up in a conspiracy of her own. Last readers saw her, she was kidnapped and interrogated by a masked figure concerning “Project Jackknife”. When the figure leaves, Weaver starts leaving an abandoned warehouse trying to put her own mystery together.

This issue kicks off with Weaver looking at a file dating back to at least 1991. The news paper clipping inside detail about a serial killer on the highway. When Weaver leaves the building, she checks her phone. Agent Pike left messages for her but when she calls back, the number is out of service. Director Wallis gets a hold of her and claims Pike was removed from the case. Readers quickly find out Wallis isn’t on the up and up with Weaver with a familiar figure in his office.

Meanwhile, Dom and Birdie have an immediate danger in their path! Will the pair make it out of this one? What about Agent Weaver? Readers see when the pace slows down after the danger, more mysteries are revealed with a huge reveal going into the closing moments. There’s going to be even more questions about the figure seen at the last moments. Without question, there is definitely more tread on the tires with this tale to be told.

BREAKDOWN: Lemire adds more intrigue to the story before ending chapter one. Weaver’s story plays out as conspiracy cover-up with the actions of Director Wallis. With Weaver closing in, Lemire mixes in hints of a bigger threat looming with a cameo that will shock some readers. Dom and Birdie’s portion of the book dives into the horror aspect with Birdie’s impatience leading into danger for all. Pacing gave equal time to all as things look to be slowly tyin together. Solid surprise reveal near the end of the book.

Walta and Bellaire play off the conspiracy angle for Weaver’s story panels. The dark coloring of the warehouse reflects the conspiracy and the confusion spun by Director Wallis. The attack on Dom and Birdie connects to readers for how terrifying the moment is. The panels are brutal and the pair’s reactions paint the picture of terror that’s been lingering since issue one. Capturing the facial shocks and anger between the pair also added to the drama. The huge reveal jumps out and gets its’ proper due via a full page panel. The art team keeps things rolling along with very consistent work with the ever-evolving story.

FINAL POINT: 8 OUT OF 10

Lemire, Walta and the team keep things rolling along with another excellent read. The secrets grow deeper with fantastic writing and art shifts things into high-gear with a big reveal in the final moments. Keep an eye out for this book on New Comic Book Day!

Hit me up on ODPH Social media and let me know what you thought of Phantom road #5. thanks for reading!

NO/ONE #4 (IMAGE COMICS via BLACK MARKET NARRATIVE)

Welcome to an all-new edition of Parlay points, the comic book review blog to the ODPH Podcast!

For this entry, the story that transcends normal comic storytelling is back with an all new issue from Image Comics and Black Market Narrative. With an equally important companion podcast, the mystery that has taken comics most exciting line, the massive-verse, by storm shows no signs of letting up its’ hold on comic fans. NO/ONE #4 by Kyle Higgins, Brian Buccellato, Geraldo Borges, Mark Englert & Hassan Otsmane-Elhaou brings the identity of the masked vigilante closer to the truth behind the question haunting Pittsburgh: Who Is No/One.

Let’s not wait another minute and jump right into the latest chapter, shall we?

NO/ONE #4 by Kyle Higgins, Brian Buccellato, Geraldo Borges, Mark Englert & Hassan Otsmane-Elhaou (Credit: Image Comics via Black Market Narrative)

*** POSSIBLE SPOILER WARNING *** PREVIOUS ISSUE REVIEW

How much weight can a city hold before it breaks? That has been a question circling around the city of Pittsburgh since a figure known as “The Accountability Killer” started their attacks. Aaron Kern is behind bars, publicly recognized as “No/One”. Some would think the danger is over but they were wrong. With a rising body count and copycat killer running loose, the city and their residents are doing all they can to hold things together.

Former Assistant Chief Ben Kern (Aaron’s father) has started his own investigation. Pittsburgh Ledger Editor Teddy Barlow and reporter Julia Paige are covering the story via podcast, putting them into some uncomfortable situations. Detectives Singh and Harper are doing what they can, but the pressure feels too great Amidst this chaos, a new person has emerged, appearing to be the real No/One!

Last issue, “No/One” stopped Kenneth Chbosky from harming Julia. This is coming off the heels of Julia’s mother, reporter Alanna Paige trying to get Julia to speak out about the case. Meanwhile, Ben Kern starts following Chuck Tate, a star football player with ties to No/One victim Coach Nathan Cade.

This issue begins dated June 2023. A corrections officer picks off a letter for Aaron Kern and what he sees shocks him to the core. Elsewhere, Ben has become a regular at a sports bar where Tate frequents. On the TV is Alanna Paige, who is speaking out publicly against her daughter. Tate walks in the bar and makes small talk with “Jim” aka Ben. When a message interrupts the conversation, Tate makes an excuse to leave but Ben follows him to see it’s a lie

At the same time, Senator Noah Kemp unveils a new legal bill with HUGE ramifications involving No/One! Speaking of the vigilante, another potential victim’s name has been revealed in a certain way. How does this tie back to the vigilante? Has he been set-up? Readers are thrusted into action as No/One races to stop the next dead body. Will he get there in time? Who is behind this attack? What of Ben and Julia’s side stories. Rest assured, the mystery behind this series brings a fair balance of drama and action. The slow burn pace is in full effect and things now shift towards the podcast from this must-have issue.

BREAKDOWN: Higgins and Buccellato delve further into the mystery without showing their playing cards. Ben Kern’s story stands out a bit more than the others this issue with his detective work and emotional break point in the latter half. Seeing how Kern speaks with Tate about why he does what he does made a loud statement. The banter with Aaron in prison is always strong material. It feels like “Silence Of The Lambs” lingers around their moments. Senator Kemp’s play adds to fuel more conspiracy elements. Readers can start getting the sense that No/One’s case runs deeper in the heart of Pittsburgh than anyone can fathom. The action moments give a nice break to the character build but, as the final page cements, the book builds up the slow play for an even greater reveal yet to come.

Borges and Englert give Kern’s story more detail with his reactions to what he’s uncovering. Playing naïve to the initial talk with Tate, the body language given off connects with readers of how desperate he is to solve the case. There’s a solid 1 page panel where this component shines through. There is no shortage of action within these pages as Borges constructs 4 page panels for all the high-rise visuals. The pace feels fast and reflects the intensity of the fighting. Its great storytelling which has become synonymous with this series. Excellent close-out visuals to set things forward towards the latest podcast.

FINAL POINT: 9.5 OUT OF 10

In a short amount of time, Higgins, Buccellato, Borges and the team have taken readers into deep waters with a mystery that presents more questions than answers. Superb writing and exceptional art carries the slow-burn drama into another unforgettable chapter. Don’t miss this (and the companion podcast) on New Comic Book Day.

Hit me up on ODPH social media and let me know what you thought of No/One #4. Thanks for reading.

I HATE THIS PLACE #10 (IMAGE COMICS via SKYBOUND ENTERTAINMENT)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH Podcats!

For this entry, we are checking out the conclusion of a smash hit series from Image Comics via Skybound Entertainment. The story of Gabby And Trudy’s adventure into home owning has been anything but average with the terrifying scenario they have now become apart of. I HATE THIS PLACE #10 by Kyle Starks, Artyom Topilin, Lee Loughridge and Pat Brosseau looks to close out things on a strong note. Let’s not delay another second and see how things close out, shall we?

I HATE THIS PLACE #10 by Kyle Starks, Artyom Topilin, and Lee Loughridge (Credit: Image Comics via Skybound Entertainment)

*** POSSIBLE SPOILER WARNING ***

What started out as a promising future for Gabby Rutherford and Trudy Durant quickly turned into an unrelenting nightmare. The couple moves into a 500 acre farm left to them by Gabby’s aunt. During the first night, Gabby is awoken by their cows franticly mooing. When she leaves the house, a ghost touches her shoulder and transports her somewhere else for a brief moment. When Trudy wakes to check on what’s happened, the sky has opened overhead of their new home.

Searching for answers, the couple finds a VHS tape titled “Watch me” that gives a small part of an even bigger puzzle no one could envision unfolding. The VHS tape is left by Gabby’s great aunt Marilyn. Marilyn bears warnings that cannot be ignored. With the knowledge of the farm’s “rules” and the horned man lurking outside it, Gabby and Trudy dive into picking up the pieces of their dreams from the nightmare reality it is.

Through the course of the series, fans have met a wide variety of characters ranging from the dastardly Frank “Itchy” Renta, the charismatic Ghost Hunter extraordinaire Dante Howitzer and the unrelenting Joesph Durant to name a few. Mixing those characters with the violent and terrifying backdrop of the story made for quite the intense read. After the first arc concluded, the second has been focusing on Trudy’s father coming to the farm to bring his daughter back to his doomsday cult. He soon finds out, once you’re on the farm, you can never really leave. The drama is intensified when Gabby is thrusted into the future where she learns the truth about the farm and how it holds the key to the end of the world…literally.!

Inside the house was a piece of alien technology that the Horned Man had been searching for since the first issue. With this piece of equipment, a machine could be activated that destroys Earth as we know it. While Gabby has the piece, she is taken prisoner by Joseph, who now has the knowledge of what to do with the machine, thinking it’s for a “greater good” with an army from the future.

The finale starts with the Horned Man searching the farm property assessing the carnage all around from the battle of Joseph’s forces and the creatures haunting the place. In his path is Trudy, looking for her glasses after Joseph threw them into the woods, knowing she can’t see without them. All the while, Gabby is being led at gunpoint by Joseph to the machine with key in hand! With all these combustible personalities in one place, the sequence of events next couldn’t be any more intense!

Who makes it out alive? Is there a chance the Earth survives? Readers get all the answers they can handle as the finale gives the climatic throwdowns and emotional pulls one expects from a series finale. Nothing is held back with Gabby and Trudy’s desperate attempt to stop the apocalypse from happening. When the smoke clears, readers get a clear-cut vision of what the future holds with a final act that is sure to please long-time readers of this series.

TRUDY, GABBY & Dante Howitzer (I HATE THIS PLACE #3) by Kyle Starks, Artyom Topilin, and Lee Loughridge (Credit: Image Comics via Skybound Entertainment)

Frank “Itchy” Renta (I HATE THIS PLACE #4) by Kyle Starks, Artyom Topilin, and Lee Loughridge (Credit: Image Comics via Skybound Entertainment)

BREAKDOWN: In its’ conclusion, Starks drives home the strongest element of this story: the relationship of Gabby and Trudy is unstoppable. With the individual match-ups (Trudy vs Horned Man, Gabby vs Joseph), the re-enforcement of the other’s support is a key factor in pushing thru the moment in the attempt to win. Each character gets ample page time to let readers become entranced in how the stakes keep being raised. Once the dramatic crescendo is hit later in the book, the emotional outpour of Trudy’s words can be felt through the page. Pacing was never an issue as all loose detail are tied up with a few things for readers to ponder post-read. It’s exactly what you want from a finale.

Topilin and Loughridge begin this issue with a unique approach with 3 huge (1 full page) panels depicting the Horned Man’s assessment. The visuals make a big impact setting the tone for what is coming next. The inner fatigue of the lead characters emotions play a big part in connecting the dire times with the readers. This is clearly evident with Gabby is being lead to the machine by Joseph. The horror and violence factor didn’t disappear as the Horned Man’s attack on the soldiers left nothing to chance. However, the moment that jumps out after each read has been the small 3 panels for Trudy re-assuring Gabby of what needs to be done in the closing act. The confidence and love shown by Trudy is the extra boost needed to attempt the final save. Perfect closing panels to send this series off…for now?

FINAL POINT: 10 OUT OF 10

The terrifying world of monsters and ghosts is met head-on by an intensely deep relationship that refuses to falter under any circumstance. Trudy and Gabby’s final endeavor to save the world is brought to life by incredible writing and exceptional visuals to take readers into the closing events of a fantastic series. Highest possible recommendation this week for New Comic Book Day.

Hit me up on ODPH social media and let me know what you thought of I Hate This Place #10. Thanks for reading.

SAVAGE STRENGTH OF STARSTORM #2 (IMAGE COMICS)

Welcome to an all-new addition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, we’re following the next chapter from a brand-new series from Image Comics that more people need to be talking about. THE SAVAGE STRENGTH OF STARSTORM #2 by Drew Craig and Jason Finestone debut mixing in elements of the Jack Kirby style of storytelling with modern superhero themes. With all the groundwork being laid last issue, the future looks very bright for this series. Let’s take a closer look and see how things pan out in the second issue, shall we?

THE SAVAGE STRENGTH OF STARSTORM #2 by Drew Craig and Jason Finestone (Credit: Image Comics)

*** POSSIBLE SPOILER WARNING ***

Grant Garrison isn’t your average high school student. After being found lost with amnesia, Garrison takes a shot trying to fit in. All the while, there are forces from outside of Earth looking for a weapon known as “Sharsrum”, which could spell doom for the entire universe.

During the day of school, the normal drama is cut short after a meteor crashes into Kirby High school. Garrison wakes up to find he's survived the crash with Jen, a fellow student. Everyone else has gone away. In it's wake, an unknown creature stands.

Garrison seems unready for what's next, but he bonds with an object, he transforms into something more than human. After defeating the creature, Grant finds out it was Principal Murray. With a mystery unfolding and dangerous figures on the hunt, Grant’s life will never be the same.

The next chapter kicks off with a recap of previous events. Readers find out that those involved have various levels of changes if they survived. Grant and Jen attend the mass burial for those who didn’t survive the meteor attack.

During the ceremony, the pair notice someone with a bodyguard walking around. She is revealed to be Angela Rizni, daughter of Don Rizni from the Techno Mafia. Angela is ushered away by her Uncle and isolated from her friends. At her home (under his protection), Angela escapes to clear her head. Someone else with the same idea is Starstrom, who crosses paths with her. All the while, something else is unfolding. Something ….Supernatural.

Readers find out that something has triggered ZOMBIES to come up from the ground! What or who caused this? Can Starstorm handle another threat? Things move pretty fast as events play out. The final moments give a few things to ponder as it seems that Starstorm might be just the start of powered beings in this universe.

THE SAVAGE STRENGTH OF STARSTORM #2 by Drew Craig and Jason Finestone (Credit: Image Comics)

THE SAVAGE STRENGTH OF STARSTORM #2 by Drew Craig and Jason Finestone (Credit: Image Comics)

BREAKDOWN: Craig mixes a few things into the overall picture that create a fun, but at times confusing story. Kudos on mixing in a famous line from “The Crow.” Angela’s plotline involving her friends seemed sudden in their reveals. Instead of diving in more to Starstorm’s own beginning, the addition of more powered characters takes away that connecting time but leaves the door open for expanding on a universe. Being only two issues in, there is still much clouded in suspense.

Craig never loses the superhero elements that shined in the first issue. The throwback feel still works, even with all the new names involved. The zombie portion of the book was a fun mix and something unexpected. Events moved at a brisk pace but with such a bigger cast now, where things head now is literally anyone’s guess following the final page.

The introduction of the Digital mafia was a solid display, giving enough but not diving in too much. The same can be said for the flashbacks of Angela’s parents. Craig gives a brief but effective origin to Angela. The interactions with Grant came off well and readers can easily pick up on the friendship forming. The zombies really popped off the panels with a subtle retro feel to them. The faceoff with Angela and her uncle stands out as well with the expressions showing the shift in their stat quo. The final full page panel looks to be one readers will remember as a possible start to growing an already budding universe.

THE SAVAGE STRENGTH OF STARSTORM #2 by Drew Craig and Jason Finestone (Credit: Image Comics)

FINAL POINT: 7.5 OUT OF 10

The saga of Starstorm dips away from focusing on the main character to introduce some possible major players into the mix. Readers will enjoy the throwback feel of this story as it combines many elements with its’ blossoming origin. Craig and Finestone bring the always fun dynamic of zombies into the fold as the gear shift will be entertaining to fans that enjoy the superhero genre.

Hit me up on ODPH social media and let me know your thoughts on The Savage Strength of Starstorm #2. Thanks for reading.

LOCAL MAN #5 (IMAGE COMICS)

Welcome to an all-new edition of Parlay Points, the comic book review blog for the ODPH Podcast!

For this entry, one of the underrated series on the shelves brings its’ next chapter to readers with another can’t miss issue. LOCAL MAN #5 by Tony Fleecs, Tim Seeley, Brad Simpson and Felipe Sobrerio from Image Comics has taken readers on a trip thru the up and down of Jack Xaver aka CROSSJACK as he adjusts to his life as a former superhero.

The series has paid a great homage to the classic superheroes themes of Image while mixing in a modern mystery. Last issue raised the stakes and revealed Xaver’s problems are only getting worse. Let’s not delay and jump into issue #5 & see how the drama unfolds, shall we?

*** POSSIBLE SPOILER WARNING ***

Jack Xaver aka CROSSJACK had a very public fall from grace when he was released from Third-Gen. Now forcefully retired from being a super hero, Xaver has returned home to Farmington, Wisconsin. The welcome hasn’t been warm. The residents (including his family) are not so favorable to his return. Xaver tries settling in but his super hero past still haunts him.

After an encounter with a former rival, the body count starts rising around Xaver. Former foes like Hodag and Frightside are mysteriously killed, with Xaver being a suspect. Xaver breaks the rules and starts to investigate. This brings the attention of his former team and one member with a HUGE grudge against him: Camo Crusader!

Jack infiltrates a secret base which might lead to some answers, but is interrupted by Crusader. A fight ensues and Xaver kills Crusader when he tries killing Chief Bucholz to frame Jack and protect his secrets. With Bucholz ready to clear Xaver’s name, he is attacked by a teleportating assailant, looking to finish what Crusader stated!

This issue picks up with Xaver waiting at the Fourth-Gen Community Center (former base). Xaver has no idea the chief is bleeding out and Third-Gen is in fast pursuit of the truth about Crusader’s fate. Xaver starts to get curious and starts to make his way through the old base of operations. The memories start coming back to Jack as seeing old pictures of the past hit a certain way. When thinking of what Camo Crusader’s plan was trying to do, readers can easily connect with the moments’ impact on Xaver.

Unfortunately, the trip down memory lane is short lived as the mystery assailant is finally revealed! Readers will not be ready as the attack begins on Xaver! The battle lives up to the built as Xaver is given a heavy weight to carry as the motivations come to light. The action picks up the pace until an unexpected conclusion brings that event to an end. Even with that moment being a huge one, it is overshadowed by the fallout from Xaver’s latest challenge. Another figure sparks a conversation that isn’t without weight. Heading into the final act, answers that fans have been questions surface, leading Xaver into a new direction. The final pages prove without a shadow of a doubt this series is only getting started.

The bonus story gives more clarity to Camo Crusader’s involvement with 4th Gen, putting a great bookend to putting a finish to one avenue of the ever-engaging series.

BREAKDOWN: Fleecs and Seeley pull out all the stops for an unforgettable issue. Jack Xaver is a complex character to put it mildly. Losing the spotlight in such a public fashion only to be forced to re-live the past with murders piling up isn’t an easy task. The writers have portrayed him as someone trying to do good, but slipping up more times then not.

Excellent throw-in line referencing the classic Image books. Seeing the effects of his action as it ties in with the assailant is a great twist to the basic set-up for good guy vs. bad guy.

As great as that sequence is, the one readers will have the stronger reaction to is the conversation with Xaver and who he speaks with in the fallout. It brings up feeling of sadness and disappointment as what Xaver thought was his dream was nothing more in reality.

In just a few panels, the writers cemented Xaver is a likeable loser with any wins swiftly taken away. If things look dire now, the closing moments bring more intrigue

The art displayed the brutal face-off with Xaver and his assailant superbly. The panels carry a steady pace with only slowing down to give readers moments of story. This adds more gravity to the moments unfolding as it sinks in to Jack what has been happening. There’s a few panels that shift Jack to an earlier time, displaying how he is seeing himself in this fight.

The emotional points hit with readers, especially when Jack finally has a talk with a person of interest after the fight. Reading the body language of the conversation, there is no way to dodge the sense of self-loss matching the words. Solid final sequence to set-up the next stage in Jack’s post-superhero life.

FINAL POINT: 9.5 OUT OF 10

Local Man #5 gives readers a very satisfying conclusion to the initial mystery of the book while planting seeds to for what is next. Jack Xaver’s life is anything but normal with the complex losses he keeps taking. Fleecs and Seeley have raised the stakes with excellent writing and art painting the picture of a broken hero. You need to add this series into your comic collection.

Hit me up on ODPH social media and let me know what you thought of Local Man #5. Thanks for reading.

BONE ORCHARD: TENEMENT #1 (IMAGE COMICS)

Welcome to an all-new edition of Parlay Points, the comic book review blog for the ODPH Podcast.

For this edition, we are checking out the debut issue from a well known horror universe from Image Comics that has an extremely popular creative team welcoming readers back. Whenever fans see JEFF LEMIRE and ANDREA SORRENTINO paired up on a book, they know they are in for something special. With a resume touting Green Arrow, Old Man Logan and Gideon Falls to name a few, a new title involving those two is going to create some excitement.

BONE ORCHARD: TENEMENT #1 is the latest tale from THE BONE ORCHARD MYTHOS, which has already gifted fans with another incredible story: BONE ORCHARD: TEN THOUSAND BLACK FEATHERS. What are Lemire, Sorrentino and Dave Stewart planning for this new saga? Let’s take a closer look and see what’s happening here.

BONE ORCHARD: TENEMENT #1 BY JEFF LEMIRE, ANDREA SORRENTINO AND DAVE STEWART (Credit: Image Comics)

*** POSSIBLE SPOILER WARNING ***

This issue begins with an ominous voice mentioning seven people who seem intertwined together by fate. Readers meet Issac, his mother Amamda, Justin, Felix, Tanya, Bob and Gary. All have a different story to tell. With a haunting narration, the story focuses on Issac, a young boy staring into a horrifying image. With bodies hanging from a tree bathed in a red sky, Issac stands frozen looking into a faceless stranger.

Before he can say anything, Issac is snapped back to reality. The sky changes back to a normal color. The tree he stared at has no bodies around it. The faceless stranger has turned into Justin, who’s trying to enjoy his cigarette in peace. Their common bond is revealed to be a Tenement. But as readers soon find out, this place has more than one sees on the outside.

The story shifts thru various interactions of the tenants of the building. Each one has an issue they deal with. Each relationship varies from pleasant to confrontational with all signs leading back to Issac. After the young boy has a conversation with another resident, what seems like a meaningless talk looks to bring something sinister in its wake. As Issac stares out into the sky, a book is nearby that is all too familiar readers of the Bone Orchard.

What could be transpiring in this building? Things begin to ramp up in the late hours of the night with a few restless neighbors. In an instant, an event happens that proves to be the match to the emotional timebomb ready to explode. The repercussions of this are felt with each tenant but one now appears to be heading towards a dark path with the closing image feeding readers worst suspicions. Get ready for something wicked on the horizon.

BONE ORCHARD: TENEMENT #1 BY JEFF LEMIRE, ANDREA SORRENTINO AND DAVE STEWART (Credit: Image Comics)

BONE ORCHARD: TENEMENT #1 BY JEFF LEMIRE, ANDREA SORRENTINO AND DAVE STEWART (Credit: Image Comics)

BREAKDOWN: Lemire gives readers a wide range of characters bound together with a sinister mystery looming. Each tenant of the building has their own tales but Issac quietly became the lead of this story. Lemire writes him as a normal child troubled by disturbing visions. His interactions with the other residents seems normal at first but one seems to know what Issac is truly capable of and ushers him in that path of destiny. Even with Issac getting a good majority of panel time, pacing allowed fair time for readers to meet the group involved with this series. The other neighbors each have problems they’re dealing with but none seem to know what is next. The book’s tone is troubling and grounded. The character’s own dramas might be blinding them but their roads seem to cross together with the event of the final act. Where things lead now is unknown but rest assured, there is much to be invested with this series.

Sorrentino and Stewart capture the grittiness of daily life with a supernatural shadow on the horizon. The initial introduction brings readers in with giving each major character a three panel mini story to clarify a piece of their daily activities. This method varies later int he book but smaller panel usage give a more personal feel to each sub-plot. When the first supernatural visual hits, it’s a direct, blunt two page spread filled with the brooding sky and mysterious figure Issac is looking at. The intensity of this is mimicked later in the book as the late night hours portion builds readers’ anxiousness up to a big payoff. The full-page lightbulb panel kicks off the final act with some emotional outbursts leading to a calmer stage sending this book into its’ next chapter.

BONE ORCHARD: TENEMENT #1 BY JEFF LEMIRE, ANDREA SORRENTINO AND DAVE STEWART (Credit: Image Comics)

BONE ORCHARD: TENEMENT #1 BY JEFF LEMIRE, ANDREA SORRENTINO AND DAVE STEWART (Credit: Image Comics)

FINAL POINT: 9 OUT OF 10

The Bone Orchard universe crashes back into comic shops with a defiant new story that readers won’t be able to escape. Lemire and Sorrentino orchestrate a brooding tale with superb writing and haunting art, reflecting the danger slowly revealing itself to readers with every page. You won’t want to miss this issue on New Comic Book day!

Hit me up on ODPH social media and let me know what you thought of BONE ORCHARD: TENEMENT #1. Thanks for reading.

ARCADE KINGS #2 (IMAGE COMICS)

Welcome to an all-new edition of Parlay points, the comic book review blog to the ODPH Podcast!

For this entry, we’re following along one boy’s search for his brother in the pages of the brand new series from Image Comics and Skybound Entertainment. The first issue made a big splash and the follow-up looks to continue to win another round. ARCADE KINGS #2 by DYLAN BURNETT, Walter Baiamonte and Sara Antonellini bring readers along for the journey through Infinity City as Joe pushes forward with more challenges in his way. Time to put some quarters into the game and level up for this review:

Arcade Kings #2 (Credit: Image Comics) Creative Team: Dylan Burnett, Walter Baiamonte and Sara Antonellini

*** POSSIBLE SPOILER WARNING ***

Years ago, Infinity City has been known as the home for fighting world champion Victor McMax! Watching in the crowd are his two sons Joe and Ken. Both boys show distinct differences about their “dad’s” line of work. Abruptly, McMax retires from fighting shortly after a title defense. From that moment on, to say things have changed is an understatement.

Fast forward to present time and Joe has emerged in Valleytown, a suburb of Infinity City. Joe has donned a helmet and has made the Round House Arcade his temporary home. However, when a stranger walks in to challenge the reigning arcade king, it turns out to be more than a game. The opponent has ties to Joe’s dad with a message to return to his side. Joe has other plans and survives the encounter. Unfortunately, winning means losing as Joe needs to leave the arcade to continue his quest: to find his brother Ken!

This issue picks up with Joe and Ken fighting as young kids in their Dad’s estate. The brothers spar with Joe getting the upper hand. This pleases their dad but Ken is belittled for not measuring up. In this mix, Victor struggles breathing. The training continues but Ken is dismissed.

Jumping to present time, Joe is on a train to Rockview, which looks to be abandoned when he steps off. Walking the streets, Joe comes across a vandalized billboard for his father’s school. All the while, Plum Khurana makes her way through the vacant streets running into a group playing a game. When she interrupts, the favor is returned by Joe, who sees Plum as another obstacle to his quest.

Readers ring the bell and see how these two “talk”. How does the conversation go? Suffice to say, their conversation has another vested party interested. Who jumps into the fray? Can Joe stay out of his dad’s reach yet again? The final act provides some answers while a move is made setting up a twist to the story heading to the next issue.

Arcade Kings #2 (Credit: Image Comics) Creative Team: Dylan Burnett, Walter Baiamonte and Sara Antonellini

Arcade Kings #2 (Credit: Image Comics) Creative Team: Dylan Burnett, Walter Baiamonte and Sara Antonellini

BREAKDOWN: Burnett keeps things moving with a very entertaining issue. Delving into the background of the brothers, Burnett gives some insight on what caused the rift between Joe and the family. The moment is brief but speaks volumes about the fractures with the family. Switching to present time, Joe comes across as confident as ever without showing the true emotions behind the helmet. The introduction of Plum Khurana was a great addition to the cast of characters. Being the “protector” of Rockview, Plum demonstrates strong reactions to counter and align with Joe when it becomes needed. When the third party arrives, Plum shows a change of character that gives a solid pause for Joe’s story. The moves made following the encounter is a very unique dynamic switch that is sure to keep readers on their toes.

The art flows very fast between panels. Rockview is displayed as broken and vacant. It is quite a contrast from Valleytown. Baiamonte and Antonellini (along with Simona Iurato and Sharon Marino) drive this point home when readers first see Plum wake up and head out into the street. The art team showcase her range of emotions to give her character a sense of varying levels. The action sequences recreates legendary fighting game energy with vibrant panels. Andworld Design’s lettering through these spots adds a fun look to the battles. There is an excellent image with Joe facing off against the challenger with the use of short panels to illustrate the action. It balances out the figure standing in the center of the page with a different blue coloring to make the page pop. Excellent build-up for the next chapter with a strong final panel to leave things off on.

FINAL POINT: 9 OUT OF 10

It’s a second round knockout with the latest chapter of Arcade Kings. Burnett ushers in the next level of Joe’s quest with an excellent story matched by the dynamic visuals which are quickly becoming this series calling card. Make sure it’s not “Game Over” at the LCS this week and get yourself this issue on New Comic Book Day.

Hit me up on ODPH Social media and let me know what you thought of Arcade Kings #2. Thanks for reading.

ROGUE SUN #13 (IMAGE COMICS)

Welcome to an all-new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, Comics’ most exciting universe kicks off its’ next phase coming out of the huge crossover event “Supermassive 2023”. Leading the charge is one of the pillars of the Massive-Verse, who left readers hanging with a new stat quo in place before taking a small break for the Image Comics and Black Market Narrative event. If you are jumping in for the first time, TPB for volumes 1 and 2 are in stores now, but shocking plot twists are nothing new to this series as longtime readers have known. Considering who is creating the series, fans know to expect the unexpected and fully get their moneys worth!

ROGUE SUN #13 by Ryan Parrott (POWER RANGERS, DEAD DAY), Abel, Marco Renna, Natalia Marques and Becca Carey (editor Michael Busittil) returns to comic shops with the next phase of challenges for Dylan Siegel. Let’s not delay any longer and jump into the next wave of massive-verse adventures, shall we? “ROGUE SUN!”

ROGUE SUN #13 by Ryan Parrott, Abel, Marco Renna, Natalia Marques and Becca Carey (editor Michael Busittil - credit: IMAGE COMICS AND BLACK MARKET NARRATIVE)

*** POSSIBLE SPOILER WARNING ***

Dylan Siegel’s life has been anything but normal since the passing of his father Marcus Bell aka Rogue Sun. Being the heir to the mantle of a superhero changes a few things. With unexpected dangers, new adversaries and a new family dynamic unlike anyone else, Dylan has had an interesting start to his heroic career to say the least. And we haven’t even mentioned high school yet. Dylan hasn’t been completely alone during this journey as he’s had astral mentors guiding him. The spirit of his late father and most recently Caleb Hawthorne, the KNIGHT SUN have been working on making Dylan the hero he potentially could be.

Last readers saw him, Dylan suffered an unexpected loss during a battle with Hellbent. One of his fellow classmates, Reggie, was killed standing up to the dangerous foe when Dylan was defeated. While distraught over the loss, Dylan turns control over his body to Caleb to finish the fight. When the battle has ended, Caleb surprises Dylan by maintaining control of his body, leaving Dylan as an astral spirit watching someone else control his physical body!

The next phase of Rogue Sun begins at the Crescent City Medical Center. The medical team on duty is finishing autopsies and one deceased body stands out for a gruesome image. Suddenly, one gets sick out of nowhere. They set outside to get some air and when they return, the body is gone but something else is in its place hovering overhead.

Meanwhile, Dylan is self reflecting on the recent events. Watching someone else live his life has made a strong impact on his view of the world. Caleb (as Dylan) makes his way to breakfast with the Bell family and the change is noticeable. Readers even see how the family is welcoming it. All the while Dotty is meeting with some of the well known villains of Dylan in an attempt to rehabilitate them but a warning is passed along that Mourningstar is coming.

The change is noted by his fellow classmates, especially his ex-girlfriend Vanessa. As much as things change, some things remain the same as Rogue Sun runs into an old friend with some unfinished business. Readers witness how the new dynamic between Dylan and Caleb plays out with another shocking twist to the story coming in the final moments. Get ready for another mic drop moment when the last page hits. This next phase of Dylan Siegel isn’t short of surprises.

ROGUE SUN #13 by Ryan Parrott, Abel, Marco Renna, Natalia Marques and Becca Carey (editor Michael Busittil - credit: IMAGE COMICS AND BLACK MARKET NARRATIVE)

ROGUE SUN #13 by Ryan Parrott, Abel, Marco Renna, Natalia Marques and Becca Carey (editor Michael Busittil - credit: IMAGE COMICS AND BLACK MARKET NARRATIVE)

BREAKDOWN: Parrott continues to push this story into compelling themes with this issue. Dylan is in uncharted territory watching someone live his life. The conversations and reactions of those around him is telling of what kind of person he was prior to the change. There is an epiphany starting to take place that Parrott begins to lead the readers on. Losing abilities he took for granted, Dylan lashes out at the worst time to Caleb concerning. Their relationship has deteriorated rapidly and justifiably. It challenges the motto of “with great power comes great responsibility”. One moment that really jumps out within these pages is a conversation with Dylan, Vanessa and Reggie’s mother. Parrott pens the scene with great care and drives home the impact of Reggie’s noble actions. Great final sequence to end this issue on and kick the next chapter off in style.

Abel and Renna split the art duties for this issue. That is never a bad thing when you have 2 extremely talented artists such as them working on a story. The moment of the villains meeting with Dotty displayed as a pyramid of mirrors for a full page panel comes across as a huge event for the readers. The emotional displays during the conversation about Reggie’s death hit very hard and add more weight to an already heavy moment. The action sequences complement the full page re-introduction of Dylan’s “Old Friend”. It’s fallout connects with readers sending them into the closing moments with a full page visual guaranteed to bring them back for more.

ROGUE SUN #13 by Ryan Parrott, Abel, Marco Renna, Natalia Marques and Becca Carey (editor Michael Busittil - credit: IMAGE COMICS AND BLACK MARKET NARRATIVE)

ROGUE SUN #13 by Ryan Parrott, Abel, Marco Renna, Natalia Marques and Becca Carey (editor Michael Busittil - credit: IMAGE COMICS AND BLACK MARKET NARRATIVE)

FINAL POINT: 9 OUT OF 10

The new stat quo of Dylan Siegel shows no sight of slowing down what has already become a must-have series on NCBD. Parrott’s method of mixing in emotional moments with shocking twists delivers on another fantastic issue with amazing visuals form Abel, Renna and the rest of the team. The Massive-Verse is back in full swing and you don’t want to miss it!

Hit me up on ODPH social media and let me know what you thought of Rogue Sun #13. Thanks for reading!

BATTLE CHASERS #10 (IMAGE COMICS)

Welcome to an all-new edition of Parlay Points, the comic book review blog to the ODPH Podcast.

For this entry, a legendary series returns to the comic shops this week for the first time since 2001! In the early 1990’s after the big Seven (Todd McFarlane, Erik Larsen, Jim Valentino, and X-Men line artists Rob Liefeld (X-Force), Whilce Portacio (Uncanny X-Men), Marc Silvestri (Wolverine) and Jim Lee (X-Men) left Marvel Comics formed Image Comics, many fans wondered who would be the next big superstar to emerge from the top line of comics at the time. They didn’t have to wait too long as an artist made an immediate impact and gave the flagship title a whole new look. His name was Joe Madureira.

Madureira was named the artist on Uncanny X-Men in 1994. His work led to the success of the “Age Of Apocalypse” storyline as well as “The Trial Of Gambit” just to name a few. With a style all his own, Madureira quickly became one of the biggest artists in all of comics. In 1997, Madureira left Marvel to join up with an offshoot imprint of Jim Lee’s Wildstorm line known as Cliffhanger. Madureira joined Humberto Ramos (Crimson) and J. Scott Campbell (Danger Girl) with a creator owned title “Battle Chasers” in 1998.

The fantasy-adventure book had much hype behind it but constant release issues with the series led to the last issue being published by Image in 2001! In that time, Madureira has gone on to different non-comic projects with a few returns to Marvel with “Ultimates 3” in 2007, “Avenging Spider-Man” in 2011 and “Inhuman” in 2014. However, fans have never stopped clamoring for more Battle Chasers. Image released The Battle Chasers Anthology in 2019 to huge reactions. With a fanbase still clamoring for more, an announcment was made that shocked and electrified fans…

Early in 2023, Image and Madureira announced that they were bringing the series back with the long-awaited Battle Chasers #10 (by Madureira and LUDO LULLABI). The wait is finally over! The book is in stores! Let’s take a deeper look at how the story fares after debuting 25 years ago, shall we!

Battle Chasers #10 by Joe Madureira and LUDO LULLABI (credit: Image Comics)

*** POSSIBLE SPOILER WARNING ***

This issue kicks off with a great recap of characters for readers jumping in for the first time:

Garrison - A former Paladin coming to terms with his past involving Aramus

Red Monika - An infamous figure who plays by her own rules

Gully - The daughter of the legendary Aramus, Gully possess gauntlets once wore by her father that have immense power

Calibretto aka Bretto - A war machine that has a mind of its’ own and is a force to be reckoned with

Knolan - A wizard of great mystery and capabilites

The story as it stands is the world of Gaia is in danger. Mana, a prime resource is dying out. Sides are being taken and conflict is rising. King Vaneer has played a role in the power balance, helping Gully and Bretto in the search for Aramus. The same cannot be said for Garrison who defies an order to captrue red Monika and now becomes a fugitive himself!

Red Monika wakes up in Garrison’s house after escaping Lord August. Garrison is waiting at the house and informs her that she was followed. Outside the house is Mastreo, leading the Martial Paladins on their bounty mission. Readers get a quick introduction into what they are capable of after they dispose of Akiman, Monika’s partner. Mastreo and his team bicker about what to do when Garrison and Monika make a break from the house. However, they don’t get too far before the Paladins make another play.

All the while, Gully is confronting her alleged brother Sebastian Nefar, who is rotting in a cell with no hands after trying to put on Gully’s gauntlets. Their conversation is brief but sets Gully on a quest to fin answers. What happens when she goes searching? What of Garrison and Monika’s fate? How does Bretto play into the mix? Readers are taken on quite the adventure as events are set in motion, kicking the saga of Battle Chasers into high gear.

Battle Chasers #10 by Joe Madureira and LUDO LULLABI (credit: Image Comics)

Battle Chasers #10 by Joe Madureira and LUDO LULLABI (credit: Image Comics)

BREAKDOWN: Madureira plays into the strengths of what makes this series such a beloved one with fans. The relationship between Garrison and Monika has always been combustible. Madureira focuses in on this for some great back and forth moments. The latest threats of the Martial Paladins are an interesting one. They come across to the reader as highly dangerous and ones that have a separate agenda all their own. Gully’s story didn’t get as much time in comparison (only 6 pages)but hit its’ key points. The dynamic with her and Sebastian works flawlessly to set up the forthcoming drama. As a “welcome back” issue, it does a great job for connecting with new and older readers of the series.

LULLABI steps in the art duties and delivers on fast moving, BIG action panels. The short sequence with them taking out Akiman delved into that frenetic pace. The moments with the Paladins hunting Garrison and Monkia establish the stakes very quickly.This leads into an amazing 2 page full panel spread closing out Garrison’s portion of the issue. Lullabi does a spectactular job catching Gully’s reactions to Sebastion’s manipulations. Ranging from anger to puzzled to defiant, the emotions display sold that time in the book and made up for the lack of pages. Great final panel to send things off into the next issue.

Battle Chasers #10 by Joe Madureira and LUDO LULLABI (credit: Image Comics)

Battle Chasers #10 by Joe Madureira and LUDO LULLABI (credit: Image Comics)

FINAL POINT: 9 OUT OF 10

The saga of Battle Chasers resumes without missing a beat. Madureira and Lullabi greet new and faithful readers with great storytelling and incredible visuals that encompasses why this series still connects with fans after 25 years! With the action and drama building back up, it is a perfect time to add this series to your comic book collection.

Hit me up on ODPH social media and let me know what you thought of Battle Chasers #10. Thanks for reading.

KLIK KLIK BOOM #1 (IMAGE COMICS)

Welcome to an all-new edition of Parlay Points, the comic book review blog to the ODPH Podcast.

For this entry, we are jumping into a new series from Image Comics that reunites a team readers know from The Ride: Burning Desire. This series is sure to be one talked about on New Comic Book Day. Klik Klik Boom #1 by Doug Wagner, Doug Dabbs, Matt Wilson and Ed Dukeshire brings the mystery of Sprout and her unique vision of the world for a story that can’t be missed. Let’s take a deeper dive and peel back the layers of this intriguing tale, shall we?

Klik Klik Boom #1 by Doug Wagner, Doug Dabbs, Matt Wilson and Ed Dukeshire (Credit: Image Comics)

*** POSSIBLE SPOILER WARNING ***

The story begins in New York City. Someone is leaving polaroid pictures in various spots throughout the city. One picture is that of a family celebrating a birthday with some cake at a restaurant. Readers see that there is a mysterious woman (known later as Sprout) taking pictures of the family outside the venue. It appears as she is trying to use the photos to communicate with the family but the photos are clearly not welcomed by the celebrating party. After being threatened, Sprout leaves but not before leaving a picture of the cake on the window.

From here, readers see Sprout walking down the street when she’s harassed by two men. The one smacks Sprout on her backside. She responds by staring at them followed by taking a picture. Leaving the pair, she walks by a man walking down the street and smacks him on his behind. If this wasn’t puzzling enough, the next action leaves many questions.

Sprout goes into her bag and draws a gun from a sea of Polaroids of a man readers find out later is her grandfather. With gun in hand, Sprout walks into a bank. With no vision inside, readers see shots fired and someone screaming. Suddenly Sprout walks out unscathed, picking up a dropped picture of her grandfather. This leads to a flashback where readers get a little insight into Sprout’s past 12 years prior.

In the present, a reporter named Serena Biggs is on the phone piecing together the mystery of Sprout. Readers find out what happened in the bank and how that is the tip of the iceberg behind a bigger conspiracy yet to be revealed.

What is found during Serena’s investigating? Who is a vested party of interest? How does Sprout figure into all of this? Readers don’t wait too long to bare witness to paths crossing and more questions raised. Just when the answers seem to appear, they get lost in the rising danger of Sprout’s world leading into a closing act that proves the enigmatic story of Sprout hasn’t even begun to be unveiled.

Klik Klik Boom #1 by Doug Wagner, Doug Dabbs, Matt Wilson and Ed Dukeshire (Credit: Image Comics)

Klik Klik Boom #1 by Doug Wagner, Doug Dabbs, Matt Wilson and Ed Dukeshire (Credit: Image Comics)

BREAKDOWN: This mystery is one that will capture readers attention and not let go easily. Wagner presents Sprout as a lost soul in a big world. The initial interactions with the people of New York City comes across as awkward and curious. Keeping the bank scene hidden elevates the reveal of events later in the issue perfectly. The addition of Serena plays as a dual role for the readers. Serena is asking the questions they are thinking while trying to process what world she has now stepped into. The conversation when it is revealed why Sprout takes pictures is one of the noteworthy points of the issue. Wagner does a great job of keeping Sprout’s true motives elusive with mixing in surprise locations throughout the journey. There never is a loss of tension and wonder for the duration, leading into a strong final moment.

Dabbs and Wilson bring a certain mystique to the artwork for the book. The use of 5-6 panel pages gives a feel of the reader themselves are looking at the polaroids while moving thru the story. The bank sequence is a strong moment in the book. Using only a few wide panels, readers can sense the action taking place and the surprising fallout when Sprout leaves. The flashback time with Sprout and her grandfather gives the readers a solid idea of their quirky relationship without fully playing all the cards to what has transpired. This formula is shown against when Sprout is involved in an altercation. The use of small panels and bright colors tell just enough before switching gears. Superb closing visuals to lead into the next issue of what is sure to be a monster hit.

Klik Klik Boom #1 by Doug Wagner, Doug Dabbs, Matt Wilson and Ed Dukeshire (Credit: Image Comics)

Klik Klik Boom #1 by Doug Wagner, Doug Dabbs, Matt Wilson and Ed Dukeshire (Credit: Image Comics)

FINAL POINT: 9.5 OUT OF 10

From the opening page, there is a certain enigmatic feel that captures readers and never lets go. Wagner orchestrates a slow burn thriller brought to life by Dabbs and Wilson’s amazing visuals reflecting the gritty and mysterious world of Sprout. This is a must-have on New Comic Book Day.

Hit me up on ODPH social media and let me know what you thought of Klik Klik Boom #1. Thanks for reading.

IN HELL WE FIGHT #1 (IMAGE COMICS)

Welcome to an all-new edition of Parlay points, the comic book review blog to the ODPH Podcast!

For this entry, we’re checking out a brand-new series dropping from Image Comics that is one of the wildest reads you will have on New Comic Book Day! Some say “Hell isn’t so bad if you know someone there,” but I’m sure that they never encountered a situation like what unfolds in this issue. In Hell We Fight #1 by JOHN LAYMAN (CHEW) and JOK takes readers on a trip that needs to be read to be believed! Let’s take a deeper dive and see what’s happening here, shall we?

In Hell We Fight #1 by JOHN LAYMAN (CHEW) and JOK

*** POSSIBLE SPOILER WARNING ***

The story begins in a classroom with Alexander “Xander” Waterford giving a decertation to his class about frogs. While as detailed as it was, Xander incorrectly did the assignment. It wasn’t supposed to be a Biology report. It was supposed to be a BOOK report. Embarrassed, Xander grows a big hatred for frogs, taking his anger out on them. This hatred didn’t go unnoticed by Bufobeelz, The Frog Devil. It emerged and took Xander into the depths of the Mississippi River, drowning him.

When he wakes, he’s in a place that no one wants to be in. Xander is in Hell. While there, he’s made “friends” with Midori Fukada, a young assassin, Ernie Comstock, who was killed by a deadly axe stuck in his head and Balpha-Dagon, an annoying fire-breathing demon. On this day, the group decided to embark on a quest for some ice cream. What they got instead was more than they bargained for.

What has this group gotten themselves into? Can Hell actually get any worse? Readers find out quickly that the best laid plans can go up in smoke, even in Hell, as the group becomes entangled in an adventure that is sure to become more dangerous. Considering the final image closing the chapter out, the group had better be ready to fight because there is no easy way out of their troubles.

In Hell We Fight #1 by JOHN LAYMAN (CHEW) and JOK

In Hell We Fight #1 by JOHN LAYMAN (CHEW) and JOK

BREAKDOWN: Layman infuses elements of adventure and dark humor within the opening shot of this series. Xander is a compelling character to introduce readers to initially. His story brings in a fantasy element early into these pages. Once Xander meets up with the others, the book’s pace moves very fast to give an idea of why things are as they are. The others in this adventurous party get smaller origins but enough to connect with readers. The ‘Ice Cream Heist” plays out for an engaging tale but the hook is the surprise ending. What leans into being a safe quest rapidly swings into dangerous territory heading into the next chapter.

Jok’s depiction of Hell has a very unique look to it. The use of colors gives a deceiving look to what Hell appears like. The imagery looks like a twisted fairy tale landscape. The creatures roaming the land stand out and look anything but normal. Even with Balpha appearing to be a “teenage demon”, his look comes across as a mirage due to his facial and eye expressions. The one character that makes a huge impression when she appears is Midori, who commands the panels with her presence. This is all capped off with the twist ending visual leading this group into the unknown danger awaiting.

In Hell We Fight #1 by JOHN LAYMAN (CHEW) and JOK

In Hell We Fight #1 by JOHN LAYMAN (CHEW) and JOK

FINAL POINT: 8.5 OUT OF 10

Four no-so innocent souls come together on an unlikely escapade that readers won’t be able to escape from. Layman and Jok present a wildly imaginative trek thru sharp writing and eye-catching visuals that are sure to leave an impression. Don’t pass it giving this a read on New Comic Book Day.

Hit me up on ODPH social media and let me know what you thought of In Hell We Fight #1. Thanks for reading.

NOCTERRA #15 (IMAGE COMICS)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH podcast!

NOCTERRA #15 by Scott Snyder, Tony Daniel, Marcelo Miaolo and Andworld Design (credit: Image Comics)

For this entry, we’re checking out the pen-ultimate issue of the latest story arc from an Image Comics series that has generated quite a buzz amongst comic fans. Ever since its’ initial kickstarter run, the hype behind this series has been enormous. Knowing who’s the creative masterminds behind the series, it’s a no brainer on why it comes with justifiable hype behind it.

NOCTERRA #15 by Scott Snyder, Tony Daniel, Marcelo Miaolo and Andworld Design brings the battle against everlasting darkness to a screeching halt. Lets take a closer look and how this arc ends, shall we?

*** POSSIBLE SPOILER WARNING ***

NOCTERRA #15 by Scott Snyder, Tony Daniel, Marcelo Miaolo and Andworld Design (Image Comics)

Ten years ago, the world as we know it changed. There was no more light. The sun was gone. In its’ place was endless darkness. People were turning into creatures known as shades. Artificial Light is the only thing keeping others from turning. Valentina "Val" Riggs aka Sundog is a ferryman whose fully lit eighteen wheeler moves goods and humans through the cold landscape. During one of her runs, Val came across Augustus McCray (Gus) and his grand-daughter Bailey, also known as Piper. The pair threw an offer in Val’s direction that she couldn’t say no to: Transport to an unknown safe haven and help cure her adopted brother Emory.

Since that time, the “Sundog Convoy” has faced many challenges including the deadly Blacktop Bill, who’s made it a mission to kill Augustus, or “the man who killed the sun”. Along the way, the convoy has gone through changes but the mission remains the same. As they head towards the mythical place known as Eos, the danger hasn’t stopped growing its evil hold.

NOCTERRA #15 by Scott Snyder, Tony Daniel, Marcelo Miaolo and Andworld Design (Image Comics)

This issue picks up where the convoy has arrived in Eden, a land of eternal sunshine. Bailey is trying to process her grandfather’s equation to fix things but it appears to not be correct. It is possible the equation was to lead people to Eos for safety. The Humanoid protectors of Eos known as The Glares are pressing for the convoy to decide if they are staying or going, but someone else has arrived that causes a change in plans.

Blacktop Bill has traced them down, bringing darkness with him. Shades are forming in the utopia. With their backs against the wall, Emory comes up with a plan. The plan is a long shot, but with Bill taking the fight directly to the group, they are running out of options. How does Gus’s equation fit into all of this? Can Eden be saved? Readers bare witness to Emory playing a deadly game and taking a chance that defines high risk/high reward. The repercussions are huge. With stakes never higher, the closing act feels like a roller-coaster heading into a final page that will surely leave readers speechless and waiting with baited breath for the conclusion in July.

NOCTERRA #15 by Scott Snyder, Tony Daniel, Marcelo Miaolo and Andworld Design (Credit: Image Comics)

BREAKDOWN: Snyder ramps up the action heading into the arc conclusion. Emory’s risky play demonstrates the critical situation they are in. With everything crashing around them, there is no time to play things safe. Readers can easily identify with the bold move as victory feels out of reach, but they can’t just surrender either. Blacktop Bill continues to be an impressive antagonist with his power play at Eden. The ruthlessness of his approach in dealing with Emory’ move resonates off the panels. It is a classic good vs. evil set-up which Snyder pulls off with ease and precise skill. Right thru the final act, the pacing matches the intensity of the situation leading to the jaw-dropping close of the issue.

Daniel’s art encompasses the danger of Bill’s threat right from the start. Bailey and Emory’s reactions speaks volumes thru their eyes as they see him appear in Eos. This is accompanied by a fantastic 2 page full-panel spread showcasing Bill bringing terror to Eos. The quieter moments also jump out as Emory has a moment with Bailey that feels like a farewell when readers see it. The battle with Bill and Emory holds nothing back with panels of Bill’s growing enjoyment of what he’s putting Emory thru. Daniel displays the varying emotions thru their encounter leading up to a spectacular closing image to send things into a bigger frenzy when the series returns.

FINAL POINT: 9 OUT OF 10

With hope slipping away, the Sundog convoy throws caution to the wind in an attempt to face the darkness in an issue that can’t be missed! With incredible storytelling and amazing visuals provided by Synder, Daniels and the team, Nocterra shifts into another gear with no signs of slowing down.

Hit me up on ODPH social media and let me know what you think of Nocterra #15. Thanks for reading.

PHANTOM ROAD #4 (IMAGE COMICS)

Welcome to an all-new edition of Parlay Points, the comic book review blog to the ODPH Podcast.

For this entry, we’re diving further into the mystery surrounding Dom and Birdie’s highway to Hell in the pages of Image Comics’ hit new series. PHANTOM ROAD #4 by Jeff Lemire, Gabriel H. Walta, Jordie Bellaire and Steve Wands picks up where the reluctant pair are heading now and the latest addition to the mix ended up after last issue’s shocking ending. Let’s not delay any longer and take a closer look, shall we?

PHANTOM ROAD #4 by Jeff Lemire, Gabriel H. Walta, Jordie Bellaire and Steve Wands

*** POSSIBLE SPOILER WARNING ***

Dom and Birdie’s paths crossed on a fateful night when a mysterious object turned their worlds upside down. Crossing over into a mirrored dimension with faceless figures coming for the powerful object, the pair is trying to make some kind of sense of everything. Last time readers saw them, they were running from the law after killing a faceless figure, who turned human shortly after.

The case is drawing more attention with the addition of FBI agent Theresa Weaver into the mix. Weaver starts putting things together and it appears there is a personal connection to the case. Unfortunately, Weaver is kidnapped from her hotel room by a masked assailant.

This issue picks up with Dom and Birdie still on the run (editor note: The pair wasn’t featured in issue #3). The conversation is small talk but reassures the readers that they still have a plan on what to do with the object.

The story shifts to the alternate dimension with a young girl standing in the path of the faceless. With a reassuring voice telling her to remain calm, she looks back at the pack before snapping back to our reality. The girl is actually FBI agent Theresa Weaver. Weaver is detained in an empty room. A masked man comes in and starts interrogating her.

What secrets are revealed during this conversation? What is “Project Jackknife”? Readers get more insight on the personal connection of the case to Agent Weaver, with information that even she doesn’t know. The final moments present more tension and uneasiness as the closing moments showcase all actions come with a grave cost.

PHANTOM ROAD #4 by Jeff Lemire, Gabriel H. Walta, Jordie Bellaire and Steve Wands

PHANTOM ROAD #4 by Jeff Lemire, Gabriel H. Walta, Jordie Bellaire and Steve Wands

BREAKDOWN: Lemire gives more balance to all the major players with the events of this issue. Dom and Birdie’s “partnership” is one that continues to be uneasy. Both have secrets in their pasts that block them from fully trusting the other. This plays well building towards one’s actions and the repercussions following it. The Agent Weaver portion of the book will be the one fans are most talking about. The interrogation levels new insight on the agent while giving the whole case a much bigger feel. Pacing worked well to give each story time to grow for a big impact before ending the issue.

Walta’s art doesn’t shy away from the fatigue wearing on both Dom and Birdie. Their expressions during their conversation paints a bigger picture of how they’re truly feeling in the moment. Agent Weaver’s portion of the book comes across blunt and to the point, much like the scene plays out. The panels demonstrate a solid back and forth with the questioning with well placed jumps to the past mixed in. There’s a gritty, dark feel throughout the pages which adds more layers to the deeper story at hand. Excellent closing panels to send readers on to the next issue.

PHANTOM ROAD #4 by Jeff Lemire, Gabriel H. Walta, Jordie Bellaire and Steve Wands

PHANTOM ROAD #4 by Jeff Lemire, Gabriel H. Walta, Jordie Bellaire and Steve Wands

FINAL POINT: 8.5 OUT OF 10

The mystery grows deeper with secrets revealed and actions taken with grave consequences. Lemire, Walta and the team take readers down the supernatural road with excellent writing and art. You won’t want to miss this series at the local comic shops!

Hit me up on ODPH social media and let me know what you thought of Phantom Road #4. Thanks for reading.