MIGHTY MORPHIN POWER RANGERS #108 (BOOM! STUDIOS)

Welcome to an all-new edition of Parlay Points, the comic book review blog to the ODPH Podcast.

For this entry, How Morphenomenal has the current Power Rangers story arc by Melissa Flores and Simona Di Gianfelice been! Taking over the flagship title at BOOM! STUDIOS with issue #101, the creative team has lit a fire under the fandom with its’ excellent re-introduction of a fan-favorite villain while challenging the heroes of Angel Grove like never before. Considering how things left off last issue, readers have been waiting on their edge of their seats for this latest issue to drop! Luckily, the wait is over and a special guest star is filling in on art duties that fans will be excited to see swing thru!

MIGHTY MORPHIN POWER RANGERS #108 by Melissa Flores, Marco Renna, Francesco Segala, Gloria Martinelli and Ed Dukeshire dive into the mystery surrounding the big identity reveal of Mistress Vile’s enforcer! Let’s not delay any longer and dive right in, shall we?

MIGHTY MORPHIN POWER RANGERS #108 by Melissa Flores, Marco Renna, Francesco Segala, Gloria Martinelli and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios - on sale May 17th

MIGHTY MORPHIN POWER RANGERS #108 by Melissa Flores, Marco Renna, Francesco Segala, Gloria Martinelli and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios - on sale May 17th

*** POSSIBLE SPOILER WARNING ***

The Rita Repulsa fans might remember from the TV show is no more. Out of her shadow has emerged a dangerous foe that the Rangers haven’t been able to stop yet. Her name is Mistress Vile. In a short amount of time, Vile has defeated Lord Zedd, captured and possessed Matt, the green Ranger, and now is in the final stages of achieving her plan of achieving ultimate power.

The only thing standing in her way is a morphin-powered Lord Zedd looking for revenge. Vile sends her enforcer to deal with him. During the fight, it is revealed that the mysterious figure is none other than ZORDON?!

The story opens up on the planet Bizerk. Vile and Alpha-1 are standing in front of a frozen figure…Zordon. It is revealed to readers that Vile has placed his consciousness in a time wrap, splitting it from the body! Vile frees him from the ice and without a conscious, Vile uses her powers to persuade him to her cause.

The story speeds to present time and “The Vessal” hits the scene, making a mindless walk thru the chaos around him from Vile’s forces attacking Angel Grove to head right to the Command Center. Making his way to Zordon’s chamber, the Vessal confronts Rocky, Adam, Alpha and Zordon! The action picks up as The Vessal disposes of the Rangers attack with relative ease. At this stage, he makes the connection with Zordon’s essence!

Readers see the two meet in an unlikely place with a meeting of two minds…literally. Both Zordons have their cases and stances, no one looking to budge. The conversation shifts to the Vessal’s ultimate goals which readers see where Zordon stands in response. The fallout is one that will leave readers guessing as the ripple effect can be felt on the final page.

MIGHTY MORPHIN POWER RANGERS #108 by Melissa Flores, Marco Renna, Francesco Segala, Gloria Martinelli and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios - on sale May 17th

MIGHTY MORPHIN POWER RANGERS #108 by Melissa Flores, Marco Renna, Francesco Segala, Gloria Martinelli and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios - on sale May 17th

MIGHTY MORPHIN POWER RANGERS #108 by Melissa Flores, Marco Renna, Francesco Segala, Gloria Martinelli and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios - on sale May 17th

BREAKDOWN: Flores brings an “angel vs. devil” approach to the conversation with the Vessel and Zordon within these pages. The pacing for the story allowed for a small moment with other characters but drove home the importance of these to meeting. Once they finally meet and connect, readers get taken on a sound trip thru the various emotions and memories both have. Seeing how both attack the other with key points kept this moment engaging as the high-stakes game they were playing rolled onward. Diving into the motivations for the Vessel fleshed out some questions readers will have and also positioned its’ future in an unforeseen direction. The conclusion of the issue leaves much to ponder as a key factor in this conflict seems to be ready to leave its’ mark.

Renna steps in for art duties and anytime he’s on a book, you know the art will deliver. The steady, methodical walk to the command center early in the issue links up to readers about how focused the Vessel’s mission was. The 2 page spread when they finally meet will be a visual to stand out as that moment sets the tone for the majority of the issue. The conversation comes across as direct and intense as one would expect. Seeing the reactions both have to the other’s verbal jabs highlights those panels right to its conclusion. Excellent final image to keep readers guessing at what’s next to unfold.

MIGHTY MORPHIN POWER RANGERS #108 by Melissa Flores, Marco Renna, Francesco Segala, Gloria Martinelli and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios - on sale May 17th

MIGHTY MORPHIN POWER RANGERS #108 by Melissa Flores, Marco Renna, Francesco Segala, Gloria Martinelli and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios - on sale May 17th

MIGHTY MORPHIN POWER RANGERS #108 by Melissa Flores, Marco Renna, Francesco Segala, Gloria Martinelli and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios - on sale May 17th

FINAL POINT: 8.8 OF OF 10

The mystery behind the Vessel’s uncanny mission is brought front and center during the havoc of Mistress Vile’s attack. Flores, Renna and the team throw the spotlight on this character and its counterpart with strong writing and exceptional artwork that will have fans reeling from the meeting of the two minds. You definitely don’t want to miss this issue on NCBD!

Hit me up on ODPH social media and let me know what you think of MMPR #108. Thanks for reading.

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 (BOOM! STUDIOS/IDW)

Welcome to a brand-new edition of Parlay Points, the comic book review blog to the ODPH podcast!

For this entry, we have arrived at the conclusion of the sequel story uniting two of the biggest teams in all of pop culture fandom. Since their last pairing back in 2019, fans have been waiting to see when these forces combine for another fantastic adventure. Their wait wasn’t too long as in December of 2022, Boom! Studios and IDW teamed up again for the next chapter. The series has been nothing but win with a creative team that has delivered on an unforgettable run, building towards an epic finale. MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire sets the stage for the ultimate showdown . Let’s not delay any longer and dive right in, shall we?

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 

Creative by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom! Studios and IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 

Creative by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom! Studios and IDW Publishing

*** POTENTIAL SPOILER WARNING ***

Set only months after their initial meeting, the combined forces of Power Rangers and Ninja Turtles have been faced with the combined threat of Krang and Rita Repulsa. Shredder had been laying low after his defeat from the merged forces. Casey Jones (longtime TMNT ally) went searching for him and wound up getting captured, or so readers thought. Meanwhile the united bad guys took the fight directly to Angel Grove with a takeover of the command center with the clear intent of accessing the Morphin Grid.

All would have been lost if not for an unlikely "ally” in the battle: Shredder! “The enemy of my enemy is my (temporary) friend” has never been more true as an uneasy alliance was formed to stop Rita and Krang once and for all. Their reasons vary on why but neither side is complaining about the support. The fight has worked its’ way across Angel Grove and Dimension X with many twists and turns to keep both fan bases on the edge of their seats with each issue. With last issue’s ending, Krang looks to finish the fight once and for all, taking over the Megazord in his own twisted fashion.

This issue opens up with the TMNT team (infused with the powers of the Dimension X broken morphers) returning to the Command Center to face off with Rita. However, Rita is waiting for them with a powered up and brainwashed Casey Jones poised to fight. Meanwhile, the fight for Angel Grove is in full swing as the Power Rangers (mutated into animal hybrids) attempt to slow down the Mega-Krang giant. In their current state, they can’t summon their zords, but one person can. Shredder activates a morpher and summons the Green Ranger’s Dragonzord!!! The feared TMNT adversary in charge of one of the most powerful weapons is a worrisome site but the Rangers get some more back-up as Zordon and Alpha arrive in a TurtleZord ready for action!

From here on out, the issue shifts to all action. It may be cliché to say “Big Fight Feel”, but that is exactly what fans witness here. In one corner, it’s DragonZord and TurtleZord vs Mega Krang! In the other is the Turtles facing off against Rita and Casey! Both battles live up to expectations with a few well times moments mixed in. They hit their marks and the fallouts feel impactful. The resolution plays into both fandoms with excellent parting moments. One moment brings everything back full circle to a degree, reminding readers of how great crossovers like these are when done right. The final moments play into more MMPR/TMNT lore, leaving endless possibilities of what’s next should we see these teams together again.

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 

Creative by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom! Studios and IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 

Creative by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom! Studios and IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 

Creative by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom! Studios and IDW Publishing

BREAKDOWN: Parrott constructs a closing chapter that will have fans raving in the weeks following. Balancing two fandoms of such pop-culture appeal can be difficult. Parrott plays into the strengths of each team to bring out the best in their heroic actions. Making Shredder a “frienemy” to a degree was a highlight of this issue and series. Seeing him use the powers of the Green Ranger & using the Dragonzord was a great twist. The uneasy tension he creates added to the drama. The Rangers kept waiting for the shoe to drop and him to turn, but he never did. This all plays into the long game of his ultimate goals, but seeing him save the day stands out. The Sub-plotline with Casey Jones also is a highlight moment for this series. With juggling so many characters involved, putting the spotlight on his arc broke away the sole focus on both teams for a great feature. Meshing up elements of both fandoms played out perfectly as well. The reaction after the mutation powers fade by the Rangers is prime example of this. Readers get so many possibilities presented and implemented that you can’t help but be excited for potential future adventures involving these two teams, should the situation arise.

Bringing in the premier artist in comics for this project was a huge win from the start. Seeing Mora bring his infectious action sequences to life is a whole other level of amazing. The battles of Zords pulls no punches with an attention to detail unmatched. The Mega Krang reflection in the TurtleZord’s faceplate is a prime example of this. There is one near full page panel that fans will be ecstatic to see and how detailed it is will absolutely blown fans away. Not everything this issue involves action to make an imprint. The anguish in Casey Jones’ face in the concluding moments of his story is another area. Mora blends in the quiet moments and gives them equal value to the full blown intensity of the big action panels. Mora gives readers much to digest with the closing panels. They will no doubt have fans buzzing about if and when paths cross again for these franchises.

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 

Creative by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom! Studios and IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 

Creative by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom! Studios and IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #5 

Creative by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom! Studios and IDW Publishing

FINAL POINT: 9.7 OUT OF 10

Parrott and Mora merge the best of what makes these two fandoms special into a series that readers won’t be able to stop talking about. The finale brings the action with the incredible visuals provided by Mora and Raul Angulo, giving both teams a battle living up to its’ billing. Parrott’s writing is superb tying in the emotional aspects of the young heroes facing a combined front by dangerous villains on the verge of finally succeeding in their plans. The series never falters and nails the landing with what transpires within these pages. You simply cannot miss this incredible series & finale!

Hit me up on ODPH social media and let me know what you thought of MMPR/TMNT II #5 and the series in general. Thanks for reading!

GRIM #10 (BOOM! STUDIOS)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, we’re at the conclusion of the second arc of arguably the coolest book at the comic shops. Since its’ debut, this book from BOOM! STUDIOS has been a staple on readers’ pull lists and with good reason. The story of Jessica Harrow has a whole energy and vibe unlike anything else you are picking up. The series is taking a small break until July so it is a perfect time to catch up if need be, but luckily we have one more issue to discuss until then. Grim #10 by Stephanie Phillips, Flaviano, Rico Renzi & Tom Napolitano sends the ever-evolving mystery into its’ semi-hiatus with an issue we need to discuss. let’s not wait any longer and get into a closer look, shall we?

Grim #10 - On sale April 26th

Creative: Stephanie Phillips, Flaviano, Rico Renzi & Tom Napolitano

Credit: Boom! Studios

Grim #10 - On sale April 26th

Creative: Stephanie Phillips, Flaviano, Rico Renzi & Tom Napolitano

Credit: Boom! Studios

*** POSSIBLE SPOILER WARNING ***

On a routine job being a reaper in the after-life, Jessica Harrow had no idea what was going to spiral out of control following her accidentally crossing over into the land of the living chasing a runaway soul. Her aunt Adira had put plans in motion to keep Jessica at bay from finding out what caused such an event. A being known as The End came looking for her to set everything into perfect balance. With the help of her fellow reapers Eddie and Marcel, Jessica set out for answers. What she found along the way was the revelation that her father was DEATH! The happy reunion was interrupted by The End and the fight ensuing led to Death’s demise. It also led to Adira banishing Jessica and her friends to the living world, executing her plans to the letter.

While stranded in Las Vegas, it is discovered that people can no longer die and bear a mysterious red marking on their foreheads. Jessica appears to be the cause of this. While diving into the reasons for this, Jessica crosses paths with the the Sisters of Fate. The Sisters have a plan to fix this but Jessica is not on board. Meanwhile Marcel and Eddie find out via Anabell (another reaper) that Adira has sent all the reapers to hunt down Jessica and bring her back. During this talk, they confront what appears to be a devil who attacks Marcel for previous actions in his living years, resulting in sending him to Hell. All the while, her human mother Lilah breaks out of jail and has a party with vested interest into a amulet in her possession.

This issue picks up with Jessica trying to fin a way to help Marcel after the Devil they faced kicks them out of his realm. Eddie is visibly emotional and blaming Jessica for not caring. trying to wrap her head around what just happened, Jessica is comforted by Anabell about what to do next. Anabell attempts to instill some confidence in Jessica. She comes up with an idea to solve all their woes: Jessica needs to take back her father’s scythe. The only problem with that is it is in Adira’s possession.

Speaking of problems, Lilah meets with the mysterious figure who wants the necklace she is carrying. Readers see a new player make a big impact from the unveiling of their identity. Switching gears back to Jessica, the pep talk finally seeps in and she’s ready to go. With the plan in place, Jessica, Eddie and Anabell make an attempt to steal the scythe back. Readers see how this plays out and need to brace for some big moments. It’ a perfect build to get to the closing act. These all lead towards a final page that will send readers home amped up and counting down the days till issue #11.

Grim #10 - On sale April 26th

Creative: Stephanie Phillips, Flaviano, Rico Renzi & Tom Napolitano

Credit: Boom! Studios

Grim #10 - On sale April 26th

Creative: Stephanie Phillips, Flaviano, Rico Renzi & Tom Napolitano

Credit: Boom! Studios

Grim #10 - On sale April 26th

Creative: Stephanie Phillips, Flaviano, Rico Renzi & Tom Napolitano

Credit: Boom! Studios

BREAKDOWN: Phillips sends things off (for now) with an excellent issue. Jessica’s new stat quo has been one she’s been denying this entire arc. Granted, it is a lot to take in with secrets begin revealed but Jessica finally has the moment where she has no other choice but to go for it. Phillips sets this up perfectly using Marcel’s fate as the deciding factor. The conversation with Anabell works superbly as readers see Jessica face those doubts head on. It comes across as a supportive talk and readers will see Jessica find ready to face what lies ahead. The payoff is big once the final act starts and is amplified even more with the closing image. Lilah’s story is slowly coming together, but the introduction of the new figure looks to create a bigger impact on Jessica’s life in the next arc. Their conversation might have been brief in comparison, but the situation Lilah is in now looks to be another challenge thrown in Jessica’s way down the road. Excellent final scenario to leave readers on until the next chapter begins.

This might sound like a broken record at this stage, but how amazing is Flaviano and Renzi’s art? Going for a four wide panel page blueprint, the art drives home how Jessica is impacted by the loss of Marcel and what Fate is lining her up to do. The panel structure also gives the conversation between Jesscia and Anabell a more personal feel as the reader is sitting in on the frank talk about what needs to happen. Jessica’s range of emotions stretch from anxious to scared to this sequence but ultimately end in confident once she accepts what she needs to do. The introduction of the new character also needs to be highlighted. It is a flashy one page panel but instantly connects to the readers that they are something we haven’t seen in this series yet. The debut is bold and charismatic thanks to the coloring of the sequence. Once the story swings back into the final moments, Flaviano’s set-up for the new landscape is eye catching with a near full page panel of their location. It adds to the closing images and where the story heads with the mic drop moment to wrap up on.

Grim #10 - On sale April 26th

Creative: Stephanie Phillips, Flaviano, Rico Renzi & Tom Napolitano

Credit: Boom! Studios

Grim #10 - On sale April 26th

Creative: Stephanie Phillips, Flaviano, Rico Renzi & Tom Napolitano

Credit: Boom! Studios

Grim #10 - On sale April 26th

Creative: Stephanie Phillips, Flaviano, Rico Renzi & Tom Napolitano

Credit: Boom! Studios

FINAL POINT: Grim by Phillips, Flaviano, Renzi and Napolitano has taken readers on quite the journey following the mystery of Jessica Harrow. With this second arc concluding at issue #10, Jessica’s denial of her destiny is answered when forced to address it. Strong writing and amazing art sets comics’ favorite reaper on her inevitable course with a finale that is sure to keep fans amped up for the eventual return.

Hit me up on ODPH social media and let me know what you thought of Grim #10. Thanks for reading!

HOUSE OF SLAUGHTER #14 (BOOM! STUDIOS)

Welcome to an all-new edition of Parlay Points, the comic book review blog to the ODPH podcast!

For this entry, we’re following along the slow burn build centering round a popular character in the Something Is Killing The Children universe from Boom! Studios. HOUSE OF SLAUGHTER #14 by Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) features Jace Boucher aka The Butcher as he struggles dealing with his past catching up to him while waiting for a love to return that never will. Considering how things went last issue, Jace is in a race against time to save someone before it’s too late. Let’s take a deeper dive on what’ happening here, shall we?

HOUSE OF SLAUGHTER #14 - On Sale April 19th, 2023

Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) - Cover: Mateus Manhanini

Credit: BOOM! Studios

HOUSE OF SLAUGHTER #14 - On Sale April 19th, 2023

Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) - Cover: Mateus Manhanini

Credit: BOOM! Studios

*** POSSIBLE SPOILER WARNING ***

Jace Boucher has been trying to start life over after having a “falling out” with the Order of St. George. The result costed him his hand and his lover Aaron Slaughter was killed but Jace has no knowledge of this. All he has been doing is being a guardian to orphans waiting for Aaron to come back.

During this time, an orphan named Sunny has become persistent in following in Jace’s hunting footsteps. This resulted him in coming into contact with Jolie Boucher and her family, who have taken him in trying to induct him into their order. Jolie and Jace have a noted history with things not ending well years ago. Jace knows the danger surrounding Sunny and makes a return back to New Orleans in an attempt to save him from the danger Jolie is welcoming him into to. The prime example o this is Sunny is locked in a room with a monster to see if he can become a hunter or not.

This issue opens up with Jace entering the Messiah Bar, in hopes of finding Jolie. The place is packed with party-goers and at the end of the bar is Jolie. Jace approaches her and the reunion is surprisingly very happy. Over a few drinks, they start a conversation which leads to Jace asking about Sunny. Jolie counters with bringing up when they first met. It leads to talk of Aaron Slaughter which Jolie realizes Jace doesn’t know the truth.

The pair gets moved to a private room where readers get the truth about what went down between Jolie and Jace. It gives some much needed clarity to why Jolie has such an axe to grind with Jace. The tension builds to a breaking point as Jolie keeps dodging the questions about Sunny until a moment happens that changes everything. Can Jace handle what transpires? What about the fate of Sunny? Readers see how things are not what they seem as Jace’s noble plans has a new challenge thrown in his direction steering the story into a new avenue.

HOUSE OF SLAUGHTER #14 - On Sale April 19th, 2023

Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) - Cover: Mateus Manhanini

Credit: BOOM! Studios

HOUSE OF SLAUGHTER #14 - On Sale April 19th, 2023

Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) - Cover: Mateus Manhanini

Credit: BOOM! Studios

HOUSE OF SLAUGHTER #14 - On Sale April 19th, 2023

Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) - Cover: Mateus Manhanini

Credit: BOOM! Studios

BREAKDOWN: The dynamic between Jolie and Jace has always been one centered in mystery but Brombal centers this issue around that plot point. Readers get many details on their history and clarity on why Jolie has used Sunny as a means to attack Jace. The conversation comes across as one between old friends before turning into an emotional standoff, bringing back many buried feelings between them both. Even with only two characters involved for the majority of the issue, Brombal keeps things moving without stalling the pace to hang on o stay in neutral gear. The ending is a solid surprise which sets up the major players involved for a collision course that readers can expect a big payoff for.

Fuso creates a unique setting for the conversation this issue. The conversation reflects a casual talk between two old friends. Jolie’s mannerisms doesn’t tip off too much to worry Jace. She comes across excited for her friend and even concerned when she realizes Jace doesn’t know the truth about Aaron. The panels featuring Sunny stands out with the coloring used for these panels. It helps connect with readers what danger he’s going thru while Jolie is calm and relaxed with all of this. The big change in the story is easily felt with the full page shot of the surprise. It all ties together to feature Jace’s struggle to save Sunny even though it appears it’s more and more a losing battle.

HOUSE OF SLAUGHTER #14 - On Sale April 19th, 2023

Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) - Cover: Mateus Manhanini

Credit: BOOM! Studios

HOUSE OF SLAUGHTER #14 - On Sale April 19th, 2023

Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) - Cover: Mateus Manhanini

Credit: BOOM! Studios

HOUSE OF SLAUGHTER #14 - On Sale April 19th, 2023

Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) - Cover: Mateus Manhanini

Credit: BOOM! Studios

FINAL POINT: Readers see the history of Jolie and Jace unfold right before their eyes within the pages of House of Slaughter #14. Brombal, Fuso and the team present the personal talk between the two leads with an ever-changing conversation that sets things up for a huge closing looming in the wings. Keep an eye out for this issue on New Comic Book Day.

Hit me up on ODPH social media and let me know what you thought of House of Slaughter #14. Thanks for reading.

MIGHTY MORPHIN' POWER RANGERS #107 (BOOM! STUDIOS)

Welcome to a brand-new edition of Parlay Points, the comic book review blog to the ODPH podcast.

For this entry, the brand new Power Rangers creative team helming the longstanding BOOM! Studios series has been on fire since their debut at issue #101. Melissa Flores and Simona Di Gianfelice (along with Raul Angulo and Ed Dukeshire) wasted no time sending shockwaves thru the Mighty Morphin Power Rangers fandom with the re-introduction of Rita Repulsa now known as Mistress Vile. Vile’s attacks on the Power Rangers have only been a small part of her master plans. Mighty Morphin Power Rangers #107 picks up right in the heart of Vile’s moves as she advances forward, but not without some other big moments mixed in.

Let’s jump right into this issue, shall we?

Mighty Morphin Power Rangers #106 - On sale April 19th

Creative: Melissa Flores, Simona Di Gianfelice, Raul Angulo, and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios

Mighty Morphin Power Rangers #106 - On sale April 19th

Creative: Melissa Flores, Simona Di Gianfelice, Raul Angulo, and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios

*** POSSIBLE SPOILER WARNING ***

As previously stated, the Power Rangers have their hands full with a more deadly version of their old nemesis Rita Repusla. With their first introduction, Vile left Lord Zedd (YES, THAT LORD ZEDD) lying near death at her feet. Vile also captured Matt, the Green Ranger and sent Alpha-1 out to cause some mayhem on the Omega Rangers. Suffice to say, that was only the start of the Rangers issues.

Lord Zedd was brought to Prometha Headquarters to heal but how safe is that place with Zedd residing in it? There’s little time to process as Vile and her mysterious enforcer crash the part in an attempt for find a morphin navigator which can lead access to the Morphin Grid. It is scary to think what an evil mind could do with that power. Readers see a small taste as Zedd himself has found a Morpher of his own! Now, the major players are primed for an epic throwdown!

This issue opens up Zedd revealing he’s had a morpher for quite some time, dating back to Power Rangers #16. With it primed and charged, Zedd reacts towards Grace Sterling and gives readers a small idea of what he can do. Meanwhile the Omega and Power Rangers are dealing with a broken Aplha-1, attempting to get more clues.

Back on Earth, Tommy catches up with an old friend (former Red Ranger Jason) but their talk is broken up by a now-possessed Matt leading Vile’s army into Angel Grove! There is no shortage of action here as the face-offs that have been building are now set to explode! Vile and her mysterious enforcer versus a Morphin-powered Lord Zedd! Tommy vs a possessed Matt! Things move fast to keep up with the action but is it too late? Readers get big payoffs for the building battles and even some extra reveals along the way. Even with all that, the final moments of the book introduce two more players into the game and longtime Power Ranger fans are not gonna be ready for what’s coming after this issue!

Mighty Morphin Power Rangers #106 - On sale April 19th

Creative: Melissa Flores, Simona Di Gianfelice, Raul Angulo, and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios

Mighty Morphin Power Rangers #106 - On sale April 19th

Creative: Melissa Flores, Simona c, and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios

Mighty Morphin Power Rangers #106 - On sale April 19th

Creative: Melissa Flores, Simona Di Gianfelice, Raul Angulo, and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios

BREAKDOWN: This run continues to impress and set such a high bar! Flores has been setting up the face-offs unfolding here. Since Matt was captured, readers have been waiting to see what Vile’s work had done to him. Flores presents this version of Matt perfectly as his insecurities and fears with the team are fueling his drive here thanks to Vile. The one-liners he is saying are excellent verbal jabs to compliment the action. The same can be said for Zedd looking for revenge against Vile. Zedd being embarrassed by how he lost the first time has driven him to the point of being blinded by rage during the fight with Vile’s enforcer (which was accurately predicted on the MMPR #101 review). Pacing gives every battle proper time and the drama in-between has enough time to connect with the audience. If this wasn’t enough, just wait till the last pages and who is now getting involved. The hype you hear about with this series is well deserved of all its’ praise.

Di Gianfelice and Angulo bring the action throughout this issue. From the moment Matt walks towards Tommy, readers can instantly feel the emotions behind what’s going to happen. The depiction of the possessed Matt was done well and instantly signaled this will not be a friendly experience. Seeing Zedd unleashed was a standout moment as well. Seeing him not handle the bruise to his ego from the initial defeat has been a different look. This is reflected in his fighting style, even to one instance of being distracted just enough to take a strike. With all the action going on, the art team does sneak in some noteworthy panels involving Kimberly and Yale along with Zach and Trini. The art is very leveled on giving ample time to each story taking place. Nothing feels rushed to try cramming too much into the story. With all that going on, the final pages of the issue will be a buzzworthy topic about who appears. There is much to enjoy from the events of this issue.

Mighty Morphin Power Rangers #106 - On sale April 19th

Creative: Melissa Flores, Simona Di Gianfelice, Raul Angulo, and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios

Mighty Morphin Power Rangers #106 - On sale April 19th

Creative: Melissa Flores, Simona Di Gianfelice, Raul Angulo, and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios

Mighty Morphin Power Rangers #106 - On sale April 19th

Creative: Melissa Flores, Simona Di Gianfelice, Raul Angulo, and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios

FINAL POINT: Flores, Di Gianfelice, Angulo and Dukeshire unleash Mistress Vile’s plans in full swing with an action-packed issue that fans can’t afford to miss! With every issue, the bar keeps getting raised on the meteoric rise to legendary status from this creative team. Mighty Morphin Power Rangers #107 delivers on a big pay-off to building plots while dropping a show-stealing ending that has to be in your collection on New Comic Book Day!'

Hit me up on ODPH social media and let me know what you thought of Mighty Morphin Power Rangers #107. Thanks for reading.

HARROWER #3 (BOOM! STUDIOS)

Welcome to an all-new edition of Parlay Points, the comic book review blog to the ODPH podcast!

For this entry, the latest hit series from BOOM! Studios hits the midway point and horror fans haven’t been able to stop raving about it! HARROWER by Justin Jordan, Brahm Revel, and Pat Brosseau takes the classic elements of slasher films and amplifies them to connect with a whole new audience. Considering how things were left last issue, who knows what to expect now?

Before we start the review, the images featured reflect the horror story going on and some pictures might be too intense for some readers. Reader discretion is advised. That said and if still good to go, let’s take a closer look at the latest chapter, shall we?

HARROWER #1 - On Sale April 19th, 2023

Creative: Justin Jordan, Brahm Revel, and Pat Brosseau

Credit: BOOM! Studios

HARROWER #1 - On Sale April 19th, 2023

Creative: Justin Jordan, Brahm Revel, and Pat Brosseau

Credit: BOOM! Studios

*** POSSIBLE SPOILER WARNING ***

Barlowe, New York seems like a quite town at first glance, but there is definitely more than meets the eye happening here. After the town sheriff is killed, a mark is found in his home. The mark is the “sinner’s mark”, which summons the Harrower, an avenger that “keeps Barlowe pure.” Jessa and her friends think of the Harrower as a myth and give the warning from their teacher little weight. On the way to a house party, some of Jessa’s friends find out first hand that the Harrower is no myth!

Even at the party, there is an eerie mood hovering around them. There is no cell phone service and the land line is dead. Shortly after, the power goes out completely to the house. What follows next is pure mayhem as the Harrower makes his move. Things become dire until help arrives in Carter Creed, the outsider at school who’s sister died in the same car accident as Jessa’s brother and the sheriff’s son. Carter has had an inkling of something coming ever since finding his dad killed in issue #1.

This issue wastes no time hitting the ground running (literally) as Carter drives the police car directly into the Harrower! Knowing that won’t stop it, Carter starts firing a shotgun directly at the wounded evil. Jessa is ordered back inside the house with whose left until Reed pushes his way in. Knowing what we do about him, readers will be waiting to see what he does to impact the current event. Carter takes the fight directly to the Harrower to buy time. In the process, he destroys part of its’ mask, vowing not to follow in its’ footsteps.

Meanwhile, Jessa and the survivors are assessing options. With the house burning down around them and dead bodies everywhere, options for survival are slim. Carter kicks in the door badly injured and orders everyone to the basement. What secrets lurk underneath the house? Readers get many big reveals as the truth behind the unstoppable killer start coming to light. Secrets are unveiled that shatter the status quo of everything Jessa knew. Can she survive the night with all she knows now? Trust me when I say no one will be expecting what happens when the final panels appear.

HARROWER #1 - On Sale April 19th, 2023

Creative: Justin Jordan, Brahm Revel, and Pat Brosseau

Credit: BOOM! Studios

HARROWER #1 - On Sale April 19th, 2023

Creative: Justin Jordan, Brahm Revel, and Pat Brosseau

Credit: BOOM! Studios

HARROWER #1 - On Sale April 19th, 2023

Creative: Justin Jordan, Brahm Revel, and Pat Brosseau

Credit: BOOM! Studios

BREAKDOWN: Jordan doesn’t shy away from the huge reveals throughout this issue. Before we get into those (as much as we can without spoiling…they’re THAT good), the issue immediately captures the unstoppable evil verse the ordinary hero theme played out in many horror films. It’s a great way to start events rolling as seeing Carter’s valiant attempts to stop the killer elevate not only his own character but why the Harrower is such a danger. The moment with the broken mask feels as it will come into play later but deepens the lore of the Harrower. Momentum swings back to Jessa after the decent into the basement as so many reveals hit to flesh out the mystery while creating new ones. Jordan paces them out well giving enough time to let the information hit before moving onto the next one, leading into the big bombshell at the issue’s end. There is a great deal to process after reading this issue but it’s very well done that readers will want to do an immediate re-read.

Revel pulls no punches with the brutality of Carter’s standoff with the Harrower. The fight is bloody, intense and leaves nothing off limits. It is literally everything you want from the good vs. evil battle seen in every great horror story. As Jessa and company walk through the carnage of the house party, the panels exemplify the danger they’re running from. Even when the reveals start in the basement, the emotions read across each character’s face plays right into the fear of what’s coming and the shock of what’s been now realized. Jessa’s world has been turned upside down and it’s mirrored in these panels. The final page will have fans talking as that reveal hits readers with a huge exclamation point to close this chapter out on.

HARROWER #1 - On Sale April 19th, 2023

Creative: Justin Jordan, Brahm Revel, and Pat Brosseau

Credit: BOOM! Studios

HARROWER #1 - On Sale April 19th, 2023

Creative: Justin Jordan, Brahm Revel, and Pat Brosseau

Credit: BOOM! Studios

HARROWER #1 - On Sale April 19th, 2023

Creative: Justin Jordan, Brahm Revel, and Pat Brosseau

Credit: BOOM! Studios

FINAL POINT: The frightening world of Barlowe, New York delivers a fantastic issue with sharp writing by Jordan mixed with excellent art from Revel. The mystery behind the Harrower starts to become clear with more questions than answers. The issue balances an intense opening with huge payoffs as the book progresses that readers won’t be ready for what transpires on the final page. Do not miss this book and series on New Comic Book Day!

Hit me up on ODPH social media and let me know what you thought of Harrower #3. Thanks for reading!

THE SEASONS HAVE TEETH #1 (BOOM! STUDIOS)

Welcome to an all-new edition of Parlay Points, the comic book review blog to the ODPH podcast.

For this entry, we’re checking out a brand new series hitting the local comic shops from BOOM! Studios that has a very unique concept to it. The Seasons Have Teeth #1 by Dan Watters, Sebastián Cabrol, Dan Jackson, and Nate Piekos takes readers along for a journey into one man’s quest for atonement. Let’s take a closer look and see how seasons change from a defeated perspective, shall we?

The Seasons Have Teeth #1

Creative by Dan Watters, Sebastián Cabrol, Dan Jackson, and Nate Piekos

Credit: BOOM! Studios

The Seasons Have Teeth #1

Creative by Dan Watters, Sebastián Cabrol, Dan Jackson, and Nate Piekos

Credit: BOOM! Studios

*** POSSIBLE SPOILER WARNING ***

The story opens up with a man named Andrew Bates looking out his window. His next door neighbors are gearing up for a trip. The phone rings from a caller named Paul. The conversation centers around Andrew travelling to Shrewsbury after evading something at his last stop. Paul pleads to Andrew to start taking pictures again after losing his wife Cindy. Andrew downplays the plead as he stars out the window, seeing a vine work its way up to a birdhouse. This sets Andrew off on his latest travels outside his home.

Walking thru the streets, the vines are spreading through the quiet town. Andrew stops to see a dandelion and hesitates taking it’s picture, fearing he will damage it. It is at this moment Andrew hears a destructive boom in the distance. Andrew figures out that the noise came from the park. Once there, he sees a damaged pavilion which holds many memories for him and Cindy. After a flashback, Andrew also discovers teenaged kids are there. One has an accident with a branch that spirals into a bigger reveal and mystery all its’ own. What is Andrew chasing? Is there more to his work than meets the eye? Readers get some answers as an unveiling occurs that sets Andrew on a course to confront more than the ghosts of his pasts.

The Seasons Have Teeth #1

Creative by Dan Watters, Sebastián Cabrol, Dan Jackson, and Nate Piekos

Credit: BOOM! Studios

The Seasons Have Teeth #1

Creative by Dan Watters, Sebastián Cabrol, Dan Jackson, and Nate Piekos

Credit: BOOM! Studios

The Seasons Have Teeth #1

Creative by Dan Watters, Sebastián Cabrol, Dan Jackson, and Nate Piekos

Credit: BOOM! Studios

BREAKDOWN: Watters presents a deceptive concept with this debut. Andrew comes across as a saddened soul whose trying to find a fire that has been eliminated. Early in the book, its’ made clear that he hasn’t been the same since losing Cindy and readers get a closer look at this during a flashback scenario. This will surely play out as the story progresses, but even in a brief moment, it is one readers can connect with quickly. As Andrew begins his latest assignment, the mood stays very cold until the big reveal. The reaction to what is shown brings out something in Andrew that feels has been long forgotten. The final moment concludes this debut with a solid final moment until next issue.

Cabrol and Jackson keep the somber visuals to reflect Andrew’s feelings as the story moves along. The coloring utilizes dark tones except when something comes across as hopefully. These images are matched with brighter colors to spotlight the shift of emotions. There is an excellent two-page spread to show off the reveal and give readers much to break down about what Andrew is following. There are many elements mixed in this story and the art team brings them out for a solid first impression of the tale just starting.

The Seasons Have Teeth #1

Creative by Dan Watters, Sebastián Cabrol, Dan Jackson, and Nate Piekos

Credit: BOOM! Studios

The Seasons Have Teeth #1

Creative by Dan Watters, Sebastián Cabrol, Dan Jackson, and Nate Piekos

Credit: BOOM! Studios

The Seasons Have Teeth #1

Creative by Dan Watters, Sebastián Cabrol, Dan Jackson, and Nate Piekos

Credit: BOOM! Studios

FINAL POINT: The Seasons Have Teeth #1 ushers in a very unique story with deeper meaning as the times change. Watters, Cabrol and the team construct this narrative with solid writing and artwork. The groundwork has been laid for a deeply layered story so make sure to keep an eye out for this book on New Comic Book Day.

Hit me up on ODPH social media and let me know what you thought of The Season Have Teeth #1. Thanks for reading.

SOMETHING IS KILLING THE CHILDREN #30 (BOOM! STUDIOS)

Welcome to a brand new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, we are checking out the finale issue of the latest chapter involving the next big comic property now making its’ way to Netflix in the very near future. Something is Killing the Children by James Tynion, Werther Dell’edera, Miquel Muerto and Andworld Design is a series known for its’ fantastic storytelling and its’ current storyline has been building up the latest threat to Erica Slaughter to a dangerous level. Issue #30 brings an end to the current arc and all bets are off of how Erica Slaughter gets out of this situation alive.

Before we dive into this issue, some of the imagery for this blog may not be suitable for younger readers. Viewer discretion is advised. If all good after that, shall we get started?

Something is Killing the Children #30

Creative: James Tynion, Werther Dell’edera, Miquel Muerto and Andworld Design

Credit: Boom Studios

Something is Killing the Children #30

Creative: James Tynion, Werther Dell’edera, Miquel Muerto and Andworld Design

Credit: Boom Studios

*** POSSIBLE SPOILER WARNING ***

Tribulation, New Mexico has become the center of mystery and endangerment with the emergence of a monster known as “the Duplicate” running around. In one attack, the monster murdered an entire family leaving behind Gabi as a sole witness. Riqui, a local bartender, has now become the protector of Gabi but clearly isn’t ready to deal with such a threat. Luckily (pending how you look at it), Erica Slaughter has re-emerged from hiding to take down the creature. Erica’s presence hadn’t gone unnoticed as the Order Of St. George has sent the vicious Cutter to Tribulation to end Erica once and for all. Along the way, Cutter has left a bloody trail behind with her murder of Erica’s longtime ally Big Gary Slaughter as her sick crowning achievement.

Cutter continues to put the pressure on Erica as she’s now framed Erica for the murders of Tribulation police officers inside their own station (that Cutter killed personally), and is assisting The Duplicate by making it a clone of Erica! With the walls closing in (along with another surprise from the Order en route to Tribulation), Erica escapes the police station with Gabi and Riqui wounded but ready to fight back.

This issue opens up with the aftermath of Cutter’s rampage at the police station. Cutter returns to the scene of the crime, with only one officer knowing Erica’s side of events. Cutter tries playing off the sheriff’s doubts about Erica until she realizes Erica has made a bold move: taking Cutter’s precious doll from her bag! This sends Cutter into a rage in front of the officers. Meanwhile Erica, Riqui and Gabi head to Riqui’s bar “The Luck Of The Irish” to get some assets for the upcoming fight. Riqui catches wind of Erica’s plan to use Gabi as bait to draw out the monster and there is a tense exchange of words. Erica is unfazed by Riqui’s reaction and pushes the group forward.

The trio sets up camp at a ranch Riqui’s uncle watches over. During this time, Erica unveils the plan to stop the monster and unloads the story behind her and the Order. The fallout from this is impactful not only to Gabi and Riqui but to the reader as well. Are the pair ready to embrace the world of Erica Slaughter head on? Can they actually stop the monster and Cutter? Before there is time for answers, the final act kicks into gear throwing one definitive statement to the reader in closing: the one enemy they cannot defeat is time.

Something is Killing the Children #30

Creative: James Tynion, Werther Dell’edera, Miquel Muerto and Andworld Design

Credit: Boom Studios

Something is Killing the Children #30

Creative: James Tynion, Werther Dell’edera, Miquel Muerto and Andworld Design

Credit: Boom Studios

Something is Killing the Children #30

Creative: James Tynion, Werther Dell’edera, Miquel Muerto and Andworld Design

Credit: Boom Studios

BREAKDOWN: Wrapping up this arc, Tynion delivers a strong understanding of where things are heading to. The book is essentially broken down into three portions. Cutter’s story kicks things off with showing readers how she reacts to being on the defensive with the theft of her doll. Seeing the emotional breakdown finally gave Erica a much needed win. That play into the second section with Erica’s story with Gabi and Riqui. Since her arrival in Tribulation, Erica has played much close to the vest. Seeing that she is not ready for what she’s up against, the breakdown of plans is crucial in Erica re-building her confidence along with preparing her allies for the frightening places they look to be heading to next. The third portion re-affirms how things are progressing and challenges how/if Erica is ready for the challenges. Pacing works to cap off the current arc along with setting up the violent showdown forthcoming.

Dell’edera and Muerto ramp up the drama within these pages. Right from the start, they present Cutter as being in control until the doll is taken. The full page panel crafts how truly unhinged she is as Cutter looses control in front of the remaining officers about her doll. The trio’s story is presented with various emotional moments. From Riqui’s warning to Erica only to be countered by Erica’s stone faced numbness, the trio varies as the events begin taking their toll on them. The Ranch sequence of panels gives readers a look at how Erica is handling the events at hand. Her reaction to telling the pair about what they’re involved in evokes a solid reaction as to the weight of the situations at hand. The final act caps off how time is of the essence and is something not in Ercia’s favor. Solid final full page panel to close this issue & arc out with.

Something is Killing the Children #30

Creative: James Tynion, Werther Dell’edera, Miquel Muerto and Andworld Design

Credit: Boom Studios

Something is Killing the Children #30

Creative: James Tynion, Werther Dell’edera, Miquel Muerto and Andworld Design

Credit: Boom Studios

Something is Killing the Children #30

Creative: James Tynion, Werther Dell’edera, Miquel Muerto and Andworld Design

Credit: Boom Studios

FINAL POINT: The latest chapter of Erica Slaughter’s adventure concludes with the looming sense of fear and doubt in the air. With a daunting task lying ahead, Erica is testes unlike she has ever been before. Tynion, Dell’edera, & Muerto bring forth the drama with exceptional art and writing, taking Erica into uncharted water with a sliver of hope to survive. Don’t miss this chapter on New Comic Book Day.

Hit me up on ODPH social media and let me know what you thought of Something is Killing The Children #30. Thanks for reading!

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #4 (BOOM! STUDIOS/IDW)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH podcast!

For this entry, we have arrived at the pen-ultimate point in the sequel to the 2019 story involving two of the biggest fandoms in all of pop culture. Representing BOOM! Studios are the legendary MIGHTY MORPHIN POWER RANGERS! Returning to join them for this adventure and hailing from the pages of IDW Publishing are the “Heroes in a Half Shell”, the TEENAGE MUTANT NINJA TURTLES. MMPR/TMNT II #4 by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire has been an exciting ride with great twists and amazing creative takes mixed throughout. Going into the final moments, all bets are off on how this shapes up for the finale.

Let’s not waste any more time and check out what’s happening here, shall we?

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #4

Creative: Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom Studios & IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #4

Creative: Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom Studios & IDW Publishing

*** POSSIBLE SPOILER WARNING ***

When these two forces meet the first time, their combined efforts defeated Shredder and Rita Repulsa. In the aftermath, Shredder was dropped off the radar. Casey Jones (longtime TMNT ally) hasn’t given up on finding his whereabouts although his plans have gone in a very different direction. Meanwhile, the Turtles are enjoying time away in Angel Grove (home of the Power Rangers) . There is no rest for the weary as the good guys are brought back into action when a jailbreak commences involving freeing Baxter Stockman (TMNT villain) by a rogues gallery led by Ranger X….who is revealed to be Casey Jones himself!

The heroes try to figure out the reasoning for their friend to jump sidelines but face an even bigger threat right at their doorstep….literally. Rita Repulsa has led an army to the Power Rangers Command Center! As the takeover commences, a new player enters the field: Shredder who is surprisingly helping the heroes (for his own personal reasons). They need all the help they can get when the Morphin Grid is compromised and drastic measures are taken to fight back. These actions lead to our heroes to make a dangerous call. The Turtles make a deal to work with Shredder to take the fight to Krang’s headquarters in Dimension X!

This issue kicks off with the reluctant partners making their way through the desolate Dimension X terrain to Krang’s headquarters. Readers bare witness to some great conversation between the Turtles and their greatest enemy. Hearing Shredder talk about his true driving motives was a moment not to be forgotten. Meanwhile back in Angel Grove, the Rangers (each using a hybrid mutagen - morphin coin) are taking the fight to Krang’s forces. Readers will be blown away by the action unfolding. Master Splinter is leading the team through the tough challenge ahead but there is more pressing issues waiting if they survive.

Krang and Rita Repulsa make their final plans inside what remains of the Command Center. Before getting to see that through, Rita does have one loose end to deal with and its’ one that will play some big implications in the finale. With victory in their grasp, what does this evil pair have in line for the finish? Will the Turtles push into Dimension X be all for nothing? Even with the fantastic moments involved in their mission hat nee to be seen to be believed, victory is far from guaranteed. The story ramps up to a fever pitch with readers left with their jaws dropped at the final page of this issue! No one is ready for that moment! No One!

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #4

Creative: Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom Studios & IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #4

Creative: Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom Studios & IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #4

Creative: Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom Studios & IDW Publishing

BREAKDOWN: Parrott sets the players in place superbly heading into the finale issue. The banter between the Turtles and Shredder is a solid pace breaking moment which gives some great insight behind the Turtles greatest foe. He turns out to be the driving character of this issue with his actions in Dimension X. Being a reluctant hero in some sense makes readers connect with Shredder on a different level. Master Splinter leading the Mutated Rangers was another highlight that readers will enjoy reading. Seeing switch-ups like this has given the fandoms great memories to take with them after this series wraps up. Parrott once again puts on a clinic for juggling all these characters with excellent pacing. All the key players get their due and standout moments building for an explosive ending to this incredible sequel.

DAN. MORA. NUFF. SAID! Seriously, the energy pouring out of the action panels is unmatched. The two page spread with Splinter and the Mutated Rangers is absolutely mind-blowing. Every page keeps up a manic pace to never let the readers catch a moment. Mora’s version of Krang is unparallel. The details put into his suit make an impact . It compliments’ Rita’s deranged delight in what their plans are succeeding with. This shines thru when Rita is taking care of her loose end issue. A previously mentioned with Parrott, Mora gets in so many characters with his action panels that they feel bigger than the moment unfolding. The issue’s surprise moments continue to jump off the page but noting compares to the mic drop full page panel to conclude this issue’s events on.

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #4

Creative: Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom Studios & IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #4

Creative: Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom Studios & IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #4

Creative: Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom Studios & IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #4

Creative: Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire 

Credit: Boom Studios & IDW Publishing

FINAL POINT: The combined forces of two of pop culture’s biggest superhero teams are pushed to the brink with the fate of the world slipping thru their grasps. Parrott, Mora and the team craft a highly engaging issue with their phenomenal writing and energetic artwork. Every page feels like a massive event that only builds up the tension heading into a must-read finale. The series has been a priority pick-up each previous issue and that streak continues with the latest chapter!

Hit me up on ODPH social media and let me know what you thought of Mighty Morphin Power Rangers/Teenage Mutant Ninja Turtles II 4. Thank for reading!

DAMN THEM ALL #6 (BOOM! STUDIOS)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH podcast!

For this entry, we’re checking out the final issue of the first arc of BOOM! Studios breakout supernatural series. Right before this issue’s release, it was announced by BOOM! that this series has been officially certified into ongoing status! This is a huge win for fans of the adventures of Ellie Hawthorne, who has bursted onto the shelves at the local comic shop with one hell of a story to tell. DAMN THEM ALL #6 by Simon Spurrier, Charlie Adlard, Sofie Dodgson, Shayne Hannah Cui, and Jim Campbell looks to finally answer one of the biggest mysteries of the series thus far! Let’s not wait any longer and take a closer look at everything bringing a close to this initial debut tale.

Editor warning: this book has some panels that might be too mature for younger readers. That said, if you’re still good to go, let’s begin!

DAMN THEM ALL #6

Creative: Simon Spurrier, Charlie Adlard, Sofie Dodgson, Shayne Hannah Cui, and Jim Campbell

Credit: BOOM! Studios

DAMN THEM ALL #6

Creative: Simon Spurrier, Charlie Adlard, Sofie Dodgson, Shayne Hannah Cui, and Jim Campbell

Credit: BOOM! Studios

*** POSSIBLE SPOILER WARNING ***

In case you’re just learning about this series now, Ellie Hawthorne has been tasked with the mission her late uncle Alfie had: stop the 72 devils of the Ars Goetia and send them back to Hell by any means possible.

During this mission, Ellie has had a group of allies to help her quest, let by Dora, a former officer with a connection to Alfie. Having some back-up to fight some devilish foes never hurts, especially when they are like Theo Bolster and the 500 Club. Ellie defeated Theo in their initial face-to-face encounter via an impromptu exorcism. From there, Ellie and Co. have hit the ground running dealing with threats like Ninebob Barry and Theo’s personal devil: Glasya-Labolas in a fashion that’s all Ellie’s.

The biggest moment to date was at the end of last issue, where Ellie and Dora make contact with the spirit of Alfie Hawthorne and how he died. It has been one of the biggest mysteries of the season and gets answered in a manner that no one sees coming. Alfie wasn’t murdered as guessed. It appears at first glance, it was by suicide.

This issue picks up right in the middle of Alfie talking with Ellie and Dora. Alfie narrates how he was told he had only a year left and lived two. Alfie sought whatever and whoever he could to help his situation out. This meant mending fences with Theo and seeing what he could do to help. There wasn’t much as Alfie decided to end his life. Ellie sees some holes in Alfie’s story and begins to question it. Readers sit back and see Ellie rip into Alfie’s claims.

The resolution to this is one for the ages as Ellie demonstrates how much she has grown in the time of taking Alfie’s spot. It also shows that she has much left to do before her story ends. When another familiar face returns to hit Ellie on a personal level, readers will need to prepare for the worst. This causes a series of events to domino until there are a few characters in the final act walking out unscathed.

The first arc wraps up with a few surprises to end things on a high note. The Ars Goetia will still be a threat going into the next arc, but moves are being done on both sides cementing that this series has a lot more to finish. Excellent final act to tie everything together and set the stage for the next arc to come.

DAMN THEM ALL #6

Creative: Simon Spurrier, Charlie Adlard, Sofie Dodgson, Shayne Hannah Cui, and Jim Campbell

Credit: BOOM! Studios

DAMN THEM ALL #6

Creative: Simon Spurrier, Charlie Adlard, Sofie Dodgson, Shayne Hannah Cui, and Jim Campbell

Credit: BOOM! Studios

DAMN THEM ALL #6

Creative: Simon Spurrier, Charlie Adlard, Sofie Dodgson, Shayne Hannah Cui, and Jim Campbell

Credit: BOOM! Studios

BREAKDOWN: Spurrier delivers on a solid reveal of the mystery of Alfie Hawthorne. It is one that most readers never saw coming but follows the blueprint set up with issue #1. Ellie Hawthorne comes across as every bit as stubborn and jaded as her uncle was. Their dynamic pays off huge as Alfie’s death has been a huge puzzle that had many levels to it. The fallout from the reveal carries into another emotional sequence involving a returning character that Ellie has had an awkward dealing with. The payoff from all of these moments hits readers with a simple panel showing the toll this has all taken on Ellie. Spurrier captures this moment perfectly and gives readers a small glimpse at the true Ellie. The pacing allows each major character to get their time in before saying good-bye for now. All that remains is building anticipation to the next chapter with a final panel that raises a few thoughts.

Adlard doesn’t miss in the delivery of the Ellie/Alfie confrontation. Very solid technique in keeping Alfie’s face in the shadows where readers never see his eyes. Ellie’s reactions featured her range of feelings that have been building since his passing. The imagery used in these moments convey a direct implication at how the usually unemotional lead character lets her guard down. This gets highlighted even more when Ellie’s next conflict transpires with a major surprise twist. The images never hold back from being brutal and bold. Adlard builds upon the writing capping everything with a final panel that is sure to have fans talking.

DAMN THEM ALL #6

Creative: Simon Spurrier, Charlie Adlard, Sofie Dodgson, Shayne Hannah Cui, and Jim Campbell

Credit: BOOM! Studios

DAMN THEM ALL #6

Creative: Simon Spurrier, Charlie Adlard, Sofie Dodgson, Shayne Hannah Cui, and Jim Campbell

Credit: BOOM! Studios

DAMN THEM ALL #6

Creative: Simon Spurrier, Charlie Adlard, Sofie Dodgson, Shayne Hannah Cui, and Jim Campbell

Credit: BOOM! Studios

FINAL POINT: The saga of Ellie Hawthorne has only just begun but has given readers enough memorable moments, one would think it’s been around for years instead of only six issues. This is all due to the fantastic work of Spurrier, Adlard and the team creating a supernatural experience unlike anything else at the local comic shops out now. Damn Them All might be done for now, but like any great story, it’s not getting banished away fro long. Till then, don’t miss picking up this and any previous issue on New Comic Book Day and see what all they hype is about!

Hit me up on ODPH social media and let me know what you thought of Damn Them All #6. Thanks for reading!

MIGHTY MORPHIN POWER RANGERS #106 (BOOM! STUDIOS)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH podcast!

For this entry, we are taking a look at the next installment from a creative team that is carving out a huge legacy in the Power Rangers mythos in a very short amount of time. In just five issues , Melissa Flores and Simona Di Gianfelice have re-invented a classic villain whose actions have broken the biggest evil in MMPR history while keeping the both the Omega and Power Rangers on the defensive to stopping her master plan. Mighty Morphin Power Rangers #106 by Flores, Di Gianfelice, along with Raul Angulo, and Ed Dukeshire for BOOM! STUDIOS looks to continue the winning ways. Let’s take a closer look and see what’s happening in the latest chapter, shall we?

Mighty Morphin Power Rangers #106

Creative: Melissa Flores, Simona Di Gianfelice, Raul Angulo, and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios

Mighty Morphin Power Rangers #106

Creative: Melissa Flores, Simona Di Gianfelice, Raul Angulo, and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios

*** POSSIBLE SPOILER WARNING ***

In their wildest dreams, the heroes of Angel Grove could never imagine that one of their most legendary foes could become even more of a threat. Yet, that is exactly what has happened with Rita Repulsa who has now become Mistress Vile. Vile made an immediate impact when she dismantled Lord Zedd and left him lying at her feet in front of the young heroes to witness. Since then, Matt aka The Green Ranger has become Vile’s prisoner. Alpha-1 has pledged allegiance to Vile’s vision and challenged the Rangers. Factor in that Zedd is now recovering from his defeat and plotting revenge, the Rangers are surrounded by Vile’s efforts with no way out.

This issue opens up with a flashback of Rita and Zedd’s first encounter on Spearo V. Rita attacked Zedd on behalf of her father, Master Vile. During the battle Zedd throws Rita a proposition to join with him, seeing that she has outreached her father’s role for her.

Back at Safehaven, the Omega Rangers base, Both teams are having a conference call with Zordon and the earth based allies about what to do about Mistress Vile. In the conversation, it is deducted that Vile is looking for a way into the Morphin Grid but needs help doing it. The Rangers have some time to prepare knowing a Morphin Arch would be needed and one is revealed to be on Earth, which causes some tensions to be raised. Zordon orders the Power Rangers to return but not everyone is on board to comply to his orders.

The young heroes don’t even have an option to catch up and talk when suddenly Vile takes the fight right to their doorstep! How can they be ready for this surprise attack? It is a moment that readers will be excited to watch unfold. Even with a great cameo conversation and those huge action panels, nothing and I MEAN NOTHING will top what happens within the final moments of this issue and who is involved! It is a very safe bet to say that all of the Power Rangers fandom will be buzzing about the closing image from this issue.

Mighty Morphin Power Rangers #106

Creative: Melissa Flores, Simona Di Gianfelice, Raul Angulo, and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios

Mighty Morphin Power Rangers #106

Creative: Melissa Flores, Simona Di Gianfelice, Raul Angulo, and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios

Mighty Morphin Power Rangers #106

Creative: Melissa Flores, Simona Di Gianfelice, Raul Angulo, and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios

BREAKDOWN: Just when you think this run has already given readers all the surprises it can handle, Flores drops a HUGE final moment that no one is ready for! No spoilers on that as it is one to be witnessed and not ruined. As for the rest of the issue, the writing demonstrates the growing frustration Vile is causing within the Rangers unit. There are great character moments involving Tommy and Kimberly reflecting this. The reveal about the Morphin master ruins furthered the wedge even more. Vile’s attack has left even the most confident members of the Rangers team nervous as to what is to come. Pacing worked well giving the story breaks to focus on character moments, one of which builds toward the concluding image that is going to leave fans speechless.

Di Gainfelice does a great job balancing out the Rangers’ struggles with Vile’s moves with excellent action sequences. The personal conversation involving Tommy respectively will connect with readers as a reflection of their feelings of recent events. It’s levels out with the battle at Safehaven. The action panels waste no time speeding things along, showing how quickly Vile’s forces are moving. The art caps everything off with a high-effective parting shot to send readers the message that the stakes just got higher involving this conflict.

Mighty Morphin Power Rangers #106

Creative: Melissa Flores, Simona Di Gianfelice, Raul Angulo, and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios

Mighty Morphin Power Rangers #106

Creative: Melissa Flores, Simona Di Gianfelice, Raul Angulo, and Ed Dukeshire (Cover: Taurin Clarke)

Credit: BOOM! Studios

FINAL POINT: The impressive debut run from the creative team of Flores and Di Gianfelice (along with Angulo and Dukeshire) grows its’ legacy even more with their latest issue. Superb writing and art turns up the pressure on the Power Ranger teams with an even more ominous danger looming in the wings at this issue’s conclusion. If you haven’t checked this run out, make it a point to remedy that situation this week at the local comic shop!

Hit me up on ODPH social media and let me know what you thought of Mighty Morphin Power Rangers #106. Thanks for reading!

GRIM #9 (BOOM! STUDIOS)

Welcome to an all-new edition of Parlay Points, the comic book review blog for the ODPH podcast.

For this entry, we’re heading back to the afterlife with one of the biggest indie comics on the market today. The second story arc featuring Boom! Studios’ fan-favorite reaper continues to capture fans attention with more surprises and secrets looming on the horizon. Grim #9 by Stephanie Phillips, Flaviano, Rico Renzi & Tom Napolitano jumps right into last issue’s cliffhanger ending and welcome readers to a new threat entering the fray. Let’s not wait another minute and jump right in to the latest chapter, shall we?

*** POSSIBLE SPOILER WARNING ***

Living in Las Vegas should be an amazing time. Sadly, this is not the case for Jessica Harrow, a former reaper of the afterlife. After a routine soul guide mission goes wrong, Jessica finds herself crossing over into the land of the living and becoming the center of a bigger mystery that anyone realizes. This action leads Jessica and her friends Eddie and Marcel into a downward spiral pitting them in the line of fire of her aunt, Adira, who has her own reasons to keep Jessica away from finding the truth. Ultimately, Adira banishes Jessica and her friends into the land of the living in the aftermath of a battle between The End and Death himself (Jessica’s father).

Getting used to her new surroundings, Jessica tries enjoying a music festival but when people no longer can die and have a unique red marking on their foreheads, all signs point to Jessica being responsible. With Adira making moves to deal with Jessica, shes approached by the Sisters of Fate who have their own plan to fix things, none of which Jessica is on board with. When Jessica emerges from her meeting, she sees Marcel on his knees with a man and his ghost-esque giant Tiger behind him. Throw in the story of Jessica’s mother breaking of jail to find her daughter now and it’s a safe guess to whatever happens in Vegas isn’t staying in Vegas.

This issue opens up with Lilah, Jessica’s mother visiting a grave-site in Arizona. While there, she sees a hand emerge from the ground. Readers see that there is a possible connection to a red necklace she’s wearing, with a sense that it may have some powers radiating from it. The story then switches to Vegas where the city is filled with chaos and destruction. It is also noteworthy that the events here take place BEFORE the ending of issue #8. Eddie and Marcel are looking for Jessica when Annabel, a reaper approaches them. She questions the pair about Jessica’s involvement in Death’s demise and breaks down Adira’s plan to trap Jessica in Hell for eternity.

The pair are guided by Annabel into the first of eight gateways into Hell and encounter the being at the end of issue #8, with his giant tiger! Who is this mysterious figure? Why does he have a vested interest in Marcel? Readers don’t wait long to find out the secrets of Marcel and lead right into the ending of issue #8. Once Jessica arrives to meet them, the story of Marcel plays out. What won’t be expected is the ending point of this story. An action takes place that will impact Jessica moving forward while shaking things up before heading to this issue’s epilogue.

Phillips takes a small break from focusing on Jessica to showcase some of the other role players involved in this story. It’s an excellent way to see how dangerous of a foe the man with the tiger appears to be using Marcel’s story in such a unique fashion. Phillips also uses a creative method with the time jumps to not only establish Eddie and Marcel’s story but add an additional layer to last issue, giving readers a sense of how long she was gone with the Sisters of Fate. Pacing was great with structuring the stories of Lilah and Marcel with enough time to expand both with. Considering how many characters are featured, nothing felt lost in the shuffle and their stories never felt forced or out of place.

Flaviano’s depiction of a rioting Vegas immediately pops off the panels. The visuals play into the overall story of the second arc while not making it the center of attention. The introduction of the man and his tiger stands out as well, especially with the use of the coloring by Renzi. This shines with a panel having that person pop in and out of the shadows tormenting Marcel. The imagery is brooding and tragic and compliments the haunting writing. Flaviano gives readers an impactful punch in the feelings bringing the sad tale to the forefront. There is a great two page spread that perfectly sets up a full page visual to end that portion of the story. Lilah’s story also stands out being a change of pace to Jessica’s and adding more to her mysterious tale.

FINAL POINT: Grim #9 moves forward by showing readers how dangerous Jessica Harrow’s next obstacle is going to be thru the eyes of one of her friends. Excellent writing and artwork from Phillips, Flaviano and the team keeps the intrigue rising as new elements are mixed in with the overall themes lingering over the latest arc. It continues to be required reading on New Comic Book Day.

Hit me up on ODPH social media and let me know what you thought of Grim #9. Thanks for reading!

Grim #9

Creative: Stephanie Phillips, Flaviano, Rico Renzi & Tom Napolitano

All images Credit: Boom! Studios

HOUSE OF SLAUGHTER #13 (BOOM! STUDIOS)

Welcome to a brand new edition of Parlay Points, the comic book review blog for the ODPH Podcast!

For this entry, we’re continuing to follow the latest installment of the spin-off series from BOOM! Studios’ hugely successful comic: Something is Killing The Children. HOUSE OF SLAUGHTER #13 by Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) continues onward the story of Jace Boucher aka The Butcher. With more eyes swinging over to the SIKTC franchise due to the Netflix adaptation announcement, this series is heating up at the right time. Let’s take a deeper dive about the latest chapter, shall we?

HOUSE OF SLAUGHTER #13
Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) - Cover: Mateus Manhanini
Credit: BOOM! Studios

HOUSE OF SLAUGHTER #13
Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) - Cover: Mateus Manhanini
Credit: BOOM! Studios

*** POSSIBLE SPOILER WARNING ***

House of Slaughter is an anthology series, having self-contained stories involving characters set in the SIKTC Universe. In this recent arc, Jace Boucher’s life post monster hunting hasn’t gone exactly the way he envisioned. As seen in the first HoS arc, Jace’s doomed love with Aaron Slaughter still weighs heavy on him (even without knowing Aaron’s fate). Jace has assumed the role of protector for orphans and is laying low off the radar, hoping to escape his past. This proves to be a lost cause Sunny, one of the orphans, wants to follow in the hunter footsteps of Jace. When he’s told not to, Sunny becomes rebellious and leaves the camp set up for Jace and the orphans. When a monster comes across Sunny, he is rescues by a person with history with Jace: Jolie Boucher.

During the rescue, Jolie is trying to sell Sunny the dream of being a hunter. Jolie mentions that the monster they encountered has more baby creatures lying around and she takes Sunny under her wing and brings him along for a hunt with her house. Sunny becomes mesmerized by what he sees and is invited for dinner at her mansion home, “The Butcher Shop”. All the while, Jace is tying to track Sunny down while dealing with some unsettling visions and dreams. Once he sees Sunny leave with Jolie, Jace realizes the stakes have become even higher.

This issue kicks off with a flashback sequence as Jace prepares to return to New Orleans in search of Jolie and Sunny. The moment switches to when Sunny walks into the mansion (due to Jolie manipulating the young boy). Once inside, Sunny sees some of the house residents such as Rene and Vionette Boucher. SIKTC readers will recognize a certain hunter roaming the halls as well Maxine Slaughter! The last time readers had seen Maxine, she was making a big move in the pages of the “Book Of Slaughter” one-shot, which is a great reference point for new readers to the SIKTC world. With Sunny invested in meeting the people of the house, Jolie convinces him that she will take him back to Jace’s camp in the morning.

Meanwhile, Jace is making his way through New Orleans when he has a flashback to a childhood moment with Jolie. This has been an ongoing plot point since the story arc began. This recent memory is interrupted by a raven, which Jace recognizes and quickly runs toward. The bird leads him to a mysterious character named Maven, who warns Jace of what’s ahead. Will the warning be enough? Is Jace ready for what he is about to encounter? Readers will get some clarity with those questions but will have to brace for what is in store for Sunny living in a house full of hunters with a strong final act in this issue to conclude this issue on.

HOUSE OF SLAUGHTER #13
Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) - Cover: Mateus Manhanini
Credit: BOOM! Studios

HOUSE OF SLAUGHTER #13
Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) - Cover: Mateus Manhanini
Credit: BOOM! Studios

HOUSE OF SLAUGHTER #13
Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) - Cover: Mateus Manhanini
Credit: BOOM! Studios

HOUSE OF SLAUGHTER #13
Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) - Cover: Mateus Manhanini
Credit: BOOM! Studios

BREAKDOWN: Brombal keeps readers guessing as to what Jolie’s overall plan is for Sunny. Considering their history, it makes perfect sense to hurt Jace by stealing away one of his children and having them join the life he has been so desperate to escape. The influence of giving the young boy his dream is easy for Jolie to use to her advantage. Jace knows this and risks everything to try stopping it. Seeing Maven and their conversation adds more drama to the upcoming moves. It’s low-key but readers can sense the doubt in Jace’s voice heading into the inevitable confrontation. Pacing worked well in giving enough time to set up the stage for the final act. The flashback/dream sequences were used less than the previous issues but this method helped keeping things moving without taking away from Jolie and Sunny’s spotlight. The final moments will be interesting to see the fallout next issue, but left a satisfying conclusion for this chapter.

Fuso focused on displaying “The Butcher Shop” as a warm and friendly place while hiding most of its secrets. This plays well int Jolie’s schemes as her subtle smirks conceal what she has in store for Sunny. Seeing the interactions with the other residents especially with the cameo from Maxine helps break up some tension before shifting back to Jolie and Jace. Jace’s flashbacks and ultimate interruption set things up nicely for his portion of the issue. Excellent full page panel to cap off the Maven sequence. The final act moved fast with Sunny but illustrated the situation he’s in and what lies ahead. It concluded the scheming of Jolie, giving fans much to be excited to see where the story goes next issue.

HOUSE OF SLAUGHTER #13
Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) - Cover: Mateus Manhanini
Credit: BOOM! Studios

HOUSE OF SLAUGHTER #13
Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) - Cover: Mateus Manhanini
Credit: BOOM! Studios

HOUSE OF SLAUGHTER #13
Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) - Cover: Mateus Manhanini
Credit: BOOM! Studios

HOUSE OF SLAUGHTER #13
Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) - Cover: Mateus Manhanini
Credit: BOOM! Studios

FINAL POINT: House Of Slaughter #13 sets Jolie’s plans into full motion while keeping the Butcher on the defense with time slipping away. Brombal, Fuso and the team progress the slow burn drama with solid art and writing to please fans waiting to see how this story moves onward.

Hit me up on ODPH social media and let me know what you thought of House of Slaughter #13. Thanks for reading.

BRZRKR #12 (BOOM! STUDIOS)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, we have arrived at the conclusion of one of the most high-profile Kickstarter books in recent memory which has been released to the local comic shops via Boom! Studios. Considering who is the mastermind behind it, there’s no question why it’s getting the (rightfully deserved) attention it is. BRZRKR #12 by Keanu Reeves, Matt Kindt, Ron Garney and Bill Crabtree for Boom Studios brings to close (in this format) the saga of B, half man, half god, all 100% walking violence. The story has been a brutal journey thru the eyes of an immortal who’s seen enough and looking for a way out. With the events of last issue, all bets are off as to where B’s story concludes for now.

Before we get started with the review, the images featured here may be too violent and graphic for younger readers. Viewing discretion is advised. That said, if you’re still good to go, let’s get the review started, shall we?

BRZRKR #12

Creative: Keanu Reeves, Matt Kindt, Ron Garney and Bill Crabtree (Cover: Alex Maleev)

Credit: Boom Studios

BRZRKR #12

Creative: Keanu Reeves, Matt Kindt, Ron Garney and Bill Crabtree (Cover: Alex Maleev)

Credit: Boom Studios

*** POSSIBLE SPOILER WARNING ***

The story of B (aka Unute) has been drenched in mystery and violence for decades. In present day, B has aligned himself with the US Government as a human demolition derby for some of their most highly dangerous missions. B’s payment has been assistance in finding a way to end his immortal life. Dr. Caudwell has been supervising B’s missions in a way to cover up his own devious interest in B. Meanwhile Dr. Diana Ahuja has been B’s only ally throughout this period.

At last we witnessed B, Caudwell was going to a possible location with secrets to possibl end B’s life. Meanwhile, B had just traveled thru his own existence, making a connection with Diana in the form of a massive blast of energy. Witnessing this latest action, Caudwell finally enacts his master scheme of stealing B’s power. Caudwell siphons the energy from a magical bird impaling B for his energy. If not for Diana, B would truly be dead. Instead, an apparently mortal B and Diana now need to face a powered Caudwell, who has emgered from a chamber crackling with energy. The final battle appears to be at hand.

This issue kicks off with Caudwell and his cult followers facing off with the government forces. B and Diana head into battle with Diana being the super-powered being of the pair now. When B is injured in the fight, Diana steps up and brutally handles Caudwell in a scene that isn’t meant for the squeamish. With Caudwell handled, the pair escape with Keever, a soldier who has been partners with B for many missions. Tying up loose ends, Keever gives the order to wipe everything away. The escaped is shadwoed by bomber jets unloading an arsenal on everything in the battle location.

The lives and B and Diana is changed forever in a way that readers will be intrigued to see play out. Life doesn’t return to normal as B and Diana are considered loose ends that need to be wrapped up in the same way of wiping Caudwell’s secrets off the map. Their manner of handling that aspect leads them to a new status quo but not one without problems.

The conclusion of the story is one that has many layers to it. There is a definite answer to questions that have lingered since the start of the series. There are also some new directions left open to travel down with a few plot points kept open-ended by the final page. Readers will have much to talk about following this finale as it’s a safe bet they haven’t seen the last of this franchise in comic form.

BRZRKR #12

Creative: Keanu Reeves, Matt Kindt, Ron Garney and Bill Crabtree (Cover: Alex Maleev)

Credit: Boom Studios

BRZRKR #12

Creative: Keanu Reeves, Matt Kindt, Ron Garney and Bill Crabtree (Cover: Alex Maleev)

Credit: Boom Studios

BRZRKR #12

Creative: Keanu Reeves, Matt Kindt, Ron Garney and Bill Crabtree (Cover: Alex Maleev)

Credit: Boom Studios

BRZRKR #12

Creative: Keanu Reeves, Matt Kindt, Ron Garney and Bill Crabtree (Cover: Alex Maleev)

Credit: Boom Studios

BREAKDOWN: Reeves and Kindt deliver on a big action finale to the present story while leaving the door open to return should they decide to return. The issue opens up big with tremendous action. The battle with Diana and Caudwell serves its purpose and drops a thunderous close to that plot-line. Post fight is where they move things into uncharted territory. Both B and Diana have to face an unclear future with a huge change in plans for both. It is a huge game-changer that needs to be unspoiled, but once created, takes the story into a very poignant direction moving forward. The writing adds many levels to the final moments which tie certain plots together nicely. Certain elements become full circle. They also pace things out to where the issue feels as a “so long for now” instead of a full “good bye”. It’s not a bad thing but one that will keep readers guessing as to where events move from here.

Garney brings the same intensity to the fighting that this series has become known for. The panels with Diana facing off against Caudwell are as in your face as they come. The damage inflicted holds little back to readers. It sets an early tone that is revisted later when more fighting ensues. B’s life has been centered around conflict and fighting since its’ beginning. The imagery wastes no time in reflecting that, even in more individual standoffs (one especially noteworthy with Keever). Garney levels this off with more emotional moments with Diana and B’s new direction. Without revealing too much, their lives become more complicated after Caudwell’s apparent demise. The reactions to the domino-like effect shines thru leading to a lasting parting shot with many questions coming from it.

BRZRKR #12

Creative: Keanu Reeves, Matt Kindt, Ron Garney and Bill Crabtree (Cover: Alex Maleev)

Credit: Boom Studios

BRZRKR #12

Creative: Keanu Reeves, Matt Kindt, Ron Garney and Bill Crabtree (Cover: Alex Maleev)

Credit: Boom Studios

BRZRKR #12

Creative: Keanu Reeves, Matt Kindt, Ron Garney and Bill Crabtree (Cover: Alex Maleev)

Credit: Boom Studios

BRZRKR #12

Creative: Keanu Reeves, Matt Kindt, Ron Garney and Bill Crabtree (Cover: Alex Maleev)

Credit: Boom Studios

FINAL POINT: BRZRKR has always been a complex tale that delves into the man behind the rage. It has been anything but your average comic story. Not surprising, Reeves, Kindt, Garney and the team present a compelling ending mixed with solid writing and excellent art. The saga of B finally reaches its’ final destination with a closing chapter that will please longtime readers of the series. Make sure to keep an eye out for this book on New Comic Book Day.

Hit me up on ODPH social media and let me know what you thought of BRZRKR #12. Thanks for reading.

BUFFY THE LAST VAMPIRE SLAYER SPECIAL #1 (BOOM! STUDIOS)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH podcast!

For this entry, we’re checking out a one-shot from Boom! Studios featuring a familiar name in the land of pop culture. If you grew up in the 90’s-early 2000’s, you are guaranteed to have heard the name of “Buffy” and immediately connected it with “Vampire Slayer”. From the initial movie in 1992 featuring Kristy Swanson in the title role to the memorable WB (pre-CW) show from 1997-2003 starring Sarah Michelle Gellar, the character has remained in the pop culture eye with no signs of slowing down via the various Buffy universe stories coming from Boom! Studios. One of those stories is Buffy The Last Vampire Slayer Special #1 by Casey Gilly, Joe Jaro, Maria Keane, Lea Caballero, Joana Lafuente and Ed Dukeshire. Let’s take a closer look at this special and see what unfolds, shall we?

Buffy The Last Vampire Slayer Special #1

Creative: Casey Gilly, Joe Jaro, Maria Keane, Lea Caballero, Joana Lafuente and Ed Dukeshire (Cover: Ario Anindito)

Credit: BOOM! Studios

Buffy The Last Vampire Slayer Special #1

Creative: Casey Gilly, Joe Jaro, Maria Keane, Lea Caballero, Joana Lafuente and Ed Dukeshire

Credit: BOOM! Studios

*** POSSIBLE SPOILER WARNING ***

The story is set in London of an alternate future where Buffy Summers was the last Vampire Slayer until Thessaly, the daughter of Tara and Willow has now been chosen to become a slayer. Becoming a guardian over the new slayer (with help from Spike, a vampire and lover in this timeline, an older and wiser Buffy has now made it her mission to train Thessaly for her destined future. Excellent job by Boom! to write in the quick 101 paragraph to catch new readers up to speed on this series.

This story kicks off with Spike working with Thessaly on sharpening her skills. The banter is easy to connect as the rebellious teenager isn’t too keen on listening to elder advice. Thessaly is more focused on meeting up with Iris, her girlfriend. All the while, Buffy is working with Wren and Anya of the Watcher’s council on a possible lead on finding an old friend in the United States! What does this lead have to do with Thessaly? Can the new slayer handle the responsibility of the mantle? Will the team survive each other long enough to solve this mystery? Readers get taken on a fun adventure that mixed with great surprises along with “family” drama closing with a promising ending.

Buffy The Last Vampire Slayer Special #1

Creative: Casey Gilly, Joe Jaro, Maria Keane, Lea Caballero, Joana Lafuente and Ed Dukeshire

Credit: BOOM! Studios

Buffy The Last Vampire Slayer Special #1

Creative: Casey Gilly, Joe Jaro, Maria Keane, Lea Caballero, Joana Lafuente and Ed Dukeshire

Credit: BOOM! Studios

BREAKDOWN: Gilly builds an enjoyable tale focusing on the “family” dynamic of Thessaly, Spike and Buffy. With a new slayer to train, Buffy tries balancing being a supportive maternal figure with being tough on training Thessaly for the dangers to come. Thessaly is a “normal” teenager with her interactions. Seeing how she’s learning control of her abilities will stand out to readers. Solid reveals heading into the latter portion of the story. The final moments concludes with an interesting ending that I’m sure readers won’t see the last of this universe in the future.

Multiple artists on this book kept things moving at a solid pace. Thessaly’s powers stood out as big events when used in those panels. The quieter scenes with Buffy and Thessaly helped connect readers to the building of their bond which progresses as the issue goes on. Once the biggest reveal happens, it comes across as a huge deal and one that readers will immediately see a shift in the story. The final pages tie up loose ends before sending the characters off with some great personal moments.

Buffy The Last Vampire Slayer Special #1

Creative: Casey Gilly, Joe Jaro, Maria Keane, Lea Caballero, Joana Lafuente and Ed Dukeshire

Credit: BOOM! Studios

Buffy The Last Vampire Slayer Special #1

Creative: Casey Gilly, Joe Jaro, Maria Keane, Lea Caballero, Joana Lafuente and Ed Dukeshire

Credit: BOOM! Studios

FINAL POINT: Both fans of the Buffy franchise and new readers checking it out for the first time will be very pleased with what they find with the Last Vampire Slayer special #1. The creative team establish an entertaining story with solid writing and art to keep fans locked in from the opening page to close. Keep an eye out for this book on New Comic Book Day!

Hit me up on ODPH social media and let me know what you thought of Buffy The Last Vampire Slayer Special #1. Thanks for reading.

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES II #3 (BOOM! STUDIOS/IDW)

Welcome to an all new edition of Parlay points, the comic book review blog for the ODPH Podcast!

For this entry, we have arrived at the midway point of one of the biggest crossovers in all of pop culture fandom! MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES 2 by Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire for Boom Studios & IDW Publishing has been an exceptional sequel to the 2019 initial story. With a surprise enemy emerging from close in their ranks, the combined forces of Power Rangers and Ninja Turtles are pushed to their limits. How does the halfway point shape things up? Let’s take a deeper dive and see how things unfold, shall we?

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES 2 #3

Creative: Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire

Credit: Boom! Studios & IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES 2 #3

Creative: Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire

Credit: Boom! Studios & IDW Publishing

*** POSSIBLE SPOILER WARNING ***

When the combined front of the Teenage Mutant Ninnja Turtles and Mighty Morphin Power Rangers defeated Rita Repulsa and Shreddar, all parties knew that trouble would come back around sooner than later. Six months after that encounter, Casey Jones (TMNT ally) went missing after looking for Shreddar. Shortly there, Baxter Stockman (TMNT villain) was freed from jail with an assist from Ranger X, the new identity of Casey Jones! With the good guys reeling from Jones’ change, the forces of evil launch an attack on the Power Rangers Command center. With Zordon in immediate danger, a surprise figure enters the battle to defend him: Shreddar?!

This issue wastes no time hitting the ground running with Shreddar jumping in the fight. It buys enough time for Alpha to get Zordon to safety but Jason (Red Ranger) and Tommy (Green Ranger) stay with Shreddar/ All the while Stockman and Ranger X hit the rangers in a big way. They trigger a fault in their morphin powers! Now left powerless due to the Morphin Grid being hacked, the heroes have to run and leave the command center in the possession of Rita Repulsa and Krang!

Once the heroes reconvene, Shreddar appears and makes his intentions known. He hasn’t become a hero. He is fueled by revenge for being ousted by Krang after the last defeat. It’s solid motivation as it appears Rita is on the verge of conquering, using Angel Grove as their playground. Can the heroes come back? An idea is thrown to the group, but it’s worth a shot to see if it can tip the fight back in their favor. Readers won’t believe what they see as the good guys mount their attack! If anyone thinks that’s big just wait until another player in this game makes a shocking move setting a small team of heroes into a familiar place but with a dangerous figure joining them in the final moment.

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES 2 #3

Creative: Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire

Credit: Boom! Studios & IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES 2 #3

Creative: Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire

Credit: Boom! Studios & IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES 2 #3

Creative: Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire

Credit: Boom! Studios & IDW Publishing

BREAKDOWN: Excellent work by Parrott ramping up the surprises throughout this issue. Just when things look bleak, the heroes come up with a crazy idea for dealing with the Morphin Grid being hacked and it works SO well! Readers will enjoy this sequence immensely. Throwing Shreddar into the mix as a “frenemy” also provides a unique dynamic for the heroes. Knowing how dangerous he is, the lingering tension haunts these scenes and presents more challenges as the story progresses. Pacing is never an issue here and with all the characters involved in big battles, no one felt overshadowed or lost. It’s a skill that Parrott pulls off perfectly each time it is presented in any story he does. The big surprise reveal late in this chapter is a great addition to this story. Readers will be thrown for another loop but it’s a fascinating play that connects easily to the situation at hand. Excellent final banter from the heroes to close out the latest installement moving things towards the final act.

The best artist in comics today continues to level this story up. Dan Mora makes the smallest action moments feel HUGE. The battle for the command center has key moments but it’s exclamation point is actually Rita’s demonic smile at the havoc she created. The moment everyone will be talking about though is how the heroes deal with not having the powers from the Morphin Grid. No spoilers but Mora gives it a enormous debut and the following action will blow readers away. It’s counter-balanced when a character makes a big reveal late in the book. The emotional reactions give those scenes more gravity as it sends the story into a new direction.

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES 2 #3

Creative: Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire

Credit: Boom! Studios & IDW Publishing

MIGHTY MORPHIN POWER RANGERS/TEENAGE MUTANT NINJA TURTLES 2 #3

Creative: Ryan Parrott, Dan Mora, Raul Angulo and Ed Dukeshire

Credit: Boom! Studios & IDW Publishing

FINAL POINT: The combined fandoms of MMPR and TMNT will be on the edge of their seats for the action and drama unfolding in the latest chapter of the epic sequel crossover. Parrott, Mora and the team keep raising the bar with amazing writing and phenomenal art. There is much to be excited about within these pages, so make a point to pick this series up at the local comic shop!

Hit me up on ODPH social media and let me know what you thought of MMPR/TMNT 2#3!

Thanks for reading!

DAMN THEM ALL #5 (BOOM! STUDIOS)

Welcome to a brand new edition of Parlay Points, the comic book review blog to the ODPH podcast!

For this entry, we are near the end of the first arc of one of BOOM! Studios’ most imaginative series. DAMN THEM ALL #5 by Simon Spurrier, Charlie Adlard, Sofie Dodgson, Shayne Hannah Cui, and Jim Campbell takes readers to the penultimate closing of its’ initial debut with an issue that will have fans talking.

Editor warning: this book has some panels that might be too mature for younger readers. That said, let’s jump into the latest chapter and see where Ellie and company take readers now, shall we?

DAMN THEM ALL #5

Creative: Simon Spurrier, Charlie Adlard, Sofie Dodgson, Shayne Hannah Cui, and Jim Campbell

Credit: BOOM! Studios

DAMN THEM ALL #5

Creative: Simon Spurrier, Charlie Adlard, Sofie Dodgson, Shayne Hannah Cui, and Jim Campbell

Credit: BOOM! Studios

*** POSSIBLE SPOILER WARNING ***

Ellie Hawthorne has now been challenged to step in and stop the 72 devils of the Ars Goetia in replacement for her Uncle Alfie, who died mysteriously. Her purpose is very easy: send all of the 72 devils back to Hell. With help from Dora, an officer with a complicated past with her uncle Alfie, and some more “allies”, Ellie sets out to complete the mission or die trying. Last we saw Ellie and co, they were dealing with Theo Bolster and the 500 Club. After an impromptu exorcism, Theo seems defeated but is far from it. Ellie is back on her mission and wastes no time hitting the ground running.

This issue opens up with Ellie, Dora and Frankie Wax (Ellie’s “boss”) raid the home of Ninebob Barry and his devil Vine. The scenes are intense and waste no time in setting a frightening tone. Ellie makes her way into Barry’s room and finds him waiting with an old friend sent by Theo: Glasya-Labolas, a demon who’s already impacted Ellie and her circle of associates. The resolution to this conflict is one that readers won’t see coming! Its’ repercussions send Ellie on a wild path that ultimately ends up with an ending that will stun faithful fans of this series!

DAMN THEM ALL #5

Creative: Simon Spurrier, Charlie Adlard, Sofie Dodgson, Shayne Hannah Cui, and Jim Campbell

Credit: BOOM! Studios

DAMN THEM ALL #5

Creative: Simon Spurrier, Charlie Adlard, Sofie Dodgson, Shayne Hannah Cui, and Jim Campbell

Credit: BOOM! Studios

DAMN THEM ALL #5

Creative: Simon Spurrier, Charlie Adlard, Sofie Dodgson, Shayne Hannah Cui, and Jim Campbell

Credit: BOOM! Studios

BREAKDOWN: Heading into the arc finale, Spurrier wastes no panels in bringing some closure to Ellie while opening up a whole new chapter. The story with Ninebob Barry is one that plays into Ellie’s strengths. Never at any point is Ellie defined as a “hero” or plays everything in heroic fashion. This portion of the issue Spurrier brings out the full grey complexity of the character to a solid resolution. Things move fairly quickly here but once that final moment hits, it is a perfect mic drop moment that readers are not ready for.

Adlard doesn’t shy away from the intense imagery with this chapter. The fighting is brutal and bloody. The conclusion of the Ninebob Barry tale holds nothing back. Dealing with the supernatural, the demons look menacing and work to play off of Ellie’s brashness. Even with Ellie’s interactions with Frankie Wax and Carlin, her more “normal” moments and reactions connect as someone who isn’t good or evil, they just are who they are. That said, no other image will get as much buzz as the final one for this issue. Brace for it.

DAMN THEM ALL #5

Creative: Simon Spurrier, Charlie Adlard, Sofie Dodgson, Shayne Hannah Cui, and Jim Campbell

Credit: BOOM! Studios

DAMN THEM ALL #5

Creative: Simon Spurrier, Charlie Adlard, Sofie Dodgson, Shayne Hannah Cui, and Jim Campbell

Credit: BOOM! Studios

DAMN THEM ALL #5

Creative: Simon Spurrier, Charlie Adlard, Sofie Dodgson, Shayne Hannah Cui, and Jim Campbell

Credit: BOOM! Studios

DAMN THEM ALL #5

Creative: Simon Spurrier, Charlie Adlard, Sofie Dodgson, Shayne Hannah Cui, and Jim Campbell

Credit: BOOM! Studios

FINAL POINT: Damn Them All makes a run towards its’ initial conclusion tying up some hanging threads before giving readers a jaw-dropping moment to ponder till next issue. Spurrier, Adlard and the team bring that winning energy in their writing and art that has made this series such a fantastic read since it’s beginning. Don’t miss this on New Comic Book Day.

Hit me up on ODPH social media and let me know what you thought of Damn Them All #5. Thanks for reading!

SPECS #4 (BOOM! STUDIOS)

Welcome to an all new edition of Parlay Points, the comic book review blog to the ODPH Podcast!

For this entry, we have finally arrived at the conclusion of one of BOOM! Studios best series. SPECS by David M. Booher, Chris Shehan, Roman Stevens and Jim Campbell has been a roller-coaster ride of emotions since its debut issue. The throwback horror tale has been must-read material building towards a big finale. Specs #4 is hitting comic shops this week (Feb.22nd). How does it fare? Let’s take a closer look and find out, shall we?

SPECS #4

Creative: David M. Booher, Chris Shehan, Roman Stevens and Jim Campbell

Credit: BOOM! Studios

SPECS #4

Creative: David M. Booher, Chris Shehan, Roman Stevens and Jim Campbell

Credit: BOOM! Studios

*** POSSIBLE SPOILER WARNING ***

Kenny and Ted are two teens growing up in the small town of Summerton in the 1980’s. The awkward friends are trying to survive the high-school social landscape but neither are expecting their lives to be transformed by a mysterious pair of glasses. That’s exactly what happens after they discover some old comics and an ad for “magic specs”. The following day, a pair of specs shows up at Kenny’s doorstep mysteriously. The friends start making “wishes” that come true but fate deals them a bad hand as a wish to stop Bernard Slyman aka Skunk from fighting them causes his disappearance.

It was at this moment their luck ran out. Ted was framed for Skunk’s disappearance/murder and Kenny’s quest to find out the secret behind the glasses was more than he bargained for. The glasses are a part of a vicious cycle that preys on desperate people, leaving nothing good in its’ wake. Now in a race against time and the law, the boys look to destroy the glasses and hopefully fix things.

The finale kicks off with Kenny and Ted hiding in the woods after escaping the police station. They’re trying everything that they can to break the glasses. With no luck in breaking the specs, Detective Kingsley from the Summerton Police arrives to where the boys are. In a heart-wrenching move, Ted tells Kenny to take everything and run, then turns himself over to Kingsley.

The next day, Ted’s preliminary hearing was set. It’s resolution is a surprise but one without a happy ending as readers witness the fallout. However, one lingering plot point that gets resolved before closing the story out on a very pleasing epilogue.

SPECS #4

Creative: David M. Booher, Chris Shehan, Roman Stevens and Jim Campbell

Credit: BOOM! Studios

SPECS #4

Creative: David M. Booher, Chris Shehan, Roman Stevens and Jim Campbell

Credit: BOOM! Studios

Breakdown: Booher closes the series out with a very pleasing ending. The series has focused on the bond between Kenny and Ted and remained the driving force during the finale. Seeing what Ted was willing to do for his best friend in sacrificing himself to answer for the charges is a huge moment. Seeing Kenny’s guilt pour out on the page only made the ending that much more impactful. The specs were a secondary character that didn’t get nor need a ton of panel time to make its mark, especially here. Booher throws the question of “Is a wish really worth it if is’ not real” right at the audience and gives them a perfect answer in the final act. This story has been an excellent read and fingers crossed it gets made into a streaming series/movie.

Shehan brings to life the moving reactions to all the events unfolding. Kenny’s reactions to everything Ted does for him leading to the eventual arrest showcased how their friendship was so important to both. This is magnified tenfold during the final act (which is fantastic storytelling right down to the full page panel moonlight walk-off image that needs to be seen & read without spoilers). The closing moments were a strong finish with an even more peculiar ending shot.

SPECS #4

Creative: David M. Booher, Chris Shehan, Roman Stevens and Jim Campbell

Credit: BOOM! Studios

SPECS #4

Creative: David M. Booher, Chris Shehan, Roman Stevens and Jim Campbell

Credit: BOOM! Studios

SPECS #4

Creative: David M. Booher, Chris Shehan, Roman Stevens and Jim Campbell

Credit: BOOM! Studios

FINAL POINT: Specs by Booher, Shehan, Stevens and Campbell has been a captivating saga along two best friends whose friendship and bond are challenged with the ability to change their lives, but not without consequences. The series has been the definition of incredible storytelling and art since the start. The finale has no disappointment (other than the series is over). Highest Possible Recommendation this week.

Hit me up on ODPH social media and let me know what you thought of Specs #4. Thanks for reading.

SOMETHING IS KILLING THE CHILDREN #29 (BOOM! STUDIOS)

Welcome to a brand new edition of Parlay Points, the comic book review blog to the ODPH podcast.

For this entry, There is no escape from the danger engulfing Erica Slaughter in the hit series from BOOM! STUDIOS. Something is Killing the Children by James Tynion, Werther Dell’edera, Miquel Muerto and Andworld Design is one on of the most consistent quality reads on New Comic Book Day. The latest story has pushed Erica into dangerous territory with a true rival hellbent on taking her down. What started as a simple case has spiraled out of control. After last issue, the anticipation has been HUGE for this chapter.

Before we dive into this issue, some of the imagery for this blog may not be suitable for younger readers. Viewer discretion is advised. If all good after that, shall we get started?

Something is Killing the Children #29

Creative: James Tynion, Werther Dell’edera, Miquel Muerto and Andworld Design

Credit: BOOM! STUDIOS

Something is Killing the Children #29

Creative: James Tynion, Werther Dell’edera, Miquel Muerto and Andworld Design

Credit: BOOM! STUDIOS

*** POSSIBLE SPOILER WARNING ***

An evil creature known as “the Duplicate” is on the loose in Tribulation, New Mexico. Gabi is a teenager who watched her family be slaughtered by this monster. Riqui, a local bartender who is her “guardian” now is trying to keep her safe. Erica Slaughter has come to town after staying off the grid to help. However, the Order of St. George isn’t ready to let Erica be a loose end running away from them. They have acquired the services of Cutter to take her out. In a blink of an eye, Cutter has repeatedly attacked Erica on various levels, to the point of killing her longtime ally, Big Gary Slaughter. Cutter has also just arrived to Tribulation and immediately framed Erica for the murder of Tribulation police officers while assisting the Duplicate into turning into a clone of Erica! Now a wounded target inside the police station, Erica’s world is about to become more dangerous.

This issue opens up with am officer making a coffee run before walking into a horrific scene of dead fellow officers. Erica emerges and disarms the officer, telling him Cutter is behind this and she is leaving. Erica frees Gabi and Riqui from their barricaded room. Before they leave, Erica takes an object left behind by Cutter that might hold some information about stopping her. From here, the story switches gears to the Order of St. George where there is a funeral and burial service for Big Gary. Many notable characters from the SIKTC lore stand and pay respect. One troubled by the actions of Cutter’s killing of Gary is Cecilia, who talks with the Dragon, the head of the order, about Cutter’s services. What transpires with their talk gives a unique insight to the dragon’s methods. What exactly is his endgame involving Cutter and Erica? What depths is he willing to go in the name of the Order? Readers don’t wait too long to see the fallout of this chat might be bigger than most realize to close this issue out.

Something is Killing the Children #29

Creative: James Tynion, Werther Dell’edera, Miquel Muerto and Andworld Design

Credit: BOOM! STUDIOS

Something is Killing the Children #29

Creative: James Tynion, Werther Dell’edera, Miquel Muerto and Andworld Design

Credit: BOOM! STUDIOS

BREAKDOWN: One of the biggest elements of SIKTC is Tynion’s ability to play the long game (aka Slow Burn) better than anyone. Erica’s time in the book is very brief but does enough to move her story along. Readers also see Erica trying to regain her calm after being on the defensive side of Cutter’s attack. It was a noteworthy nod to feature Gary since he was killed four issues previously to show how its’ impacting the characters of the Order. The conversation between the Dragon and Cecilia illustrates how dangerous Cutter is without showing her at all during this issue. To see the reaction of someone as high up in the Order as Cecilia questioning if bringing Cutter in was a right choice is very telling. The fallout of this talk seems like this could be the match to light a bigger fire for the story moving forward after this arc.

Dell’edera holds nothing back from readers in showing Cutter’s trail of bodies from the police station. The imagery speaks volumes and seeing “Officer Bill” walk in to the carnage was frightening. Like previously stated, the issue gave a majority spotlight to the talk between the Dragon and Cecilia and Dell’edera explained this talk by using the character’s eyes and demeanor to tip readers off on the feelings of doubt and anger involving Cutter. Even without his signature mask on, The Dragon conveyed a great deal through his body language. This reflected his reference of emotion in the talk. The final scene will rise some questions in how the talk fallout will play a role but it made a solid statement to close on.

Something is Killing the Children #29

Creative: James Tynion, Werther Dell’edera, Miquel Muerto and Andworld Design

Credit: BOOM! STUDIOS

Something is Killing the Children #29

Creative: James Tynion, Werther Dell’edera, Miquel Muerto and Andworld Design

Credit: BOOM! STUDIOS

Something is Killing the Children #29

Creative: James Tynion, Werther Dell’edera, Miquel Muerto and Andworld Design

Credit: BOOM! STUDIOS

FINAL POINT: Tynion, Dell’edera and the team take a pause from the latest challenge of Erica Slaughter to pay respect to a fallen member of the Order of St. George. The slow burn method of solid writing and art wins again for an issue you won’t want to miss on New Comic Book Day this week.

Hit me up on ODPH social media and let me know what you thought of SIKTC #29. Thanks for reading.

HOUSE OF SLAUGHTER #12 (BOOM! STUDIOS)

Welcome to an all new edition of Parlay Points, the comic book review blog for the ODPH podcast!

For this entry, we’re returning to the spin-off series of one of comics’ best books: Something Is Killing The Children by BOOM! Studios! HOUSE OF SLAUGHTER #12 by Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) has just kicked off its’ third arc with a popular character talking the lead: Jace Boucher aka The Butcher. Let’s take a deeper look at how this story is unfolding, shall we?

HOUSE OF SLAUGHTER #12 - On Sale February 15th, 2023

Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera) - Cover: Mateus Manhanini

Credit: BOOM! Studios

HOUSE OF SLAUGHTER #12 - On Sale February 15th, 2023

Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera)

Credit: BOOM! Studios

*** POSSIBLE SPOILER WARNING ***

If you’re new to this series, House of Slaughter is an anthology style series showcasing members of the SIKTC universe. The first arc featured Aaron Slaughter and Jace Boucher, showing their tragic love story & Jace’s fallout with the Order of St. George. That story is currently out in Trade Paperback and is well worth the purchase. This arc spotlights Jace’s return as he has left the hunting life and has become a protector of young orphans, waiting for Aaron to return. Sadly, he does know Aaron’s fate when he returned to the Order and how that day will never come.

Last issue saw Jace trying to protect a young boy named Sunny from getting into trouble trying to emulate the hunter lifestyle. Sunny’s curiosity almost gets him killed as he strays away and encounters a monster head on. Luckily, he’s saved by an old friend of Jace’s who readers saw in a flashback scene: Jolie and her group of hunters.

This issue jumps in with Sunny waking up in a car, recovering from the monster encounter. In the passenger seat is Jolie Boucher, as she introduces herself. Sunny panics and wants to go home, but Jolie calms him down to address his bleeding wounds. As Sunny asks more questions, Jolie informs him that there are more monsters spawned from the one they killed and they’re going after them and Sunny can tag along and watch.

Meanwhile, Jace is leading the young orphans on a search for Sunny. Along the way, Jace is having more flashbacks as the forest area they are walking through is very familiar to both Jace and Jolie. What visions does Jace see now? What happens when Jolie and her family make their way through the woods? Readers get more answers to the mysterious hunter and see first had that there’s more to her than it seems. The mystery deeps with a final page that will have fans talking with anticipation for the next issue.

HOUSE OF SLAUGHTER #12 - On Sale February 15th, 2023

Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera)

Credit: BOOM! Studios

HOUSE OF SLAUGHTER #12 - On Sale February 15th, 2023

Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera)

Credit: BOOM! Studios

HOUSE OF SLAUGHTER #12 - On Sale February 15th, 2023

Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera)

Credit: BOOM! Studios

Brombal puts the spotlight on Jolie this issue and allows readers to gain some insight to her plans. Jolie comes off as friendly to Sunny as she has a relatable story growing up. This feels as a bait and switch is coming with events later in the book, but that moment will be bigger due to the great build. Seeing Sunny mesmerized by the hunter lifestyle with Jolie is a noteworthy point as well. Sunny’s role in this story feels as it will become more pivotal with the latter events of this book. This chapter was solid storybuilding with Jace’s moments being smaller but impactful never the less.

Fuso does a very cool visual with panel breaks later in the issue. Fuso uses tree branches to break up the images instead of the traditional boxes. The monster moments later in this issue also jump out as readers seem Sunny’s reaction to the moment he’s in and it carries an eerie feel. Jace’s nightmare flashback sequence will jump out to readers as well. Nothing is held back and plays up the horror element of the series. Great final panel to close this book out on.

HOUSE OF SLAUGHTER #12 - On Sale February 15th, 2023

Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera)

Credit: BOOM! Studios

HOUSE OF SLAUGHTER #12 - On Sale February 15th, 2023

Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera)

Credit: BOOM! Studios

HOUSE OF SLAUGHTER #12 - On Sale February 15th, 2023

Creative: Tate Brombal, Antonio Fuso, Miguel Muerto and Andworld Design (Series Development: James Tynion and Deisgns and Development: Werther Dell’edera)

Credit: BOOM! Studios

FINAL POINT: House of Slaughter #12 gives readers an insight on the latest challenge to the “Butcher” while slow-burning the danger coming. Brombal, Fuso and the team continue to build on the foundation of their story with solid art and writing. The story has just begun and there’s no time to wait to jump on-board to see where it goes. Make sure to check this out on New Comic Book Day.

Hit me up on ODPH social media and let me know your thoughts on House Of Slaughter #12. Thanks for reading!